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WELCOME
TO THE JUNGLE


Our dragons aren't shiny. Our riders aren't always in touch with reality. Our alien menace isn't a mindless threat from the sky; it's crafty and predatory and it will hit you where it hurts. Welcome to Nightwatch Weyr. Try not to die.


LINKS
FOR YOUR CONVENIENCE

CBOX
play nice

CURRENT EVENTS
THE FUCK IS GOING ON


Mutant dragons! It's official. Not only does Nightwatch have an abnormally high rate of hatching whites, but it seems red and black dragons are here to stay as well. Is it the Blight? Or is it some genetic oddity originating from the clutching greens? More importantly, will it ultimately benefit the weyr, or harm it?

Unrest in Weyr and Hold! - Continued dissatisfaction with the Weyrleadership, rationing in effect, frustrated Holdfolk grumbling at the heavy tithes...

Wher rescue! After search parties sent into the jungle by Nightwatch were assaulted - and not all of them returned - Wingleader C'ross has coordinated a daring expedition to nearby Edinnu Island, in hopes of finding and rescuing the lost whers and their handlers.


CONDITIONS
SUNNY SKIES, SLIGHT CHANCE OF APOCALYPSE


Season: Autumn

Fall is perhaps the most pleasant season at Nightwatch. The southern end of the island is entering a dry season (or, well, drier) and the humidity is no longer intolerable all the time, nor is the heat so stifling. The northern end of the island boasts temperatures that are pleasantly cool and crisp without ever quite reaching "too chilly". Occasional windy days require alertness from riders, but for the most part, the weather is almost enough to make you forget the eldritch horrors.


STAFF
PLAY NICE


Admin: Tuathade
Moderators: Ferret, Nozomi
Census-Taker: Giftwrapped


credits
steal & die


Skin (C) squidface/fruitsalad/voldy
Sidebar (C) squidface/fruitsalad/voldy



Nightwatch Weyr latest news: Doop, doop, READ ME
Welcome back; your last visit was on May 24 2013, 04:25 PM
Forum Topics Replies Last Post Info
Announcements
They're relevant to your interests!
13 1 Jul 5 2012, 02:49 PM
In: Last PostDoop, doop, READ ME
By: Ferret
Information
Everything you could possibly need to know about Nightwatch, and a couple things you probably didn't need.

Subforum: New Player Guide
14 24 Jan 17 2012, 04:12 PM
In: Last PostThe Blight
By: tuathade
Records
Weyr census, wing listings, etc. go here.
3 2 Feb 7 2012, 01:22 PM
In: Last PostWeyr Census
By: giftwrapped
Rules
Not as bad as it sounds.
5 3 Feb 12 2012, 07:55 AM
In: Last PostCbox Rule - MARMALADE
By: tuathade
 

Forum Topics Replies Last Post Info
Availability
Before you spend six hours writing that bronzerider app, you'll want to check here first.
3 2 Dec 14 2011, 02:14 PM
In: Last PostPet Availability
By: tuathade
Character Submission
Post your character apps here!

Subforum: Adoptables
53 61 Jun 4 2012, 03:49 PM
In: Last PostKaleo of brown Kalesk, mine...
By: bfkitsune
Accepted Characters
Once your character is accepted, they will be moved here.

Subforums: NPCs, Deceased
211 241 May 26 2012, 07:37 PM
In: Last PostKonani of white Konanisk
By: Ferret
Plotting
Plot! Delicious plot! Come get it while it's hot!

Subforums: Wants & Limits, The Nightwatch Gazette
107 578 Jun 9 2012, 08:57 PM
In: Last PostPloooooooot?
By: rubixcubed
 

Forum Topics Replies Last Post Info
Lower Caverns
Sturdy stone tunnels lead to the main living quarters of the weyr, as well as the kitchens, crafting workshops, infirmary, storage... Everything, in short, that the weyrfolk would need in the event of a genuine siege. The main unusual feature of Nightwatch's lower caverns are the heavily reinforced doors on every entrance to the outside. They are left open, but can be locked if needed.

Subforums: Dining Hall, Hot Springs, Infirmary, The Drunken Dragon
74 891 Jun 11 2012, 07:30 AM
In: Last PostLate Night Snacks
By: Tawny
Weyrbowl
Like most weyrs, Nightwatch was excavated from a natural caldera. Ledges and tunnels line the bowl's walls, leading to rider weyrs. In the center, a grassy field provides an ideal landing place for dragons. There is no lake on Nightwatch's grounds, but the nearby falls and beaches make for easy access to bathing and fishing.

Subforum: Feeding Grounds
51 504 Jun 18 2012, 03:51 PM
In: Last PostCatch As Catch Can
By: Firebird
Hatching Sands
Inset into the wall of the caldera is a smaller cavern, partly sheltered and partly open to the air. The hatching sands of Nightwatch are small, scaled for a green rather than a gold, and with only a few rows of stands for seating. They were a late addition, rather than a part of the original weyr plans. The geothermal activity keeps the sands blistering hot to incubate eggs.
15 579 Apr 12 2012, 06:41 PM
In: Last Post[HATCHING] Seven Shine the ...
By: Meesh
Rider Weyrs
Lining the inner walls of the caldera are ledges leading to the weyrs where riders are quartered. They are relatively small and spartan, not needing to accomodate anything larger than a brown dragon, but riders are welcome to decorate their personal weyrs as they see fit. Lower weyrs can be reached on foot via stairs or tunnels, while higher ones can only be reached by the air.
23 410 May 9 2012, 05:15 AM
In: Last PostDust Off the Benden
By: Tawny
Weyrling Barracks
The ground-level weyrs are reserved for weyrlings who have not yet reached the manned flight portion of their training. As weyrling classes are small, at any given time many of the weyrling rooms will be empty - unless they are being used for injured riders and dragons, who are also quartered here.
33 424 Jun 21 2012, 12:49 AM
In: Last PostWater, schmater. We've ...
By: Kestalì
Weyrfolk Quarters
There are no true "Candidate barracks" at Nightwatch - all weyrfolk of the appropriate age to Impress a dragon are considered Candidates. Nor are Candidates relegated only to specific chores. As a result, all weyrfolk are quartered together.
10 131 May 20 2012, 06:07 PM
In: Last PostA good idea at the time
By: Tinn
 

