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 Animal Crossing: Wild World, What Do You Think?
 
In Animal Crossing: Wild World, what is your best way of earning Bells and quick bucks?
I'll just shake off 'em fruits off 'em trees! [ 2 ]  [50.00%]
I'll take a quiet stroll through the beach and POOF! [ 1 ]  [25.00%]
I'll dig up some fossils and sell 'em to Nook! [ 0 ]  [0.00%]
I'll try mastering the stalk market, hootie-toot. [ 0 ]  [0.00%]
I'll dig up some gyroids and items from the ground. [ 0 ]  [0.00%]
I'll shake off Bells and items from trees! [ 0 ]  [0.00%]
I'll catch buncha bugs. [ 0 ]  [0.00%]
I'll catch buncha fish. [ 0 ]  [0.00%]
I'll do favors and competitions with my villagers. [ 0 ]  [0.00%]
I'll sell special items and get BIG BUCKS!! [ 0 ]  [0.00%]
I'll stop the weeds from killing your village by Wi-Fi! [ 0 ]  [0.00%]
I have my own techniques. *snickers* [ 1 ]  [25.00%]
Total Votes: 4
Guests cannot vote 
Iced
  Posted on Jul 31 2006, 06:10 PM


Pwnful Member


Group: Admin
Posts: 2,047
Member No.: 7
Joined: 12-July 06



Mmm... just got the game and it's really addicting, but I can't always play it unless it's Saturday. Does someone else have some tips and tricks and have the game, too? =D Just post 'em here. Or put comments here about Animal Crossing. That'd be good, too. happy.gif!
Here's some tips and tricks to get Bells easily, especially if you're still paying the mortgage for Tom Nook for your house. =P
~ ANIMAL CROSSING MORTGAGE HELP ~
~ RECEIVE BELLS & WHERE TO PUT IT~

