Welcome to Mystic Ista
We are an alt-pern game whose concept is basically what if Pern was Pern, but with magic? We're set at the beginning of the 9th pass, in a world without Lessa or F'lar or any of them. Let's see how Pern Survives without them.
Goal Based Ascension: To do things like graduate weyrlinghood or become eligible for Impression, you set yourself a number of IC goals based on the difficulty of the task. Those IC goals are small roleplaying checkpoints, such as "meet 5 people", and when you complete the required number, you complete the overarching task- such as graduate weyrlinghood. It lets you go on your own pace, and encourages roleplay.
Member Run Clutches: Although there will be staff-run official clutches, there is also the mechanic built in for members to create their own clutches. This game is planned to run on the small-clutches-more-frequently-model, with the spaces between the staff clutches (2-4 times a year) filled by member clutches.
Magic and Mutations and More Being a non-canon game, we have a magic system in place, where you have one magical character per X number of non-magical characters, dependent on the sort of magic they use. We also have mutation colors, and the potential for more.
None yet, but 3 in vague planning stages- flit, dragon, dragon.
We don't know as much about the dragons as we thought we did.
The Red Star is Returning?
Skin & graphics © Ariesness of RPG-D
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