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Chessur
| Chessur |
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i've always admired that hat~

Group: Neutral
Posts: 1
Member No.: 158
Joined: 06/9/12

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General InformationName: Chessur Gender: Male Species: Cheshire Cat Homeworld: Underland (Wonderland) Film: Tim Burton's Alice in Wonderland Physical CharacteristicsHeight: 2'4" at his shoulders Eyes: Teal blue Hair/Fur: Gray with teal blue stripes Age: Indeterminable, but at least thirty by human standards
Description: Standing at just short of two and a half feet tall, Chessur is slightly larger than a normal house cat and very light on his feet. His eyes are a very expressive shade of teal blue, one that is not normal on any other feline except a Cheshire Cat. His fur can look slightly messy at times, but does anyone really expect him to keep all of it clean? He is fluffy and furry, but not at all fat. His fur is striped, alternating between a cold gray color and a teal blue, but the base of his fur is that shade of gray. His tail, fairly long and very bushy, is rarely ever still. Chessur can walk, and is very capable of doing so, but he prefers to move around by floating. Well, if you had the chance, wouldn't you? Personal CharacteristicsLikes:- Socializing: Chess is likes socializing with fellow Underlanders, and this usually happens during teatime with Tarrant Hightopp, Mallymkun, and Thackery Earwicket. He also socializes with the Tweedles, but Chessur prefers to stay as far away from Absolem as possible. Teatim brings people together, and it is much more fun for him when the people he socializes with are as mad and quirky as he is.
- Tea: What kind of creature has no like of tea? Along with bringing people together, Chess finds that it can serve to calm a person down if they seem on-edge; and, for that matter, it can also calm down an animal. He knows that there are many flavors of tea, but they all serve a single purpose.
- Giving advice: Chessur's way of giving advice, though it is very much his own, is helpful. His advice can keep people from getting into trouble, but he may confuse those who do ask for advice. He does not mean to cause any troubles or inconvenience those who ask for advice, and quickly tries to make up for any problems that his advice may have caused.
- Eloquence: Ever since he could talk, Chessur preferred to be eloquent in his speech. It lets those he encounters know that he is intelligent and proper, though he largely comes across as mad. This eloquence is common among most animals in Underland, and it is even common amongst the plants.
- Tarrant's hat: Well, who won't want a hat like that? Ah, okay, that's part of the point. Chessur was able to wear the hat once, but that was only to save Tarrant from irrevocably lose his head (though he has already lost his mind). He respects that the hat does in fact belong to his friend, but that does not mean that Chess doesn't wish the hat was his.
- The Tulgey Wood: The Wood has been his home for as long as he can remember. It provides him with the protection he feels he needs at times, but it also allows him easy access to different places in Underland. It never gets too cramped or crowded, and there are very few outsiders that wander through his home.
- Changing shape: Chessur is eccentric, but changing shape has little to do with that. It used to be something he did at celebrations, just simple parlor tricks to entertain guests. Later on, he learned that it could be used to keep himself (or his friends) alive and out of harm. He occasionally does it to mess around, or because he knows Alice can be unnerved by it.
Dislikes: - The Horunvendush Day: What began as a joyous celebration quickly ended in disaster, all thanks to the Knave Ilosovic Stayne. Chess tried to protected the Hightopp clan, he really did, but his want to save his own skin was greater than he would have liked. Some of it was his fault, yes, but not all. However, this did not stop Tarrant from being very mad at him.
- Dullness: Without any excitement, nothing is truly ever fun. Doldrums run rampant when things are dull, and the inhabitants of Underland seem to lose what makes them so much themselves. He is more himself when things are dull and that can be a double-edged sword at times, but it just depends on what mood the Cat is in.
- Witless creatures: There is no point in talking with someone who has no wit at their disposal. Those with no wit do not deserve to talk, and, thankfully, they do not talk in Underland. Wit is the best defense against one who is not intelligent, primarily because he or she would be unsure as to how react to it.
- Not being himself: Priding himself on how unique he is, Chessur loves the fact that he is completely an individual. He is quirky, mercurial, original, and slightly mind-boggling at times. If he would lose any part of who he is, that could be disastrous for his complex psyche. Not being able to be himself would be as bad, if not worse, as not actually being able to talk.