~ Walk up to trees with apples on them and shake the trees until the apples fall off. You get at least one hundred Bells for each apple you sell to Tom Nook in his shop. Each apple tree contains at least three apples on its branches. So, if you found four apple trees, you would get at least twelve apples. Remember that you have a maximum inventory and cannot carry too many apples. ~
~ Walk up to the beach and look near the waves. Be sure to check every corner and every space, you may find shells you can sell for Bells at Tom Nook's shop! Some shells may be worth at least ninety Bells and some may be worth more than one hundred Bells! Many shells do not appear often on the shore, so it is reccomended that you only visit the beach once every half an hour so you don't waste your time. ~
~ Sell your leftover needs at Tom Nook's shop and sell the apples and shells that you have collected. Also, if you've finished jobs and favors from the neighbors and received prizes that are items, feel free to give them to Tom Nook, too. You can decide on what you want to buy, but don't spend too much. It is reccomended you buy stuff after you pay the mortgage. ~
~ Go to the Town Hall of your town and talk to the person there. It should be either Pelly, a white duck, or Phyllis, a purple duck who has a bad additude. Go to the desk at the right side and the person will run over. Ask to pay your mortgage and then choose the amount you'd like to pay and then pay for it by clicking the button 'Confirm.' ~
Additional Tip! You can visit the gates where some dogs are guarding a gate. You ask the dog at the left, "Any lost items?" If there are, choose any one that's valuable and then leave to Tom Nook's shop and sell it. Then, pay for the mortgage. It's not nice to steal other people's stuff, but you can do it if you want!
~~~~~~~~~~~~~~~~~~
Lame guide, huh? laugh.gif
Sooo, do you like Animal Crossing: Wild World?


--------------------
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Iced's PokePet
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Reika Will Raise New Levels
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Top
Shadow_May
Posted on Jul 31 2006, 08:52 PM


Cookie Eater (admin)


Group: Admin
Posts: 1,292
Member No.: 1
Joined: 2-July 06



Guide not written by me. >.<

I. Introduction to a Wild World


In writing this guide, I had to decide whether or not to make any reference or
comparisons to the original GameCube Animal Crossing or to approach this game
as if it had no relationship to any other. I have tried to make comparisons
where helpful but without making any assumption that the player is familiar
with any Animal Crossing game.

Any one familiar with the original Animal Crossing game for the GameCube
platform will find the DS 'Wild World' game is similar in many respects.
Essentially, choosing to be either a male or female character, you commit
yourself to a specific village that you name. Both games begin en route to
your new home, and you will not have enough money to purchase a house in
either. Where you begin in the GameCube version with 1000 Bells, in the DS
version, you are penniless (or rather bell-less). It really is a minimal
difference, however, as the smallest house you can buy will cost 19,800 Bells.

In the DS game, you meet Kapp'n (rather than the cat oddly named Rover) and
you will be in a taxi cab rather than a train car. He asks for the correct
time and this is your opportunity to set whatever date and time you like. A
note of caution here: Animal Crossing (on both platforms) runs on real time.
Although you may find it interesting to begin your game in one specific season
and time, you may find this confusing as gameplay progresses. I find it
easier to remember important dates, including festival days, if I simply give
the game the actual real time.

The time to choose your town in terms of the native fruit it produces is when
you first begin to explore the village after you are given a Map by Pelly at
the Post Office. Even in Winter, fruit will be ripe on the trees, unlike
Harvest Moon games, so if the trees do not display the fruit you want, simply
turn off the power and start again.

N.B. If you have access to two DS systems and two WW game cards, it would be
wise to give each a slightly different Calendar, even if the difference is no
more than a single day. The reason for this is to be able to buy and sell
Turnips on the same day. If it is Sunday in one town, but Monday in the other
town, you will be able to sell your Turnips immediately and invest in more the
same day. If you do not have two DS systems but have a friend who does and is
willing to change the Calendar by one day, this may benefit both of you.


II. Your first Taxi Ride


After establishing the date and time, Kapp'n will begin to ask questions that
will determine your character's identity and personal appearance. Kapp'n's
first question will be about the weather. He will remark that: 'This rain be
merciless!' The answer you give is one of the key responses that determines
your personal appearance. I believe that it either determines eyes and
eyelashes or both. In fact, I have included a section at the end of this
guide that gives all possible responses and the face that will result from
every combination.

When you choose your name, Kapp'n will remark upon it. You have the following
choices:

Yup, it's burly.
Yeah, it's cute.
That's not it.

By stating that it is 'burly', you are telling him that you are a boy, and by
stating that it is 'cute', you are declaring yourself a girl. He will make
another statement to verify your gender, so you have one more chance to
correct it if you have given him the wrong answer.

You have some choice in creating your town after naming it by choosing one of
the following options:

The beach.
The Town Hall.
Shopping.
The border.
The museum.

The location that you choose determines the location of your house in the
village. If you choose Museum, for example, your house will be closer to the
Museum than to the other locations listed. If you choose 'shopping', your
house will be closest to Tom Nook's and the Able Sisters' shops.


Designing your Town


As noted above, your response to Kapp'n's question about your interests
determines the location of your house in your town. It will determine the map
of your town as well to some extent. Some features are universal. For
example, the 'border' or Chequepoint in EVERY village is due North, in the
very centre of the Northern border of the town. The 'beach' or seashore is at
the far south of your village. If, therefore, you choose 'the beach', your
house will be located in the southernmost part of the village, as far from
the 'border' or Gates as possible. Think about this, rather than your actual
interests, when making your response. What is most useful perhaps is
proximity to Tom Nook's shop. If you choose 'shopping', your house will be
close to Tom Nook's shop.

Your first visit to the Town Hall


When you arrive, you immediately go to the Town Hall. Pelly is behind the
counter here during the day, known to GameCube players as the Post Office
official. Here the Post Office and the Town Hall are in a single building,
and designated specifically only by icons on the floor that indicate different
counters. During the night hours, Phyllis is on duty here.

Pelly will ask: 'What can I do for you?'

Your choices:

I moved in.
I came by cab.

She then informs you that Tom Nook has given you a house and gives you a map.

To use the map: Touch the arrow in the upper right corner of the screen, then
tap the house or press the X button to access your house.

The Town Hall has recycling pickup. There is a recycle bin in the
southeastern corner of the building. Instructions are to:
Set your recycling out by 6.00 a.m. on Monday and Thursday.

The Recyling Bin is the WW equivalent of the Town Dump. You may search it at
any time, and you may find anything from the least valuable seashells to a
Moon! You are not likely to find any items there right after recycling pickup
at 6.00 a.m. on Monday or Thursday, but it is a good idea to search the Bin
the night before pickup is scheduled.


Basic Controls


You can shake the trees here by using the A button and pick up items by using
the B button.

Meet and speak to residents by pressing the A button.

Every time you lie down on your bed in the attic, your progress will be saved.


III. Meeting Tom Nook


In Wild World, you must find your house and enter it in order to meet Tom
Nook. When you emerge from your house for the first time, he will introduce
himself, tell you that the cost of your house is 19,800 Bells and inform you
that although he could teach you everything you need to know about making
money:

'It's better to learn through living than listening, eh?'

As in the GC game, he will give you a part-time job to help you meet your
first mortgage payment and your job for him will involve a set series of
tasks. They are identical to the tasks performed in the GameCube Animal
Crossing.

N.B. Interestingly enough, if you create an additional character to live in
your house, he/she will be required to work for Tom Nook whether or not any
mortgage payment remains due. Even if you have paid off your last mortgage,
Tom will force the new character to work for him, performing the same tasks as
the first character.


IV. Working for Tom Nook:


1. Put on your 'work uniform'. This is an item of clothing that Tom will
give to you and insist that you wear. It basically is a chance to teach you
how to change your clothes. Use your stylus to 'grab' the clothing and then
drag it to your character's icon in the Pockets menu.
2. Plant flowers and trees.
3. Meet every one, including the mayor. You will find the Mayor in the plaza
outside the City Centre. You must speak to one Animal after the
initial 'meeting' with all of them in order to answer questions about your
birthday and either blood type or priorities in life. If you do not do this,
Tom Nook will send you out again, declaring: 'Don't just give them a nod.
Relationships are built on trust, after all. Not to mention communication.'
You need only meet the Mayor and all the Animals with houses in your town.
You need not meet Blathers, Booker and Copper or the Able Sisters at this
point in time.
4. Deliver a piece of furniture to a designated Animal. (The animal will
give you a piece of furniture in return.)
5. Write a letter to a designated Animal in the Village for Tom Nook. (He
will give you a single sheet of writing paper. After writing the letter,
take it to the Post Office in the Town Hall to post it.)
6. Deliver a carpet to a designated Animal. (You will be given a carpet in
return by the Animal.)
