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It is early spring. Although weather is still quite wintery, by most folks' definition, in most of Plateau Weyr's territory, there are definite signs that the season is shifting. The first shoots are beginning to break ground in some places, the snowpack has thinned, and the sun is out as often as not, although the days are still bitterly cold. Any Thread which falls is still turning to crackdust. But that situation can only hold for another month or so at most. Normally, this would be routine, but at the beginning of this fourth Turn of the Pass, there's a problem. A new problem, one unforeseen by anyone... not even Mentat Oprierd, hidden sponsor of the Raiders. Ironically, not even he realizes yet that his own Raiders were responsible, and it's precisely because of their failure that he does not yet know...

In their foolish attempt to create an environmental hazard for their Craft-fellows among the Weyrs, some mages among the Raiders instead managed to contaminate the exudate of a certain volcano in the South. Everywhere the ash from this blast spreads, magic fails. The more ash is present, the worse the failure. Now, in a large swath of the Southern Continent, reality is locked so firmly that dragons cannot even fly, nor can Therioi shapeshift. Some unfortunate Therioi, in alternate forms when the volcano erupted, became stuck in those forms. These effects persist until the affected can escape to an area totally free of the ash, then wash it from themselves.

Unfortunately, those fleeing the South, and their well-meaning friends and allies, did not realize that in doing so, they were only bringing the ash to places it would otherwise never have gone... including Plateau Weyr.

As such, magic is now unreliable and difficult to use throughout the Northern Continent, but especially at Plateau Weyr since they had the largest number of people in the South during the eruption. Unfortunately, only a handful of people have made the connection between the trip South and the odd failure of all magic, and none of them have realized that the ash is the key. So the problem continues to spread... and get worse. Most of the dragons are still able to fly, but as the sevendays go on and magic's failure intensifies, more and more of them, starting with the largest and heaviest but eventually including all but a handful of the very smallest and healthiest Scouts, become grounded. Given that Thread is only a month away at most, this is a matter of grave concern to the Weyrleadership. A solution must be discovered, and very soon.

Meanwhile, as if that weren't bad enough, something has caused Senior Queen Seystrenth to fail to clutch on schedule. Perhaps it's just all the stress recently, and surely the ash didn't help, but in any event, she is three sevendays overdue and the Weyr is becoming gravely concerned. Two Soldiers have recently clutched, but that does little to reduce anyone's anxiety. After all that Plateau has suffered in the last Turn, are they about to lose their Senior Queen and an entire clutch too?

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Season: SPRING
Weather: The days are growing warmer. The first shoots are breaking through the ground.
Threadfall: With the weather turning warmer the risk of Thread returns. Keep vigilant!
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 Availability
KnifeSmile
Posted: Dec 20 2011, 04:31 AM


The Storm Rider (Admin)


Group: Admin
Posts: 89
Member No.: 1
Joined: 19-December 11



Last updated 24/05/13

PLATEAU WEYR and TERRITORY

~Adult Insta Slots~

-Dragons-
Queens: N/A
Kings: 0/5
Officers: 0/10
Knights: Unlimited
Soldiers: Unlimited
Scouts: 0 /3

There are always ADOPTABLES available here at SN. Please feel free to browse them and if you would like to adopt one please make a character and submit them in the normal way.


-Whers-
Queens: 0/1 (There is, as a rule, only one breeding queen wher at any Weyr or Hold because of their territoriality, with very rare exceptions. And we already have a breeding queen wher PC. However, her handler is exceptionally experienced and Plateau Weyr has plenty of space to keep the two far apart, so I will be allowing -one- insta-Queen. Any further Queen whers to be located at Plateau Weyr -- say, those from OOC eggs -- must be cull-Queens or immature wherlets destined to be relocated at maturity unless the primary breeding female is somehow lost. However, Skullstone and Hilltop Holds are both intended to be active PC locations, and they, too, have wher-breeding programs, especially Skullstone, so other PC queen whers can be located in one of those places.)
Kings: 3/5
Officers: 2/10
Knights: Unlimited
Infertile Soldiers: Unlimited
Fertile Soldiers: 0/3
Scouts: 0/3