- No tea: Tea is the most delicious drink in Underland, and it goes wonderfully with Squirmberry Tarts (when one can their hands on them). Teatime without tea is unfathomable, impossible, and the stuff of nightmares. If all the different teas were taken away, Chessur would neither know what to do with himself or how to go about his day.
Fears: - Becoming mute: After hearing stories from McTwisp about animals that don't have the ability to speak, Chessur was scared about losing that ability. He hasn't the slightest idea as to how an animal could live like that, or how he could live with not being able to communicate. If he loses the ability to talk, then he may lose his evaporating abilities as well; that is a fate that lurks in his deepest and darkest nightmares.
- Becoming sane: Just like falling into total insanity, the prospect of becoming sane is not inviting in the very least. No person is truly sane, and no person will ever be truly sane. It is illogical for any Underlander, even those in power, to be truly and completely sane.
- Another reign of the Red Queen: Chessur has been around long enough to know that banishment only works for a short time. Under the Red Queen good Underlanders seemed to disappear, only turning up at Salazen Grum as servants of the Red Queen. Some Underlanders of the more human variety hid out as members of the Court, a fact that he had seen himself when saving Tarrant. Underlanders were not truly Underlanders during that reign, and he would not want to see that happen again.
- Going completely mad:
Flaws: - Scared: Of all the people in Underland, the Red Knave frightens Chessur the most and he has no idea why. However, the Knave is not the only thing that frightens the Cheshire Cat. He is scared by other things, but Ilosovic Stayne has the most profound effect on him. This fear most likely sprouted from the events of the Horunvendush Day, as so many things had gone wrong so quickly.
- Confuses people: As if a talking cat was confusing enough, his eloquuent speech can also add to the confusion. It may be how he phrases things or how he pronounces the words themselves. He slips into Outlandish at times, even though he does know that some Underlanders do not understand this language. He takes some joy in the fact that, no matter how confusing he may seem to be, he is not as confusing as the Tweedles.
- Not wholly dependable: Like most other things about Chessur, this goes back to the Horunvendush Day. Tarrant was counting on Chessur to protect the rest of the Hightopp clan, and he even messed that up. He is making improvements in that area, but that means having to overcome his inborn fight-or-flight response.
- Slightly intemperate: He rarely loses his temper, but he does have the capacity to get fairly angry. When he is angry, it doesn't show in his features. His temper shows in his eyes and the only movement of his tail is at the tip, which will only flick in one direction. One indication that he is furious is that he will stop talking without a reason, and that has yet to happen.
- Laziness: Unfortunately, in addition to his flight response, this Cheshire Cat is very lazy. He is not lazy when there are visitors in Underland, but those occurrences have been few and far between ever since Alic left. Though, he is not so lazy that he doe not take advantage of the opportunity to chase a Rocking Horse Fly.
Relatives: If he has any, Chessur does not know about them Friends: Tarrant Hightopp (this largely depends on what day it is), Mallymkun, Thackery Earwicket, and occasionally Mirana. Enemies: Iracebeth and Ilosovic Stayne Significant Other: Chessur is not that interested in a relationship, so he does not go looking for one.
Personality: At times, life in Underland can become tedious, but each Underlander knows exactly how to cope with this. Like the other denizens of Underland, Chessur has his own way of doing things. Chessur looks at things with a glass half-full perspective, and he speaks with an eloquence unheard of in any creature that resides in or near the Tulgey Wood. His mind works different than some of the other creatures', but that has the potential to be a trait common in all Cheshire Cats. Not really knowing exactly who his family is, Chessur is very protective of the friends that he has and he treats them like family; but he should learn to put them ahead of his own want to save his own skin - yeah, and there can be Frabjous Day without even the slightest possibility of Tarrant doing the Futterwacken.
He is upbeat and cheerful, and both are due in part to his overall appearance. When he is in a bad mood, which rarely ever happens, he gets a little impatient and becomes more intemperate than he is. His actions, many of which are in response to his moods, are highly unusual. When he is content and happy, his tail will flick back and forth. When he is frustrated or angry, he will occasionally purr while his eyes quickly become slits. Though, if his pupils resemble the eye of a needle, it is a sure sign that he will soon disappear to save his own skin. If he wants something, like a hat, he will gently knead the the item in question while he softly purrs.