7. Deliver a watering can to the person to whom you wrote the letter. (He
will show you the letter you sent to him.)
8. Write a notice on the Bulletin Board. (Walk up to the Bulletin Board in
the Plaza and choose the 'Post' option.)

Despite the fact that Tom Nook professed himself pleased with your work and
mentioned the possibility of a full-time permanent job, writing the notice is
your last task. He will inform you that all of the work that he had
neglected now is done and he has nothing more for you to do. Now you owe
18,400 on your 'mortgage' because he paid you 1,400 for all the tasks you
performed.

He will suggest a couple of ways by which you can pay your debt, such as
running errands for the townspeople and selling unwanted items to him at the
Shop. He then will tell you to make your mortgage payments at the Town Hall
in future by depositing them into his account.

N.B. If you wish to play a little trick on Tom Nook, do not change into
your 'work uniform' immediately. Go outside and drop it on the ground
instead. When you return to speak to him, he will say: 'Hm! What did you do
with your work clothes? Unbelievable... Here, take this new set, but you must
change into them this time!'

You now either can change into the new set of clothes or repeat your
performance by taking them outside and dropping them on the ground. Tom will
continue to give you new uniforms until you finally change into one of them.
Unfortunately, the 'work uniform' cannot be sold, so this little trick has no
value apart from the amusement derived from Tom's exasperation with you!


Raccoon Racketeer


As previously stated, even if the last mortgage on the house has been paid in
full, Tom Nook will require any additional character created to work for him.

He will tell the new character that: 'The loan is already paid off on this
domicile.'

Then he will add: 'I don't mean to be rude but you don't seem very
domestic... Have you ever lived alone before? Will you be OK?'

Your options:
I'll be fine!
I'm not sure...

Even if you respond that you will be fine, Tom then will declare: '...Hm... I
feel it is myu duty to help you, yes?
Say, How would you like to work part-time at my store for awhile? ... At least
until you get used to (name of Town)? I was just thinking that I could use an
extra pair of hands and... Why, I can teach you the ins and outs of living
here!
Yes! That's it! Perfect! Done and done!'

The ultimate insult here is that, when the new character has completed all
requisite tasks, Tom will say: 'No worries! I won't charge for this little
lesson. I'm not that cheap... Don't think so little of me!'

Finally he will tell you: 'So thank you for all your hard work,' but he will
pay you NOTHING!!! Less than two thousand Bells may be a negligible sum in
Wild World but even so, it would be best to create all additional characters
while you still have mortgage payments to make so as to prevent Tom Nook from
exploiting any character ruthlessly!


V. Your First Day in the Village


Leaving Tom Nook's employment has a couple of immediate effects:

First, you will go outside and perform a little celebratory dance to mark the
fact that you are 'FREE!' Sad to say, you are penniless (or bell-less) as
well, with nothing more than a fat zero in your billfold. Another result of
this is that you now can save your game for the first time. Finally, most
importantly, you now can buy and sell items at Tom Nook's shop as a customer.

If you did not take the opportunity to collect seashells at the shore or to
shake trees to gather fruit while you were running Tom's errands, do so now
and return to his shop with filled pockets.

In Wild World, unlike the original Animal Crossing, you can sell as many items
as you like at once. When you choose the option to sell, the Pockets screen
will split. Simply drag all the items that you wish to sell from your pockets
to the top half of the screen that bears Tom's icon and then select 'Confirm'
to make the offer.

More varieties of shells can be found in Wild World than in the original.
They include:

Pearl Oyster 1200 Bells
White Scallop 450 Bells
Conch 350 Bells
Coral 250 Bells
Venus Comb 150 Bells
Dall's Top 90 Bells
Sand Dollar: 60 Bells
Porceletta: 30 Bells

There is one other shell to be found in Wild World. This is the Scallop. You
will not find it on the shore, but Tortimer does and will give it to you in
exchange for the Massage Chair. It then can be traded to Pascal or sold to
Tom Nook.

Scallop: 600 Bells

Fruits have the following values:

Native Fruit: 100 Bells
Coconut: 500 Bells
Foreign Fruit: 500 Bells

N.B. Native Fruit is the fruit that grows on the trees in your Village.
Coconuts wash up on the shore from time to time and either can be sold or
planted to grow into coconut trees that then will produce fruit. Foreign
fruit is fruit of a variety different from your native fruit. It must be
imported from another Village. More details will be found in the Horticulture
section of this guide.

If you wish to sell your first wall and carpet, you should be able to sell
them for the following amounts:

Common Wall: 310 Bells
Common Floor: 320 Bells

If you were to order the same items from your Catalogue or buy them from Tom
Nook's display in his shop, they would cost:

Common Wall: 1,240 Bells
Common Floor: 1,280 Bells

I give these items as examples to show the vast discrepancy between Tom Nook's
prices and the amount he is willing to pay for any item when you try to sell
it back to him! Basically, Tom Nook pays only a quarter of his selling price
for any item.
The Common Wall and Common Floor are not that attractive, however and as you
do not possess a Wardrobe or Dresser yet to use for storage, you may wish to
sell these items if you prefer the ones offered by Tom Nook or the carpet
given to you by the Animal earlier. Moreover, any 'present' that an Animal
gives is worth more points towards your HRA rating than any item that you
purchase from Tom Nook.

If you have begun your game in December, one of the items offered by Tom will
be the 'Big Festive Tree'. Its price is 2,480 Bells. The advantage of buying
the Big Festive Tree, apart from any sentimental value it may have, is that it
is a 'lucky' item. It is large, however, and it will be difficult to place it
in your first and smallest house. A 'Small Festive Tree' that is more
practical will be offered later in the game, perhaps even on the second day.
Both are 'lucky items' and both have the same value in terms of your Happy
Room Academy rating.

When you have sold every unwanted or unneeded item in your pockets to Tom
Nook, you may wish to make a second trip to the Beach to gather any other
seashells you left on the shore. You should shake any other fruit trees
displaying ripe fruit and gather that as well. Once these items have been
sold to Tom, you may wish to shake ALL trees in your village. Doing so may
bring forth money or furniture. A non-fruit bearing tree that is shaken often
will produce a bag of 100 Bells or a piece of furniture. The other
possibility is that it will produce a swarm of angry bees.


VI. Bee Stings


As in the GC version, you can gather fruit, furniture or money (bells) by
shaking trees. There is an inherent danger in this activity, however, as some
trees contain hidden beehives. If you shake a tree and a swarm of bees
appears, you must run as quickly as you can to the nearest building. A bee
swarm will not enter a building, nor will they be waiting outside for you
afterwards. Bee stings are painful and rather humiliating as they will close
one of your eyes completely. Moreover, animals in your village are not
hesitant to make insulting or mocking remarks about your personal appearance
and you probably will hear more than you wish about your misadventure with the
bees if you speak to any Animals after suffering a bee sting.

There is an instant cure to a bee sting. Simply save your game. When you
return to the game, even if it is a few minutes later, the bee sting will have
disappeared.

There is a new aspect to bee stings in Wild World as well. You can
purchase 'accident insurance' from a travelling insurance salesman named
Lyle. Accident insurance includes reimbursement for bee stings and for
forgeries. A bee sting will result in a letter from Lyle giving you 100
Bells. 'Damage insurance' will provide reimbursement of 100 Bells for some of
the loss suffered by purchasing forged paintings at Redd's Emporium as well.



VII. Fishing for Fun and Profit


Even on your first day in your village, provided that you have purchased the
Fishing Pole for 500 Bells, you can begin to make a fairly decent living by
catching fish and selling them to Tom Nook.

You can fish either by using the A button or by using your stylus to tap the
fish when it appears in the water. As in the GameCube version, you have to be
patient and do not reel in your line as soon as the fish takes the first
nibble. You only reel in the line, either by pressing A again or by using
your stylus, when the fish nibbles hard enough to create a splash in the
water. When you press the button then, you will see the fish swimming round
in circles before you pull it out of the water. Every fish is different.
Some will take the bait with a definite splash the first time they approach it
but others will nibble at it up to four times before taking it. You cannot
catch a fish if you do not see a shadow of one in the water. The shadows of
fish are different and you should be able to learn to tell the variety by the
shape and size of the shadow that appears in the water.

For example, in Winter, a freshwater fish that is tiny may be a bitterling,
where a fairly common fish that is large and plump may be a black bass. In
the ocean, the smallest fish that appears probably is a sea butterfly and a
common large fish is the sea bass.

Bear in mind the fact that you may catch items of rubbish as well as fish and
that the shadow of one of Gracie's tyres floating in the water will look and
behave no differently from a large fish until you reel it in. You can give
all rubbish to Tom Nook who will dispose of it properly for you.

Oddly enough the coelacanth, otherwise known as the 'living fossil' does not
look any larger than a common sea bass. It can be caught only in foul weather
conditions.

When you fish, walk slowly towards the water and do not run or the fish may
vanish into the depths and not be seen again. As one of the Animals will tell
you: 'Running always scares fish away, did you know that? You gotta walk
slowly and quietly!'

Another fishing tip: You cannot move away from the edge of the water when
casting your rod except at the beach. You can stand on the sand and still
