WELCOME
to barrier weyr
welcome to barrier weyr, a new site based around a new southern weyr who is desperate to prove itself to the rest of pern. with young leadership and many empty weyrs so close to a pass, many wonder if barrier will survive. small curiosities and great wonders await, including undiscovered southern secrets, powerful political plays and dragonkin drama.
UPDATES
our latest news
January 4 - Grand Opening!
January 1 - Happy New Year!
Events
The Weyr Opens!
Transfers are arriving.
The Outlawed firelizard clutch is hatching.
Usith is due to fly any day.
Season

It is a warm summer, with temperatures reaching 30 degrees celcius. But the rains are frequent, and the gentle showers feed the crops and cool the residents of the South.
AWARDS
check 'em out!
CHARACTER
To be announced!
DRAGON
To be announced!
WHER
To be announced!
FIRELIZARD
To be announced!
THREAD
To be announced!
AFFILIATES
friends on the net
HTML code
CREDITS
thank you
Dragon Templates - Sporelett
Plot - Trax
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| Welcome to Barrier Weyr. We hope you enjoy your visit.
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Welcome back; your last visit was on May 20 2013, 11:22 AM
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Applications All character applications can be poster here for approval. They cannot be played until an Admin stamps the application, but you can begin plottingif you like.
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Jan 9 2012, 03:47 PM In: Headwoman Muireann By: Fellis |
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Accepted Characters This is where all characters that have been Admin approved will be moved to, each sorted into their appropriate category. Please do not post in this forum.
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Jan 13 2012, 09:56 AM In: V'riy of Bronze Morith ... By: Trax |
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Plotting Come here to create good, evil and everything in between! Have a plot and not sure if the admin would like it? Ask, because there is very little we want to say no to!
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Jan 7 2012, 12:43 PM In: Mish Mash By: Trax |
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The Harper Where all of the in character news events can be posted, including gossip and other events. The staff will post a news scroll, but members can post gossip, true or not, at any time!
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Jan 4 2012, 02:45 PM In: Edition I By: Trax |
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Weyr Bowl The heart of the Weyr, lots can be found to do here. It is a large area, able to hold the entirety of the Weyr comfortably.
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Jan 13 2012, 11:19 AM In: Nothing Lasts Forever Save ... By: Sygna |
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Dining Hall A place that the residents will visit two or three times a day and is nearly always bustling with activity, it is a long, rectangular cavern set with long wooden tables.
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Jan 14 2012, 04:37 AM In: Catch Me If You Can By: M'taine |
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Lower Caverns Everything below the Weyr is found here, including but not limited to the ground entrance, stables, storage and living quarters.
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Infirmary Where all of the sick and injured are tended, it is run by the Head Healer ad his army of Masters, Journeymen and Apprentices. There are dragon bays, emergency rooms, birthing rooms and long term care facilities. The journeymen and masters all have their own offices and there are multiple supply rooms, some of which are udner lock and key.
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Jan 13 2012, 11:05 AM In: Not That I'm Sick By: Zaccai |
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Candidate Quarters Where all candidate-age children who are eligible are to sleep and store their personal belongings. There is a good sized common room but the candidates are often too busy to spend more than a few candlemarks there a day. There is a door leading to the Hatching Sands, but it can only be opened by the Headwoman, her assistant or one of the weyrwomen.
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Weyrling Barracks The largest cavern in the Weyr, it was converted to hold about a hundred weyrlings as well as a common area and bathing quarters. The weyrling rooms look like small cottages, albeit without rooves, allowing most things to be heard and discouraging poor behaviour.
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Rider Weyrs The personal spaces of the dragons and their riders. This is where they sleep and just get away from the troubles of the world.
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Hatching Sands A large, heated cavern nestled in the back of the Weyr, it is where each new generation begins. Two clutches can fit on the sands, and up to one hundred people and fifty dragons can watch from within the cavern. There is both a sky and a ground entrance.
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Her Territories All of the land surrounding the Weyr, including the pastures, forests and mountains.
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The Skies Where mating flights, threadfall and general flying take place.
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Azael Hold Run by Lord Kasiel and Lady Amara with their five children, Azael is a wide sprawling Hold perched on the northern shore of the Ashra Ocean. Farming is the main form of sustenance, as well as husbandry and other farm related goods. A stable Hold, the people are generally content with Kasiel's rule, but many are beginning to look forward for the day when his son, Amarian, takes the reins. But first he must find a bride.
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Tripoint Hold Founded and still under the rule of Lord Braxon, it is a hardy but small Hold carved out of the side of a mountain and specializes in both tanning and weaving. While Azael Hold breeds animals for consumption, Tripoint has some of the best wool and hide producing animals on Pern. They have small scale mining and smithing, although they get many of their better tools from Firestone. Lord Braxon has not taken a wife, although he has many illigitimate children running around the hold.
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Firestone Hold A small mining Hold run by a council of wherhandlers and miners, it is located on a large vein of Firestone, hence the name. Other ores and precious gems have been found in the mines and smiths have set up shop here, turning the ores into profitable tools.
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The North All Northern interactions can be played out here.
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