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The world of Tearron is unbalanced, its countryside ravaged by massive elemental storms. The two human settlements, Briand--the industrial mega-city--and Aadita--a bohemian open air commune--are both convinced the other will attack at any moment. The neutral and crippled Magi float listlessly along the lakes and rivers, trying to regain their strength, history, and dignity. And the ancient Men, thought lost to the elements forever, have survived the millennia by nomadic isolation. Brought over from Earth to reset the balance are the Inspired, normal men and women who will unlock the true power within themselves and find a whole new path before them on Tearron.







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Tearron: Era of the Inspired latest news: The War of Men
Welcome back; your last visit was on Jun 20 2013, 12:37 AM
Forum Topics Replies Last Post Info
Of Yore: Tearron
Ancient histories and tellings of a world since passed. Found here: Timeline and important background stories!
6 0 May 22 2012, 11:39 AM
In: Last PostThe War of Men
By: Valkyrie
Of Yore: Briand
Significant events in the mega-city's history.
4 0 Apr 13 2012, 01:38 PM
In: Last PostThe Lhey Day Riot
By: Valkyrie
Of Yore: Santori
Must read for Riders, Provost, Duennas, and most magi!
1 0 Apr 17 2012, 03:02 PM
In: Last PostThe Veiling
By: Valkyrie
Of Yore: Aadita
For all Aadans to know!
2 0 Apr 30 2012, 02:13 PM
In: Last PostChandra Exodus
By: Valkyrie
Of Earth
And the Inspired
2 0 Mar 21 2012, 07:12 PM
In: Last PostThe Inspired
By: Valkyrie
Boardwide
Main plot, over-arching plots for the whole board, and player plots!
1 0 Mar 23 2012, 11:26 AM
In: Last PostMain Plot
By: Valkyrie
 

Forum Topics Replies Last Post Info
Of Tearron

9 1 Mar 26 2012, 06:26 PM
In: Last PostClothing materials
By: Valkyrie
Of the Magi

4 0 Mar 21 2012, 09:45 PM
In: Last PostWeapons / Armor
By: Zyah
Of Briand

11 0 May 11 2012, 10:16 PM
In: Last PostBriand's Nobility
By: Zyah
Of Aadita

6 0 Mar 21 2012, 09:38 PM
In: Last PostThe Dh'ias
By: Zyah
Of Santori

4 0 Apr 10 2012, 12:18 PM
In: Last PostThe Riders
By: Valkyrie
Beginner's Guide to Survival on Tearron
All the Need-To-Know stuff for New/Potential Members!
3 0 Mar 21 2012, 09:49 PM
In: Last PostCompanion Animals
By: Zyah
 

Forum Topics Replies Last Post Info
Brianders

2 0 Apr 6 2012, 11:30 AM
In: Last PostTalia Talbert
By: Zyah
Aaidans

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By:
Santorian

3 1 May 19 2012, 10:43 AM
In: Last PostAzus Sancascar
By: Valkyrie
Nomads

1 0 Apr 27 2012, 10:03 PM
In: Last PostCamile Khimera
By: Zyah
Inspired

2 1 May 23 2012, 11:53 AM
In: Last PostAlonzo Cabrera
By: Valkyrie
NPCs
For play by admins/mods only, unless given admin/mod approval first.
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Forum Topics Replies Last Post Info
In Aadita
Admin, Mod, and player submitted plots.
1 0 Mar 21 2012, 09:51 PM
In: Last PostIn Aadita
By: Zyah
In Briand
Admin, Mod, and player submitted plots.
1 0 Mar 21 2012, 09:52 PM
In: Last PostIn Briand
By: Zyah
In Santori
Admin, Mod, and player submitted plots.
1 0 Mar 21 2012, 09:53 PM
In: Last PostRude Awakening
By: Zyah
In the wilds
Admin, Mod, and player submitted plots.
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Questions and Answers
Never be afraid to ask questions!
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Forum Topics Replies Last Post Info
Rules and Guidelines
IC and OOC Rules, Magic and Char Creation Guidelines.
2 0 Mar 21 2012, 09:57 PM
In: Last PostCharacter Creation Guidelines
By: Zyah
Adopt Me!
*sad puppy eyes*
1 0 Apr 12 2012, 11:32 AM
In: Last PostRolandario Lheyanfrielle
By: Valkyrie
Find your Way
Open/Wanted positions, Application, Sample app
6 0 Mar 23 2012, 11:47 AM
In: Last PostFace Claim
By: Valkyrie
Pending Apps
Post 'em here!
2 0 Apr 6 2012, 07:40 PM
In: Last PostAlea Starless
By: Valkyrie
 