-Fire-Lizards-

This is for when you want a character to start play with a fire-lizard. Note that queens have zero slots; you must purchase a ranking flit egg or win one in a random bag (or trade for one from another player) to start with one. Without OOC eggs, a given character may start with only one fire-lizard. Plenty more will be available IC, so keep your eyes peeled for Hatchings! (These are temporarily unavailable. To those who have WIP apps before this temp ban went into place you can give your chars flits IF that was your plan. We have more than enough flits)

Queens: 0/0
Kings: 0/0
Officers: 0/0
Knights: 0/0
Soldiers: 0/0
Scouts: 0/0

HAD: 2/3
HAF: 1/3
HAW: 0/3

~Total Population of Restricted Positions~

Male Queenriders: Filled. No more will appear except for specific plot reasons.
Female Kingriders: A few more will be allowed, but only a few. We need some more male Kingriders!

Masters of a Craft: 0/1 per craft
Masters of a Discipline: 0/up to 10 per craft, one per each major specialty of the Craft. (For Harpers, it would be composition, singing, instrument-making, etc.,
Master-ranked Crafters: 1/3 per major discipline of each Craft (1/3 Adepts Major, 0/3 others)
whereas for Smiths it would be Metallurgy, Pottery, Glass, etc.)
Journeymen: Unlimited
Journeywomen: 0/10 (at most, two PC Journeywomen per major Craft)

Lord/Lady Holders:

Lord Strierd of Hilltop Hold: AVAILABLE TO ADOPT!
Lady Ophelia of Hilltop Hold: Taken.
Lord Camiron of Skullstones Hold: Taken.
Lady Holders of Skullstones Hold: Taken.

I reserve the right to amend this at any time to reduce the number of a specific character type allowed if balance problems are occurring, and, of course, to add new positions and increase the number allowed of others if the plot will benefit for it.

-RANK AVAILABILITY AT PLATEAU WEYR-

-Rider-Only Ranks-
Weyrwoman/Senior Queen - Filled
Weyrwoman/Elder Queen - N/A
Weyrleader/Senior King - Filled
Wingleader - Filled, but on a rotating basis; if interested in this position please note as much in your eligible Officer and King rider's profiles. Will try to ensure everyone who is interested gets a turn at playing a Wingleader or Wingsecond
Weyrlingmaster - Filled
Wingseconds - Filled, but see Wingleader notes.
Assistant Weyrlingmaster - Needed but not desperately
CandidateMaster - Needed! Current is inactive.
Assistant CandidateMaster - Needed but not desperately
Searchrider - Always needed!
Wingrider - Always needed!
Senior Weyrling - Not specifically needed but applications are accepted for them.
Junior Weyrling - Same as Senior Weyrling.

-Wherhandler-Only Positions-
Whermaster - Filled.
Master Wherhealer - Filled.
Wherlet Trainer - NEEDED!
Wher CandidateMaster - Not yet needed, but it will be soon!
Vanguards - 1/5
Vanguard's Seconds -Will be chosen by the Vanguards when squads are put together IC.
Combat Healers (wherhandler Healers whose whers are trained to help with the Healing) - NEEDED!
Squad Rider - Always needed!
Outrider - Always needed! (Wherhandler scouts in the usual sense of the term, not necessarily handlers of sport/Scout whers.)

-Nonrider/handler Only Ranks-
Master of Intelligence - NEEDED!
Headwoman - Filled
Master-of-Arms - NEEDED!
Headwoman's Assistants - Open
Head Cook - Filled
Weyr's Mastercrafters - 1/2 Master Dragonhealers; 1/2 Master Mage-Healers, 1/2 Master Wherhealers, 0/2 Master humanoid healers, 0/2 others
Weyr's Journey(wo)men - Healers are needed, others are always nice
Cook / Hunter / Other Skilled Non-Craft-Ranked Laborer - Always nice to see people like these!
Dragon or Wher Candidates: Needed!
Weyr's Apprentice - Same as Weyr's Journey(wo)men
Drudge - Always welcome!

-Anyone Ranks-

Riders, wherhandlers, and non-riders/handlers can all potentially hold these ranks.

Head Dragonhealer: NEEDED!
Dragonhealers: Needed!
Wherhealers: Needed! The Head Wherhealer must be a wherhandler but not all the wherhealers are.
Messagemaster: Filled
Spy/Infiltrator: 1/6

This post has been edited by Prissy on May 24 2013, 06:35 PM
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