Though his speech is eloquent and his way of looking at things can confuse even the greatest philosopher, his mannerisms may strike any creature as being really odd and off-the-wall. That does not mean that his mind is in the Outlands, but he is not as sane as little Nivens McTwisp. He likes helping people, he really does, but he has the tendency to go about it entirely wrong. At times, he does not know how to respond to the word "no" when offering help and tries to find ways to get the answer changed. When he suddenly appears in a dark place and only his eyes and smile are seen, that does not help his efforts to give advice.
Chessur can be out there, but he is invaluable when things hit the fan; though it may take him a little while to figure some things out. His eccentric attitude, quirky demeanor, and confusing tendencies add a little fair to the consistency that can settle over the Tulgey Wood. He makes sense, but it is in his own way that he does so. He comes off as mad, strange, and even completely nonsensical, but he would not be himself if he was any bit as sane as a normal house cat. Chessur is simply, though not so simple in all forms of the word, himself.
History: Not a lot is known about Chessur's parents, even he doesn't know if he has parents or not. But, that's further back than anyone really wants to go. Presumably, Chessur was born in the Tulgey Woods during what he would say the early years of the reign of the White Queen. It could have been before that, but he is not entirely sure. He learned to talk at a fairly young age, and then he developed his evaporating and shape-shifting skills in quick succession after that. The hovering and invisibility took some time to perfect, but it only took him a year to be fully confident in his abilities.
His residence in the Tulgey Woods let him see many different people, though most of his encounters were with other animals. All of the animals in Underland were gifted with the ability of speech, but each animal did not talk in the same manner. Chessur frequently spoke in a quizzical manner, but not so quizzical that a fellow animal could not understand what he was saying. There were some animals, like the Horseflies, that didn't talk. Chess chased some of the Horseflies, but that was only until he got hurt by one. He wasn't exactly young at that time, but he was entirely aware of his surroundings.
Chess decided to travel through various parts of Underland, and it did not take him long to meet the two Tweedles. As a Cheshire Cat, he was gifted with a nature that made him easy to interact with different creatures. The Tweedles, he soon found, were very different indeed. Much like Chess, they had their own unique way of speaking. It was then he learned that all people had different ways of speaking, and that there were many different species in Underland.
He encountered a creature with wicked claws once on his journey back to the Tulgey Woods, but he did not get hurt. Chess was thankful for that. He decided to stay on his tree until something more interesting came along. That "something more interesting" was found in the form of Tarrant Hightopp, a hatter to the White Queen. Chessur came across the hatter one day as he was floating through the Tulgey Woods. Tarrant was a strange character, one would say mad, but he and Chess got along fairly well. A tea party was held almost each day, the table long with many places to sit. He also met the March Hare, whose real name was Thackery Earwicket.
Underland was known for specific days, and the Horunvendush Day was just like any other. The Horunvendush Day happened some time after Chessur met Tarrant Hightopp and Thackery Earwicket. He had encountered the dormouse Mallymkun before, so she wasn't really a new friend. Anyway, to the Horunvendush Day. It started out as any other celebration in Underland. There was dancing, music, and the White Queen was in attendance. The occasion was joyous, right until everything fell apart. Ilosovic Stayne, the Red Knave, began attacking with the Red Knights. Chessur hovered over the Hightopps, providing protection for them.
Well, until the Jabberwocky attacked.
Chessur did not stick around when the Jabberwocky attacked. He disappeared, ran off like a scaredy-cat. He knew Tarrant would be mad, no, he would be furious with the Cat. The fight or flight nature was instinctual, but Chess usually listened to the part of his mind that said flight instead of staying around to fight. Needless to say, he rarely ventured out of the Tulgey Wood after that day. He knew from experience that, even though his home was found through the Mushroom Forest, visitors were common. He did not have any visitors until a little girl came wandering through, a human girl by the name of Alice. From what she had said, little Alice had just come from the Red Queen's castle of Salazen Grum.
Alice intrigued him, and he supposed that she was intrigued by him as well. She smelled like she had a cat, that much was certain. They talked while he led her to Thackery's house. He knew that Tarrant would be there, as the hatter rarely left that spot. It was teatime there, but then again, it was always teatime to them. Every Underlander was different, and each had a different way of dealing with things. For Chess, he dealt with life by disappearing and changing his shape whenever he wanted. For others, they had madness and insanity to help them deal with things.
