On V3 we have three main member groups: NOBILITY, KNIGHTS, and COMMONERS. We have four regions your character can be from (the north, south, east, and west) so your character's member color will differ by region. If your character was born and raised in King's Clutch, they are considered from the West.
NOBLES
HEIRARCHY OF NOBILITY:
KING & QUEEN
LORD KEEPER (one for each the north, south, east, and west)
LORD & LADY
Nobility are the highest ranking group on the board. They are the "upper class" so to speak and aside from the King and Queen, are addressed as Lord or Lady (even their children, when being spoken to by non-family are addressed as such). The King and Queen are referred to as "Your Grace" as a sign of respect.
Lords and Ladies live in the castles in the four kingdoms and have claim to ownership of the castles either through inheritance (the castle and the title of Lord has been in their family for generations), through battle (the last time ownership of castles exchanged hands in battle was during the Mad King's War), or by decree of the King. Yes, that means a Lord could potentially lose his home and title if the King decides to give it to someone else.
Nobles have the easiest life in many ways. They are literate, well educated, and better fed and clothed than the commoners they preside over. Nobles tend not to mingle with commoners unless they absolutely have to and most political intrigue on the board involves this group. We are accepting both canon and original nobles.
KNIGHTS
HIERARCHY OF KNIGHTS:
CAPTAIN OF THE GUARD
KNIGHT
HEDGE KNIGHT
SQUIRE
Knights tend to come from noble stock as children of lords who then become squires for other knights before moving up in rank or as a commoner who shows great promise and swears their loyalty to their lord. Knights are guards and the "policing squad" of the kingdom and act as the eyes and ears of their lord. In times of war, knights are the dominate fighting group. They're typically thought of as being honorable, chivalrous heroes who swoop in on horseback to rescue damsels and protect the common people though that's not always the case. Knights take pride in their honor though there are a few who may be considered "crooked" and do things to benefit themselves rather than their lord.
For a knight, there is no worse punishment than being stripped of your honor and title. A person can only be knighted by a Lord Keeper (a lord of one of the four capitals in the kingdom) or the King. Knights may someday become Lords if the King grants them land and the title. Male knights are addressed as "Sir" and females as "Sirai" (pronounced "sere-aye").
A dishonored knight who roams without a master is called a hedge knight. They are looked down upon by other knights, offer their services to whoever can pay them, and attend jousts and tournaments in hopes of making money.
At V3 both men and women can serve as knights but the group is still very sexist and misogynistic so female knights tend to be harassed and hazed more than their male counterparts. We are accepting both canon and original knights.
COMMONERS
This will be the biggest group on V3. Commoners are the regular people who live and work in the North American Kingdom. They live throughout the kingdom. They tend to think of the lord of their area as their "governor" or ruler and the King as some faraway entity whose actions have little effect on their actual day to day lives. So long as they're fed, clothed, and sheltered commoners tend to be quite happy and will gladly be loyal to whoever can provide for them. It's only when their needs aren't provided for that commoners can become quite dangerous as a group and mount uprisings.
Commoners tend to be illiterate and very superstitious, believing in demons and spirits, ghosts and witches. They pass on history and stories of the past through storytelling and song rather than written word.
Under special circumstances, a commoner who proves to be an excellent rider, swordsman, or fighter may be made a knight. Otherwise there are few chances for commoners to move up the social ladder. They also have the option of becoming a Raven, being recruited and trained as a Silent Sister, or being used by nobles to spy on one another.
EXAMPLES OF JOBS COMMONERS CAN HAVE:
FARMER
INNKEEPER
FISHERMAN
CRAFTSMEN (BUTCHER/SMITH/TANNER/BAKER)
TRADER
TROUBADOUR
PROSTITUTE
WORKERS FOR CASTLES (NANNY, MAID, COOKS, ETC)
MORE SUGGESTIONS HERE