Forum Topics Replies Last Post Info
Nightwatch Hold
Nightwatch Hold is shaped somewhat like a crescent moon around the caldera that forms the Weyr. The natural crater wall forms a divide between Weyr and Hold, but a large tunnel - large enough for two dragons to walk through abreast - allows for easy passage even on foot. The Hold is largely cropland and pasture with scattered buildings, although many crafters also set up shop here.

Subforums: Wherhandler's Quarters, Armory, Outer Walls
21 281 Jun 20 2012, 11:34 PM
In: Last PostNightwherrie, Song of the N...
By: Kestalì
Falls
Perhaps a mile north of the Hold's main gates, an easy hike, lie the falls. A broad, swift-flowing stream tumbles over a twenty-foot cliff and into a deep pool, framed on all sides by overhanging trees that provide shade and places for weyrbrats to climb. The stream at the top is shallow enough to wade in, but the pool at the bottom is deep enough to bathe a dragon, if not quite deep enough for the browns to fully submerge. The trail to the falls is well-traveled and clearly marked, but it's still not a good idea to traverse at night.
9 75 Jun 3 2012, 08:07 PM
In: Last PostThe Devil's Playthings
By: lithle
Beaches
White sands, crystalline blue water, flits and spiderclaws hiding among the beach grasses... The shores of Nightwatch Island are a jewel waiting to be discovered. It'd be a lovely vacation spot if not for the constant threat of bandit ships. Dragonriders are more or less safe - no one's going to bother an angry firebreathing carnivore that just wants to take a swim. Other weyr residents would be wise to bring a friend for protection.
19 189 Jun 23 2012, 08:26 AM
In: Last PostDance Like No One's Wat...
By: Grayson
No-Man's-Land
Mostly jungle towards the southern end of the island, with the northern end phasing into grassland and rocky cliffs, there is one constant across all areas of the island that are not within Nightwatch's walls: you don't want to be caught out there after dark. Not unless you're well-armed and in a large group, anyway. There are feral whers, wild felines, bandits, and the occasional Deep One to contend with. On the other hand... who knows what secrets the largely untapped island might hold?
7 94 Apr 6 2012, 05:07 PM
In: Last PostWEST [Wher Search Thread]
By: Firebird
Bandit Camp
At the far northern tip of the island, the opposite end from the Weyr, lies the main bandit encampment. Smaller groups may make camp all over the island, but the main force lives in the cliffsides overlooking a sheltered bay. Natural cave formations make for ideal living quarters, the bay makes an excellent hiding place for ships, while unpredictable winds and rocky cliff walls make it difficult for dragons to attack from the air.
0 0 --
In: ----
By:
The Skies
The skies above Nightwatch Island. Mating flights take here, as do wing drills, aerial skirmishes, and anything else that would take place mid-flight. Check the sidebar to get an idea of current weather conditions!
7 83 May 8 2012, 02:40 AM
In: Last PostWhat is this I don't even
By: Darastrix
 

Forum Topics Replies Last Post Info
Edinnu Island
From the water, Edinnu looks unpleasant and foreboding. Twin volcanic peaks, tall cinder cones, stand stark against the horizon. The beaches are black sand strewn with chunks of volcanic rock and a few hardy plants; this is not the gentle paradise of Nightwatch, but a wasteland.

-NEW AREAS WILL OPEN AS THEY ARE DISCOVERED IC-
3 110 Apr 26 2012, 11:34 PM
In: Last PostSearch the Mountains
By: Dragonfire
Lava Tubes
Beneath the surface of Edinnu is a maze of lava tubes, remnants of some long-ago eruption. The largest of these tubes are easily two or three times the height of a man, whereas some are so narrow that they must be crawled through. They also form a natural labyrinth - anyone entering without a guide or some means of tracking their path is likely to be lost forever.
4 62 May 2 2012, 10:11 PM
In: Last PostReunion
By: Nozomi
 

Forum Topics Replies Last Post Info
The Rest of Pern
Unless popular demand dictates otherwise, this forum will represent the other weyrs and holds of Pern. Search threads, diplomatic visits, etc. go here. Please state the specific location clearly in the thread.
4 82 May 15 2012, 11:07 PM
In: Last Post[META/OPEN] Set Fire To The...
By: Firebird
The Dusk
Where Deep One hunts happen. A featureless realm of grey, where everything appears in monochrome, the Dusk is a sort of "halfway" betwixt Between and normal space.
1 55 Feb 10 2012, 02:32 AM
In: Last Post[SPECTRE RAID] Poor Unfortu...
By: Kol
 

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Forum Topics Replies Last Post Info
General Chat
Chat about things here, game-related or non-game-related!

Subforums: Absence Board, Fiction & Other Writing
98 676 Jun 28 2012, 04:16 AM
In: Last PostChatterbox
By: Kestalì
Games & Contests

9 96 May 6 2012, 01:43 AM
In: Last PostHelp write a wher clutch :D
By: Meesh
Questions & Suggestions
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7 46 Jul 4 2012, 09:32 AM
In: Last PostI hate to ask...
By: Guest
Advertising
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92 15 Mar 29 2013, 07:35 AM
In: Last PostRiunione Weyr
By: Rai
 

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