cast your rod when fishing in the ocean. As long as your feet are on the sand
and not on ground or grass, you will be able to cast your rod. This can make
it easier to attract a fish who is swimming very close to the shore.

All Fish, All Seasons:

Note that many varieties of fish can be caught only in certain months or at
certain times of the day.

Freshwater Fish:

Angelfish: 3000 Bells; rare, from May through October
Arapaima: 10000 Bells: rare, from July through September
Arowana: 10000 Bells; rare, from June through September
Barbel Steed: 200 Bells; all year
Bitterling: 900 Bells; all year
Black Bass: 300 Bells; all year
Blue Gill: 120 Bells; all year (noon)
Carp: 300 Bells; all year
Catfish: 800 Bells; May through October, found in Pond
Char: 3800 Bells; March through June, September through November at waterfall
Cherry Salmon: 1000 Bells; March through June, September through November,
morning and evening
Crawfish: 250 Bells, April through September; holding pond
Crucian Carp: 120 Bells; all year
Dace: 200 Bells; all year
Dorado: 15000 Bells; rare; June through September
Eel: 2000 Bells; June through September
Freshwater Goby: 300 Bells; rare, all year
Frog: 120 Bells; April through August; holding pond
Gar: 6000 Bells; rare; June through September
Giant Snakehead: 5500 Bells; July through August; noon in pond
Goldfish: 1300 Bells; rare; all year
Guppy: 1300 Bells; rare; April through November; noon
Killifish: 300 Bells; rare; April through August; holding pond
King Salmon: 1800 Bells; rare; September
Koi: 2000 Bells; rare; all year
Loach: 300 Bells; March through May
Pale Chub: 200 Bells: all year, at noon
Piranha: 2500 Bells; rare; June through September; noon and night
Pond Smelt: 300 Bells; December through February; found in pond
Popeyed Goldfish: 1300 Bells; rare; all year
Rainbow Trout: 800 Bells; March through June; September through November
Salmon: 700 Bells; September (Salmon in Wild World can be found both in
freshwater and in the sea)
Stringfish: 15000 Bells: rare; December through February
Sweetfish: 900 Bells; July through September
Yellow Perch: 240 Bells; October through March; November through February

Saltwater Fish:

Barred Knifejaw: 5000 Bells; rare, March through November
Blue Marlin: 10000 Bells; rare, July through September
Clownfish: 650 Bells; April through September, all day; (May-August at noon)
Coelacanth: 15000 Bells; rare, only when raining or snowing
Dab: 300 Bells: October through April
Football Fish: 2500 Bells; rare, November through March
Hammerhead Shark: 8000 Bells; rare, June through September
Horse Mackerel: 150 Bells; all year
Jelly Fish: 100 Bells; August
Ocean Sunfish: 4000 Bells; rare, April through September
Octopus: 500 Bells; September through January, March to July
Olive Flounder: 800 Bells; rare, all year
Puffer Fish: 240 Bells; July through September
Red Snapper: 3000 Bells; all year
Sea Bass: 160 Bells; all year
Sea Butterfly: 1000 Bells; December through February
Seahorse: 1100 Bells; April through November, all day; (May through September
at noon)
Shark: 15000 Bells; rare, June through September
Squid: 400 Bells; December through August
Tuna: 7000 Bells; rare, November through March
Zebra Turkey Fish: 400 Bells; April through November, all day (May through
September at noon)

It is where fishing is concerned that you may experience your first dilemma
with respect to Animal Crossing.

Before discussing this topic, however, it is important to stress that there is
no 'right' or 'wrong' way of playing this game. You really are free to do as
you please. You never need to expand your house nor participate in the Happy
Room Academy's interior design. You need not complete any collection in the
Museum nor do you need to catch a particular fish or insect if you do not wish
to do so. On the other hand, these are aspects of the game that enhance it
greatly and your enjoyment may be increased by meeting every challenge that
the game has to offer.

In any case, if you would like to complete the collections in the Museum, it
may be a good idea to donate the first example of any variety of fish that you
catch to the Museum to add to its Collection. There is no time limit for
acquiring wealth in this game, and you may enjoy a rare fish much more if it
is displayed in the Museum than you would if you simply sold it to Tom Nook.
Notwithstanding the fact that some fish are worth as much as 15000 Bells, I
always would opt to donate the first to the Museum!

A tip about viewing the Fish Collection at the Museum: In many cases, the
only way to see a fish that you have caught clearly (apart from using
the 'Show it off!' option in your pockets menu) is by donating it to the
museum. You then can use the camera option on the top right of your screen to
change your viewing angle. The goldfish makes a good 'pet' at home in that,
when displayed in a room, it is placed in a lovely round bowl that is quite
decorative. The frog who croaks loudly both when in his natural habitat and
when in captivity can be best seen in the Museum if you stand behind the
display case. He will be found on a lily pad on top of the glass case.

Fishing Tip:

By catching every variety of fish, you will earn the Golden Fishing Rod.

N.B. Some people believe that certain hats, in particular the 'Snorkel Mask'
increases a player's chance of catching rare fish. If anything, it would
increase the still random chance of catching a rare fish but if it does, the
effect is not significant. I have caught rare fish without wearing any 'lucky
charm' and have caught ordinary fish while wearing a 'lucky charm'.


VIII. Insect Hunting

As in original version, you catch insects with a net. Catching insects in
Wild World is far more difficult than it is in the original game and often
requires that you shake a tree first or use a shovel to hit a rock before
equipping your net.

'You can hear it, but you can't see it! That's how bug catching goes,' one of
the residents will inform you.

Another will advise you that: 'Catching insects is a tricky business. It's
not just about swinging a net. You have to shake things, knock stuff around,
and dig holes to lure those bugs!'

Often you will hear a buzzing sound if any insect is nearby. In the Winter,
this will be an indication that an insect is underground and you will need to
equip your shovel to dig for it. This is the Mole Cricket and when it
appears, you must equip your net quickly to catch it before it vanishes
underground again. If it crawls off the screen, you will lose your
opportunity to catch it as well! A different buzzing sound accompanies the
Honeybee but this insect is very easy to catch. Honeybees circle flowers.

In the Summer, you will hear a cacaphony of sounds. This is the symphony of
the cicada. There are four different types of cicadas, and each have a
distinct sound.

You must move very slowly if you wish to catch insects that are found on
trees. Make certain that your net is equipped and do not run. Look carefully
at the trunk of every tree. If an insect is present, you will be able to see
it at the very centre of the trunk. It is easiest to catch an insect if you
are standing at the side of the tree rather than the front. Often an insect
will fly out of a tree on the right side of the tree so if you are prepared to
swing your net to the right of the tree, you will have a better chance of
catching it once it takes wing.

Many insects are nocturnal. If you play only during the day, you will not be
able to complete the Insect Collection for the museum. A nocturnal insect can
be found until 8.00 a.m., however, so strictly speaking are found in the early
morning as well as night hours.

During the Summer months, you easily can earn at least 50,000 Bells during the
course of a single night by catching insects. In particular, the beetles that
are found on Coconut Palms are quite valuable. It therefore is worthwhile to
plant many palm trees along the shoreline of your town, not only for their
beauty, but to increase your chances of catching valuable insects during the
summer.

Some insects are found under rocks. The 'pill bug' is an example of this. In
order to catch a 'pill bug', you first must equip your shovel and hit the
rock. If a pill bug is hiding beneath it, the insect will roll out onto the
ground. Equip your net quickly in order to catch it before it vanishes. It
usually will crawl, then roll into a ball and finally disappear completely
into an unseen hiding place.

Scarabs are found near snowballs. If you see a snowball moving across the
ground at an extremely slow speed, it is being pushed by a dung beetle. You
may even be able to see the little dung beetle. Equip your net and tap on the
snowball to catch the beetle. Dung beetles are fond of rolling snowballs into
the nearest body of water, so if you are making a snowman, keep an eye on your
first snowball while working on the second. Often a Dung beetle will hijack
it and roll it towards a pond or river.

If you are interested in collecting all the butterflies that are found in Wild
World, it is a good idea to plant as many flowers as possible. Butterflies
are fairly easy to catch but you will find them only near flowers.

There are insects that are attracted to a specific colour of flower. Some of
these are found only in hybrid flowers, such as Black Roses or Purple Pansies.

Insects in Wild World as in any temperate zone are most plentiful in the
Summer. In particular, when the month of July begins, you may feel that you
have entered a different world. The sounds can be almost deafening as you
walk through your town. Moreover, it is in late Summer that you will
encounter the only dangerously poisonous insects in the game, and they
actually can knock you out and leave you flat on your face in front of your
house. These are the Scorpion and the Tarantula. In order to catch them,
you must be extremely quick, as they actually will launch themselves at you
and attack. Unlike a real scorpion, scorpions are huge in Wild World.
Scorpions are dark brown; tarantulas appear to be almost black. They tend to
be found on bare ground, so can be seen, but they will more quickly, so be
prepared!

If you can approach a Tarantula or Scorpion from behind when it is motionless
on the ground, you will be able to catch it, as long as your aim with the net
is true. If you miss, however, beware!

The first night of any Summer month appears to be one of the best times to
find rare insects such as the Scorpion or the Tarantula.

You can be stung by a bee at any time throughout the year, but mosquitoes are
found only in Summer. They are tiny, but like real mosquitoes, you can hear
them 'whine' when they are nearby. Actually, mosquitoes can be quite a
nuisance when you are fishing at night as the sting will cause you