He didn't see Alice after she left the tea party, but he felt that they would see her again soon. Tarrant had said that Time would stop until they saw Alice again - he even had the same tea party set up for when she would return. After the tenth tea party in a row, Chess became a little bored with how things were going. He went back to his tree in the Tulgey Wood for an indeterminable amount of time. He did not get involved with other creatures of Underland on a regular basis, but he did encounter the White Rabbit Nivens McTwisp and the Dormouse Mallymkun at times.
Time passed slowly during the reign of the Red Queen. Each day was documented in the Oraculum, but the only Underlander that could touch that was Absolem. There was whispering amongst the flowers that Alice had come back to Underland after all this time. Chessur told himself that he wouldn't believe it until he saw her. He stayed invisible, but that was only until he heard the Bandersnatch. Soon after he became visible, a human that he assumed was Alice wandered into his view. He bound her Bandersnatch injury and led her to the Hare and the Hatter.
The tea was going fairly well, or so Chess thought. It was then that Tarrant brought up the Frabjous Day, that Alice (not the Alice entirely) was to slay the Jabberwocky. Talk of slaying had always put the Cat off his tea, but he made the mistake of voicing that to the party. Tarrant stood up and became angry, walking over to Chess. When Tarrant got closer, Chess began to get yelled at in Outlandish. His eyes grew as wide as saucers as Tarrant got angrier, but thankfully Mallymkun was able to calm him down. The sound of a dog barking could be heard, and then whinnying followed. It was Stayne, and Chess knew what that meant.
So, he disappeared.
Chess intelligently kept out of sight as more dangerous things began to unfurl, but he knew that it would only last so long. When Stayne came, Chess guessed that more terrible things would follow. Alice had gone with Tarrant, and he suspected that they would travel to Salazen Grum. He decided that it would be best to go there. It was a good thing he did, because it wasn't long until Tarrant wound up in jail. The first that caught Chess's attention was his friend's hat, something that he had always admired. He knew what would happen to Tarrant, so he said that he would wear the Hatter's hat to all the finest occasions.
This specific occasion was the Hatter's beheading. Finally finding a good use for his shifting ability, he "took" his friend's place at the chopping block. As the executioner's ax came down, the "Hatter" disappeared and his hat seemed to float on its own accord. Chess soon delivered the hat back to its owner before he disappeared once again. He would not be gone long, for the Frabjous Day was only hours away. He did not want to be seen until the actual battle, feigning that he needed to prepare.
The Frabjous Day came, the two armies met, and Chess promptly left as soon as the fighting started. He was invisible, floating above the fray, watching the events unfold. Alice was fighting the Jabberwocky, the Vorpal sword doing all the work. The head was torn from the creature's body, the body falling as the head rolled down the stairs. Chessur took the crown from Iracebeth's head and floated to Mirana, placing the transformed crown on the head of the White Queen. He witnessed Tarrant's Futterwacken, a dance that the hatter had not done since the Horunvendush Day. The mood visibly fell when Alice went back to her world, and Chess no longer had a reason to stay there.
He disappeared once again and reappeared back in the Tulgey Woods. He would not stay there forever, for now he actually had a reason to go to Marmoreal. It was as it should be, almost as if the dreaded Horunvendush Day was beginning to fade from the minds of Underlanders. Everything ElseName/Alias: Rachel Account Custom Title: i've always admired that hat~ Roleplay Experience: Four to five years' worth How Did You Find Us: A little kitty told me Have You Apped With Us Before?: Yes, yes I have Other Characters: Nancy Tremaine and Kevin Flynn Other: I want my evapo-kitty back... even if I didn't have much of a choice in the decision. I think he woke up two weeks ago, but he gave me a little time to get up to my own personal quota for posts.
Example Roleplay Post: (in character, please!)
| QUOTE | | I will include a roleplay sample if one is needed. |
Rules Password: CORRECT
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Rachel plays Nancy Tremaine, Kevin Flynn, and Chessur
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| Chessur |
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i've always admired that hat~

Group: Neutral
Posts: 1
Member No.: 158
Joined: 06/9/12

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Tweaked a little, but the Cat is finis.
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Rachel plays Nancy Tremaine, Kevin Flynn, and Chessur
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| Walt Disney |
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the visionary

Group: Staff
Posts: 0
Member No.: 1
Joined: 12/2/11

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 Welcome to Fantasmic! Your application meets our qualifications, and the staff has decided to approve your character! So what now? Jump right in! Here are some quick links to help you get started. If you have any questions, please don't hesitate to ask. :) Post in the Eventboard! | Start your own Plotlines!
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