Forum Topics Replies Last Post Info
The Wilds
Uncharted lands make up most of Tearron, from desert canyons to widespread plains to thick forests and swamps, but named for the feral and dangerous creatures who dwell within.
1 14 Jun 7 2012, 07:51 AM
In: Last PostNeutral Ground
By: SteveLaw
The Pinnacle
Entering the vast mountain range is nearly impossible, unless you live in Aadita or Briand. Nearly.
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Reedroot Swamps
Watch out for sinkholes, carnivorous flora, and whatever lurks below the muck and grime.
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Harper's Hook
Found dead south of Briand, and surrounded by an archipelago. The islands are as of yet unvisited and uncharted.
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Meigan's Bay
The Hook hugs the Bay and keeps the waters within a constant tepid temperature. They are crystal clear and one can see right to the white sands on the bottom.
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The Bone Gardens
Simply put: a haunted forest. Neacromancers are the only living souls who can traverse this wooden area, but even then they may not leave unscathed.
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Forum Topics Replies Last Post Info
The Swelters
The hot, stagnant slums of the city. Spans the entire ground level of Briand, and that includes the Vice's gun factory. Rarely is there a reason for nobles to go down here unless it involves the gunrunners.
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The Greens
Includes the garden areas, the training grounds, and the nursery. All citizens are welcome here as long as they follow the rules and etiquette of the city.
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Half Moon Market
For all your ware and fooding needs!
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Talbert's Shackles
Named for said family's propensity to always be double-fisting their drinks. A Talbert with a drink in each hand is 'shackled'.
1 14 May 31 2012, 12:08 PM
In: Last PostOff Duty
By: Valkyrie
High Estates
Where the higher noble families reside. Restricted access, although Gunwatchmen are allowed to come and go freely without cause.
1 0 May 15 2012, 09:28 PM
In: Last PostNote on Posting
By: Valkyrie
Lower Estates
Where lower noble families and wealthy citizens reside.
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Palamount Theater
Come see a show, a song, a dance, but don't lose your head!
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The Battlestage
Also known as The Noble Fall, Psyll's Fault, and Widow's Walk.
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Forum Topics Replies Last Post Info
Cliffside Neighborhood
Careful, theres no railing!
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Open Air Fields
Where all, if not most, of the activity of Aadita takes place. From training to celebrations to fights to the death, the fields have seen it all.
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Aadan Mines
The word 'mine' is used loosely; this is nothing more than a tunnel that leads into the Pinnacle that has been reinforced not to collapse. No one is sure what lies on the other end, for no one has ventured as far yet.
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General
For random places in the settlement!
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Forum Topics Replies Last Post Info
The Muted Room
Where magi go to deaden themselves. Under no circumstances is magic allowed in or around the raft.
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The Garden Raft
Where the gardens reside. All manner of herbs and plants are grown here and used by the magi to make poisons, salves, clothing, whatever they can.
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Forum Topics Replies Last Post Info
N. America

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Forum Topics Replies Last Post Info
Introductions!
Come say hi, brew some tea or beer, and don't bite too much.
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Player Creations!
Fan-art, fan-fiction, poems, sonnets, pictures of clay sculptures, bring it.
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Adverts!
Link to us, we'll link to you! For those who don't have an affiliate button, or who don't wish to affiliate. Please, no non-RPG related sites. Guest friendly!
63 0 Nov 9 2012, 05:05 AM
In: Last PostElysian Fields
By: Xanth
Leave of Absence
If its looking like you'll be unavailable for more than a few days, give us a heads up here! Its way appreciated.
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Where It Ends
Finished threads go here, including dead threads, inactive/dead chars, etc.
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