automatically to reel in your fishing rod.

A note of caution with respect to insect hunting: If your pockets are full
and you catch a flying insect, you will be given the option to 'Swap' the
insect with another. If, however, it is an insect that does not fly, like a
walkingstick, you will be given no option whatsoever but be forced to release
it! This can be heartbreaking when it is a rare insect that you never have
managed to catch before, so remember to keep one item slot in your pockets
empty when hunting an insect of this nature!



Insect List:


This is a list of all insects that can be found in Wild World, organised
according to the location where they are to be found. Bear in mind the fact
that nocturnal insects can be found until 8.00 a.m. so are not
exclusively 'nocturnal', strictly speaking. They will not be found after 8.00
a.m., however, and can be found throughout the night hours. As far as insects
found at 'noon' are concerned, this refers to 'noontide' rather than 12.00
p.m. precisely and you will find the insects usually between 11.00 a.m. and
2.00 p.m.


Air:


Banded Dragonfly: rare, July to August (4,500 Bells)
Red Dragonfly: September to October, noon and evening (80 Bells)
Darner Dragonfly: June to August, noon (200 Bells)
Mosquito: June to September, evening to night (130 Bells)


Coconut Palms:

Atlas Beetle: rare, June to August, night (8000 Bells)
Goliath Beetle: rare, June to August, night (6000 Bells)
Elephant Beetle: rare, July to August, night (8000 Bells)
Hercules Beetle: rare, July to August, night (12000 Bells)


Flowers:


Agrias Butterfly: rare, June to September, noon (3000 Bells)
Birdwing: rare, June to September, noon (3000 Bells)
Common Butterfly; March to September, morning; April to June: noon (90 Bells)
Emperor: rare; June to September, noon (2500 Bells)
Honeybee: March to August, noon (100 Bells)
Ladybug: March to June; October, noon (200 Bells)
Mantis: August to November (430 Bells)
Orchid Mantis: August to November, September to November (2400 Bells)
Monarch: September to November, noon (140 Bells)
Yellow Butterfly: March to September, morning; April to June, noon (90 Bells)
Snail: rare, April to September (250 Bells)

N.B. Snails appear to be more prevalent on a rainy day. In contrast,
butterflies seldom if ever will be found when it is raining.
It may be coincidence, but I always find the orchid mantis on white flowers,
and never on flowers of other colours.


Pink or Red Flowers:


Tiger Butterfly: March to September, until noon; May to June, noon (160 Bells)


Blue, Black or Purple Flowers:


Peacock Butterfly: March to September, until noon; May to June, noon (220
Bells)

N.B. Black flowers, like black roses, black tulips or black cosmos are
hybrids as are purple flowers like purple tulips and purple pansies. To find
a Peacock Butterfly, it is necessary to create hybrid flowers. A Peacock
Butterfly will be attracted to another hybrid, a blue pansy.


Fresh Water:


Firefly: June, night (300 Bells)


Grass:


Bell Cricket: September to October, evening to night (430 Bells)
Cricket: September to November, evening to night (130 Bells)
Grasshopper: July to September, noon (160 Bells)
Long Locust: August to November, noon (200 Bells)
Migratory Locust: August to November, noon (600 Bells)


Ground: on rotting Turnips


Ant: all year (80 Bells)
Fly: all year (60 Bells)


Ground:


Scorpion: rare, July to September (8000 Bells)
Tarantula: rare, June to August, night (8000 Bells)

N.B. The Scorpion and Tarantula are two insects in Wild World that actually
can injure you, apart from the common bee and mosquito. If you are not able
to catch them instantly, you will be knocked out and find yourself flat on
your face in front of your house afterwards. Unlike the real insect, the
Scorpion is dark brown and absolutely enormous. The Tarantula is almost black
and actually can launch itself at you from the air, although you usually will
find it scuttling along the ground. It makes an almost metallic sound when it
is in motion, like a train running along rails. You may hear a rattling sound
when a Scorpion is nearby although they can be absolutely silent as well.
The best way to catch a Tarantula or Scorpion is to approach it from behind.

After a Tarantula bites you, you will see it scuttle away. A scorpion will do
the same. Ordinarily, if you encounter a Tarantula but cannot catch it, you
will be able to find it again in another part of your village a few minutes
later.

Animals have advice for you about these two insects: 'If you see a scorpion
or a tarantula, above all, you must stay calm! They'll attack if you swing
your net around like a crazy person. But if you act like you can see them,
they won't bug you at all!'

This is not entirely true, although you have a better chance of being able to
approach the insect if you do so slowly and quietly. Once you swing your net,
it will be alerted to your presence and will strike instantly if you miss your
target.

When you have donated both a Scorpion and a Tarantula to your local Museum,
you will be able to witness 'duels' between the two. They will be placed in
the same area and will spend most of their time attacking one another, head to
head! It is quite a fascinating exhibition.


Lights:

Moth: May to September, night (60 Bells)


Neighbour:

Flea: rare, March to November (70 Bells)

N.B. You will know that a neighbour is infested with fleas when he/she
uses 'itchy' as a catchphrase or otherwise makes you aware of the fact that
he/she is uncomfortable. A flea is a bit tricky to catch because you are as
likely to speak to the Animal as you are to swing the net when you are that
close to him/her. You will see the Flea leaping about near the Animal when
you speak to him/her.


Ponds:

Pondskater: June to September, noon (130 Bells)


Trees:


Bee: all year
Cockroach: rare, all year (5 Bells)
Dynastid Beetle: July to August, night (1350 Bells)
(Emerald) Fruit Beetle: July to September (100 Bells)
Giant Beetle: rare, July to August, night (10000 Bells)
Jewel Beetle: rare, July to August, noon (2400 Bells)
Longhorn Beetle: rare, June to August, noon (260 Bells)
Rainbow Stag: rare, June to September, night (10000 Bells)
Saw Stag Beetle: rare, July to August (2000 Bells)
Scarab Beetle: rare, July to August, night (6000 Bells)
Stag Beetle: rare, June to August, night (2000 Bells)

Brown Cicada: July to August (200 Bells)
Evening Cicada: July to August (550 Bells)
Robust Cicada: July to August (300 Bells)
Walker Cicada: rare, July to August (400 Bells)

Japanese Oak Silk Moth: rare, June to September, night (1200 Bells)

Lantern Fly: rare, June to September, night (1800 Bells)
Spider: March to November
Walkingstick: rare, July to November, until noon (600 Bells)


Snowballs:


Dung Beetle: rare, December to February, evening to night (800 Bells)

N.B. To catch a Dung Beetle, you first must see a snowball moving slowly
across the ground. When you look closely, you will see that it is being
pushed along the ground by a small beetle. Equip your net to catch it. Often
the Dung Beetle will push the snowball into the water if you do not catch
it! If you display a dung beetle in your house, by the way, the cage will
include a large ball of dung.)


Underground:


Mole Cricket: rare, November to May (280 Bells)

N.B. To catch a Mole Cricket, you first must hear a buzzing sound. Dig with
your shovel in the area where you hear the sound. The insect will emerge from
the hole, then begin to run across the ground. Equip your net quickly to
catch it.


Under Rocks:


Pill Bug: all year (250 Bells)

N.B. To catch a Pill Bug, first equip your shovel and bang on the rock. The
Pill Bug will pop out. Equip your net quickly to catch it.

IX. The Museum


The Museum in Wild World is a far more extensive place than it is in the
original game. Not only does it display artifacts in four different
categories, but it contains an observatory and a cafe. Blathers is the
curator of the Museum.

Unlike Blathers in the GameCube game, however, Blathers in Wild World has, by
means of a correspondence course, become accredited as a fossil expert and now
is able to identify your fossils himself! You no longer are obliged to send
every fossil with a letter to the Farway Museum for identification.

He will tell you: 'Until just recently I didn't have a licence to identify
fossils myself, you know. Indeed, it was always a source of beak-grinding
frustration for me, wot? So I decided to take a correspondence course, and I
am now officially licenced!
Happy days indeed. Now, no matter which fossil I have sitting before me... I
fear it not! I proclaim 'YOU THERE! FOSSIL! I shall identify you with all
speed!'

As in the GameCube version of Animal Crossing, the Museum accepts donations in
a number of different categories: Fossils, Insects, Fish and Paintings. Only
one donation of any specific type will be accepted. If you are the sort of
player that strives towards 100% collection in any game, it is a good idea to
donate the first item that you find or acquire in any category to the Museum
and only after that, sell any subsequent examples to Tom Nook.

Options with respect to Blathers at the Museum are:
Donation!
Check a fossil!
Exhibits!
Where am I?
Nope.

'Donation!' is the option to choose if you wish to donate an acceptable item
to Blathers. This includes identified fossils as well as insects, fish and
paintings. If you use the 'Donation!' option to give Blathers an unidentified
fossil, he first will identify it and then take it for the Museum. If the
item you attempt to donate is a duplicate, Blathers will return it to you.

'Check a fossil!' is the option to choose if you wish to identify a fossil
that you have found. If, after identifying it, Blathers realises that the
Museum does not have this particular fossil yet on display, he will ask you if
he can keep it for the Museum. You have the choice to refuse to allow this,
but it is a good idea to complete your Museum's collections.

'Exhibits!' is the option to choose if you wish to see a list of all items on
exhibit. Choosing this option will take you to an interface with lists in
four categories: Fossils, Insects, Fish and Paintings. When you tap on the
appropriate icon, you will be shown a list of all items in that category that
are on display with the name of the donor. This provides a quick and
convenient method to see which items still are missing from your Collection.

'Where am I?' is the option to choose if you would like to hear a little
lecture by Blathers. He will tell you that here you can find 'archaeology,
the natural sciences and art, all under one roof, wot!' You will be able to
halt this lecture when he asks you if he should stop talking. At the end of
his lecture, he will ask if you have any item to donate to the Museum.

'Nope.' is the option to choose if you do not wish to speak to Blathers at all.

Fossils can be found in the ground by using the spade. A hole in the ground
in the shape of a star indicates that an item is buried in the soil. The item
can be anything from a piece of furniture buried by a resident to gyroids and
fossils. When a fossil is discovered, it will look like a round blue stone
with a spiral on it. You cannot discover its identity unless you take it to
Blathers at the Museum. He will identify it and then ask if you would be
willing to donate it to the Museum.

These fossils are one of two types: complete fossils that can be displayed on
small square stands or fragments of a prehistoric creature that need to be
connected to other parts in order to be displayed as a complete prehistoric
creature.

Whether a complete fossil or a fragment, the discovery will be displayed as
soon as it is donated. Finding the other pieces of a dinosaur or other
prehistoric creature is one of the 'mini-games' both in the GameCube and the
DS version of Animal Crossing.

With respect to unidentified fossils, you can use one of two options with
Blathers: you can choose 'Donation!' or 'Check a fossil!' The difference
between the two really is that if you choose 'Donation!', once Blathers has
identified the fossil, he automatically will keep it afterwards if it is one
that has not been donated previously. With the 'Check a fossil!' option, on
the other hand, after identifying the fossil he always will ask your
permission to keep it if it is one that has not been given to the Museum
previously.

As far as exhibits are concerned, Wild World is not much different from the
original Animal Crossing except in one respect: Paintings in Wild World can be
counterfeit! The old common law principle of 'Caveat Emptor' applies in this
new world and whenever you purchase a Painting from Redd, you run the risk of
it being a forgery. The only person who will be able to judge whether or not
a painting is an original work of art is Blathers. He will accept only
original paintings as exhibits. If you discover that a painting you have
purchased is indeed a forgery, you will not have any recourse in law unless
you have purchased 'damage insurance' from Lyle. This topic is discussed in
greater detail in the section of this guide that covers Lyle and his insurance
policies.

Blather's sister Celeste is in charge of the Observatory on the second floor
of the Museum. Here you can use the telescope to gaze at the stars or you
actually can participate in star-mapping by creating your own constellations
and naming them.

'The Roost' Cafe in the Museum will be found to the left of the main foyer.
Hot drinks are sold here and served by a bird named Brewster. Coffee costs
200 Bells and this is the new venue of K.K. Slider's Saturday night
performances of live music. If you would like to listen to K.K. Slider's
music, visit 'The Roost' between 7.30 p.m. and midnight on a Saturday night
and sit in one of the chairs at the foot of the stage. K.K. will ask for
requests and if you know the name of a song that you would like, type it when
prompted to persuade K.K. to play that song. He then will give you
a 'bootleg' of the song that you requested. This can be inserted in any music
player at your house and you then will be able to listen to it at home. All
the songs that K.K. Slider gives you in the form of CDs can be saved in your
own music player and you will be able to select the one you want to hear at
any point in time. A list of all K.K. songs is given in a separate section of
this guide.

Bear in mind the fact that although Blathers can identify fossils that are
brought to the Museum either by yourself or by a visitor when the gates are
open, he cannot accept any donations until the gates to the town are shut. If
you have a reciprocal fossil exchange arrangement with another village, it is
a good idea to bring all fossils to Blathers for idenfication while you and
your friend both are in the same town. You will have to be able to remember
which fossils you need to complete your respective Collections, however, as
Tom Nook will not make your Catalogue available to you. If you are in your
own village, you can go into the Fossil Exhibit and attempt to visually
identify the fossil fragments of any Dinosaur are on display but it may be
best to keep a list of the fossils and fossil fragments you need to complete
your Collection.


All Fossils


Fossils are divided into two main categories: single fossils and fossils that
are fragments of a set. There are 10 Single Fossils and 14 Dinosaurs that are
completed by finding every fossil in the specific set that makes up the
dinosaur's body. Most of these 'puzzle piece' Dinosaurs will consist of three
separate fossils: a skull, a torso and a tail. There are two creatures that
strictly speaking are not Dinosaurs. These are the Mammoth and Sabretooth
Tiger, and there are only two 'puzzle pieces' for each: the Skull and the
Torso. When you bring Blathers the last piece in any 'puzzle', he will
announce the completion of the Dinosaur in question as well as giving a little
lecture about it.

Prices given after the name of any fossil are the prices that Tom Nook will
pay for that fossil. I always donate the first example of a fossil to the
Museum. After that, any duplicates can be sold to Tom Nook for a fair sum.
He tends to pay between 1000 Bells for a single fossil to 5000 Bells for a
fragment of a larger dinosaur fossil.

List of Single Fossils:

Amber: 1200 Bells
Ammonite: 1100 Bells
Archaeopteryx: 1300 Bells
Dino droppings: 1100 Bells
Dinosaur Egg: 1400 Bells
Dinosaur Track: 1000 Bells
Fern Fossil: 1000 Bells
Shark Tooth: 1000 Bells
Peking Man: 1100 Bells
Trilobite: 1300 Bells

List of 'Puzzle Piece' Fossils:

Ankylosaur

'This marvelous herbivore was covered in spikes from head to back, eh wot? I
challenge you to find a more perfectly protected body. You shan't succeed!
Not only that, but this great best could also swing its hammerlike tail! Hoo,
this allowed it to attack as well as defend. With an attack like that...
Why, any carnivore would likely think twice about snacking on this fellow!
Ah! Forgive my babbling. it's that tail, you see... One can't help but rave!

Ankylo Skull: 3000 Bells
Ankylo Torso: 3000 Bells
Ankylo Tail: 2500 Bells

Apatosaur

'The apatosaur was once called a brontosaur, I'll have you know. It is well
known for having a rather long neck and tail and for being a herbivore.
However, it appears that, unlike the giraffe, it could not make its neck
vertical! (Blathers appears to be very distressed by this fact.) Yes, blood
flow, you see. If it straightened more than 90 degrees, it might faint!

Apato Skull: 5000 Bells
Apato Torso: 4500 Bells
Apato Tail: 4000 Bells

Dimetrodon

'It lived early on, when dinosaurs first began roaming the earth, wot? And
actually, to be quite accurate, it's not even a real dinosaur at all! As we
know, dinosaurs were cold-blooded and could not change body temperature. But
the dimetrodon could! It used its distinctive back to control heat! For this
reason, it is considered what we call a 'mammalian reptile', wot?'

Dimetrodon Skull: 5500 Bells
Dimetrodon Torso: 5000 Bells
Dimetrodon Tail: 4500 Bells

Iguanodon
Length: 32.8 feet
Early Cretaceous

'The iguanodon holds the distinction of being the first dinosaur ever found!
Until this beast was found, we were unaware that dinosaurs even existed, wot!
One wonders if the first iguanodon tooth was thought to be an iguana's.'

Iguanodon Skull: 4000 Bells
Iguanodon Torso: 3500 Bells
Iguanodon Tail: 3000 Bells

Mammoth

'It resembled an elephant and only became extinct a mere 10,000 years ago!
This shaggy beast lived in the ice age and developed pronounced tusks, wot
wot? Yes, it used them to scrape ice and snow to get to the plants that it
fed on!

Mammoth Skull: 3000 Bells
Mammoth Torso: 2500 Bells

Pachycephalosaur
Length: 13.1 feet
Late Cretaceous

'I must tell you a smidgen about the pachycephalosaur. This unique creature
was one of the last dinosaurs to roam the earth, wot? Though it is known
primarily for its rounded head... It was basically all bone! There was
hardly a brain to speak of inside! These brain-boggling dinos never case to
amaze me! Hoo, so intriguing!'

Pachy Skull: 4000 Bells
Pachy Torso: 3500 Bells
Pachy Tail: 3000 Bells

Parasaur

Length: 29.5 feet
Late Cretaceous

'This dinosaur lived until the very end of ALL dinosaur-kind, you know. The
magnificent rest on its head was actually hollow bone measuring over 3 feet!
BA-ROOOOOOOOOOOOOO! A mighty cry would echo across the land when it tooted
it! Ah, Hoo. (Did I spit on you? I rarely get to cut loose like that, wot?
I'm an owl.)'

Parasaur Skull
Parasaur Torso: 3000 Bells
Parasaur Tail: 2500 Bells

Plesiosaur

Length: 23.6 feet
Late Cretaceous

'This must mean that the great day has finally come! The plesiosaur is
complete! Hoo! Indeed, WOO hoo! I should to the sky, HUZZAH! Please,
allow me a moment to tell you a little about the plesiosaur! This creature
emerged towards the end of the era of the dinosaurs... to be accurate, it was
not a dinosaur but rather a type of long-neck reptile. The first plesiosaurus
fossil was found 35 years ago by a high-schooler!'

Plesio Skull: 4500 Bells
Plesio Neck: 4500 Bells
Plesio Torso: 4500 Bells

Pteranodon

Length: 30.2 feet
Late Cretaceous

The pteranodon was simply a wonderful creature. It emerged in the later age
of dinosaurs, winging through the ancient skies. Though it could fly, it was
most certainly not a bird! No, it was a reptile, wot! When it spread its
wings, it was a big as a small aeroplane. Simply gargantuan!

Ptera Skull: 4500 Bells
Ptera Body: 4000 Bells
Ptera Left Wing: 4500 Bells
Ptera Right Wing: 4500 Bells

Sabretooth Tiger
Length: 6.2 feet
Pleistocene Cenozoic

'The sabretooth tiger was an absolutely amazing beast! As it name implies, it
was part of the cat family and had two long canine teeth. It could open its
jaws incredibly wide, allowing it to tear into thick hides. It went extinct
about 40,000 years ago... during a period when humans lived. I understand
that humans also fell victim to this fierce hunter. The horror!

Sabretooth Skull: 2500 Bells
Sabretooth Torso: 2000 Bells

Seismosaur
Length: 113.2 feet
Late Jurassic

The seismosaur is quite simply, a stunning creature. Of the dinosaurs that we
know about now, this is the absolute longest. It's body was quite small and
quite light for its length, to be honest.

Seismo Skull: 5000 Bells
Seismo Chest: 4500 Bells
Seismo Hip: 4000 Bells
Seismo Tail: 4500 Bells

Stegosaur
Length: 30.5 feet
Late Cretaceous

Let me tell you about our dear stegosaur. It emerged right around the middle
of the era when dinosaurs roamed the earth. The diamond-shaped plates
embedded along its back are actually made of bone, wot? Indeed, they were
used to keep it cool and also to thwart its enemies.

Stego Skull: 5000 Bells
Stego Torso: 4500 Bells
Stego Tail: 4000 Bells

T Rex
Length: 47.6 feet
Late Cretaceous

'This carnivorous giant was one of the last remaining dinosaurs on earth.
Because of its speed, it was once called the ultimate hunter. However a
recent theory suggests that the T-Rex was in point of fact clumsy. Yes,
clumsy! And that it ate a diet consisting mostly of dead dinosaurs!
Nonsense, says I! What rot! I still consider T-Rex to be a dinosaur most
savage!'

T Rex Skull: 6000 Bells
T Rex Torso: 5500 Bells
T Rex Tail: 5000 Bells

Triceratops

'Allow me to compose myself and tell you about the mighty Triceratops. This
herbivore was one of the last remaining dinosaurs, eh wot? This quiet giant
is easily recognised by its three horns and its large collar. The bone in
that collar was designed to build more muscles in the neck... Yes, as a
result, the biting power of this creature was something to behold! Ah. Hoo.
Yes, so sorry. I didn't behold it MYSELF, of course... Hoo.'

Tricera Skull: 5500 Bells
Tricera Torso: 5000 Bells
Tricera Tail: 4500 Bells

Blathers' lectures about single fossils:

Amber:

'Amber is created when the sap from ancient trees hardens, wot? It does bear
mentioning... Amber in and of itself is glorious... But if there is a bug
trapped inside, well, then it is even more beautiful! The bug even retains
the exact shocked expression it had when it was trapped!'

Ammonite:

'The ammonite looks like it would be related to spiral-shelled creatures, but
have I got a whopper of a surprise for you! They are actually part of the
same family as squid and octopi! Just imagine! All that remains of these
enigmatic creatures are their shells... Despite extensive research, we're
still not sure what their bodies looked like.'

Fern Fossil:

This piece of fauna has just emerged from the sea when it became preserved.
Rather than seeds, it relied on its spores to spread. it resembles moss with
leaves!'

Peking Man:
Peking man is significant because he lived roughly 500,000 years ago. Hoo,
well, that AND he is said to be a link between apes and humans, wot wot! What
particularly fascinates me is the fact that he knew to use fire to cook. Of
course, that's standar practice now, eh wot? But I assure you, it wasn't
then! They say that this aided in brain development and was a remarkable
breakthrough. Peking man's life span was a mere 14 years, so humans today
would far outlive him. Oh! Please forgive me! The thought of this hairy
ancient quite addled me!'

Shark Tooth:

'It is believed that sharks existed long before even dinosaurs appeared...
However, a shark's skeleton is made from cartilage and is softer than bone.
As a result, very few have survived as fossils, eh wot? Fortunately, we CAN
research them when we find a shark tooth.'

Trilobites:

'Trilobites existed long before the dinosaurs, I'll have you know. At the
time, there were very few enemies, so they absolutely thrived, wot! For
protection, much like a ... blech... pill bug, they would roll up into a ball.'

When all fossils are found, identified and displayed, Blathers will announce:

'Hoooooooo! Incredible! My dear Freya, we've finally done it! All the
displays are filled! Hootie hoo! You know what this means?! The fossil
exhibit is now complete, wot! Hoo! Indeed, WOO hoo! Congratulations, my
dear friend! Hoooo MY! I do hope you'll be equally involved in the other
exhibits, wot wot?'


The Roost


Although K.K. Slider is a regular visitor at the Roost on Saturday nights,
there are other Animal visitors who randomly appear there on occasion. A
separate section on The Roost is included at the end of this guide, giving the
schedule of all visitors who visit this central social venue in your Town.
Bear in mind the fact that all Animal appearances, apart from that of K.K.
Slider, are random.


X. Storage Space


Your first house will be extremely small and cramped. One of your first
priorities will be to make enough money to pay off your mortgage. After
paying it off at the Post Office, you need to return to Tom Nook's shop to
speak to him in order for him to ask you if you want your house expanded. He
will perform the expansion overnight and your new mortgage will be 120,000
Bells.

Meanwhile, an even greater priority may be the acquisition of a wardrobe or
chest of drawers. This represents your primary storage space. There are
6 'drawers' of 15 slots each in a wardrobe or chest of drawers. Each flatmate
has 90 slots in any wardrobe. Purchasing another will not increase space.
One can store furniture, wallpaper, carpets, clothing and shells in a wardrobe.

Your pockets has a section for items and a section for correspondence. There
are 15 item slots and you can equip a tool in your hands. The correspondence
section contains space for 10 letters. If you attach an item to each letter,
you can carry a total of 26 items.









If you want more, ask. wink.gif


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Iced
Posted on Jul 31 2006, 08:59 PM


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Wow, that's a long Animal Crossing: Wild World guide. I'm going to make some more soon. Just you wait! wink.gif


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Shadow_May
Posted on Jul 31 2006, 09:17 PM


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Cool! =D

Meep.
A looooong time ago...
I thought..
About making a Animal Crossing site.... ^__^


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Iced
Posted on Jul 31 2006, 09:19 PM


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Yeah, I wanted to when I started playing!
But... would it really happen? *sighs*


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Shadow_May
Posted on Jul 31 2006, 09:23 PM


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Meep.
Well, we could join Animal Crossing Forums, and advertise... tongue.gif
Blah.
Just a pipe dream. tongue.gif


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Iced
Posted on Jul 31 2006, 09:29 PM


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Well, I know we could team up and make one. =D
Of course, with school in the way, we might have to make it next summer to relax and write/work at the same time. ^^
~ANIMAL CROSSING BUYING GUIDE~
~WHAT'S GOOD AND WHAT'S WORTH IT~

Before you buy anything from Tom Nook's shop or the Able Sisters, you'll have to make sure that the item follows all of the "Good Item Regulations" so you know that you aren't really wasting your money or slacking off and neglecting your mortgage.
~ Really like it? Really think it's rare? Really think that you'll never see it again? This happens sometime. Tom Nook and the Able Sisters seem to put up different items and products each day, removing some that you really like. If it's something that you really like and know that won't be there again, buy it. But, be sure that you really think it's worth it. Otherwise, you might not get the same value of Bells back when you sell it to Tom Nook.
~ Too expensive? Go and pick apples and shells and do favors for people. But, if it's WAY too expensive, forget about it.
~ What is it? Do you already have it? Is it worth your money? Do you still need to pay for mortgage? Think about it...
-------------------------------------------------
Of course, you make up your own regulations. It's your game, anyway, where you have your own "Wild World"! Be sure to make sure that Tom Nook or the Able Sisters aren't tricking you into buying their stuff, though. Dang, their stuff is good!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=P Yeah.. lame guide, huh?


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Shadow_May
Posted on Jul 31 2006, 09:32 PM


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Not lame.

Bells are easy to earn, though, so, if you buy something, and you regret it, you'll earn the money back quick. tongue.gif


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Iced
Posted on Jul 31 2006, 09:34 PM


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QUOTE (Iced @ Jul 31 2006, 06:10 PM)
Mmm... just got the game and it's really addicting, but I can't always play it unless it's Saturday. Does someone else have some tips and tricks and have the game, too? =D Just post 'em here. Or put comments here about Animal Crossing. That'd be good, too. happy.gif!
Here's some tips and tricks to get Bells easily, especially if you're still paying the mortgage for Tom Nook for your house. =P
~ ANIMAL CROSSING MORTGAGE HELP ~
~ RECEIVE BELLS & WHERE TO PUT IT~

~ Walk up to trees with apples on them and shake the trees until the apples fall off. You get at least one hundred Bells for each apple you sell to Tom Nook in his shop. Each apple tree contains at least three apples on its branches. So, if you found four apple trees, you would get at least twelve apples. Remember that you have a maximum inventory and cannot carry too many apples. ~
~ Walk up to the beach and look near the waves. Be sure to check every corner and every space, you may find shells you can sell for Bells at Tom Nook's shop! Some shells may be worth at least ninety Bells and some may be worth more than one hundred Bells! Many shells do not appear often on the shore, so it is reccomended that you only visit the beach once every half an hour so you don't waste your time. ~
~ Sell your leftover needs at Tom Nook's shop and sell the apples and shells that you have collected. Also, if you've finished jobs and favors from the neighbors and received prizes that are items, feel free to give them to Tom Nook, too. You can decide on what you want to buy, but don't spend too much. It is reccomended you buy stuff after you pay the mortgage. ~
~ Go to the Town Hall of your town and talk to the person there. It should be either Pelly, a white duck, or Phyllis, a purple duck who has a bad additude. Go to the desk at the right side and the person will run over. Ask to pay your mortgage and then choose the amount you'd like to pay and then pay for it by clicking the button 'Confirm.' ~
Additional Tip! You can visit the gates where some dogs are guarding a gate. You ask the dog at the left, "Any lost items?" If there are, choose any one that's valuable and then leave to Tom Nook's shop and sell it. Then, pay for the mortgage. It's not nice to steal other people's stuff, but you can do it if you want!
~~~~~~~~~~~~~~~~~~
Lame guide, huh? laugh.gif
Sooo, do you like Animal Crossing: Wild World?

Yeah, just read my Mortgage Help Guide. =P


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Iced
Posted on Aug 2 2006, 12:12 AM


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I PAID MY WHOLE MORTGAGE AND HOME LOAN FROM TOM NOOK IN EXACTLY THREE DAYS!! HOW GREAT AM I TO GET NINETEEN THOUSAND BELLS THAT EASILY?? =D


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Iced
Posted on Aug 3 2006, 09:34 PM


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Here's a checklist for Tom Nook's super special items that can only be bought on certain days. biggrin.gif
~TOM NOOK'S DAILY SPECIALS CHECKLIST~
~AN ANIMAL CROSSING: WILD WORLD CHECKLIST~
[o] Robo-TV
[o] Daffodil Table
[o] Lucky Cat
[o] Clothesline Pole
[o] Pyramid
[o] Asteroid
[o] Classic Bed
[o] Modern Table
[o] Iris Chair
[o] Speed Bag
[o] Mugho Bonsai
[o] Nintendo Bench
[o] Tape Deck
[o] Holly Bonsai
[o] Tennis Table
More Coming Soon!
Here's a checklist for the Able Sisters' daily special items. =D
~ABLE SISTERS' DAILY SPECIALS CHECKLIST~
~AN ANIMAL CROSSING: WILD WORLD CHECKLIST~
[o] Petal Parasol
[o] Broken Umbrella
[o] Flame Umbrella
[o] Crown
[o] Green Glasses
[o] Chichi Print
[o] Space Suit
[o] Nile Shirt
[o] Fern Shirt
[o] Sunset Top
[o] Red Umbrella
[o] Optical Shirt
[o] Bone Shirt
[o] No. 23 Shirt
[o] Dandy Hat
[o] Pacifier
[o] Modern Umbrella
[o] Witch Shirt
[o] Sailor's Uniform
[o] Gray Tartan
[o] Fireman's Hat
[o] Doctor's Mirror


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Rukaria
  Posted on Aug 5 2006, 04:05 PM


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I got this game a long time ago. Buy the turnips at a reasonable price (60-70 or lower if possible) and make lots of money, but if nook isn't selling them for a good price the whole week you lost money alot of money. This is how to pay of loans fast. laugh.gif


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Shadow_May
Posted on Aug 5 2006, 04:19 PM


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You have this game, Rukaria?!

DO YOU HAVE WI-FI?


Sorry. XD


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Iced
Posted on Aug 5 2006, 06:43 PM


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XD

Um...

I added new daily items to the checklist
of Tom Nook and the Able Sisters' daily
specials and discounts and blah. biggrin.gif


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Krystal
Posted on Aug 9 2006, 03:51 PM


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YAY! I just bought animal crossing wild world!
Lyk omg animal crossing wild world is lyk so kewl XD


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