The matter at hand has spun out of control! While you were away, I unearthed a disturbing document hidden within the Countesses’ torture room. It states, quite simply, why she kills the beast races! I am not eager to divulge the information I found out, for if this letter was intercepted, it would spell the end of Leyawiin! Instead, know that the Countess is delusional:
She believes that she can become ruler of Tamriel, that is all I will dare say while we are not in face-to-face contact. This contract will require ALL of your detective skills. It could very easily be the most complicated contract I have given you, I know you shall complete it however.
The target is an Orc. He calls himself an adventurer, but it is a lie. He is a hunter for the twisted and evil Countess. He is searching for her; searching for a new castle for her to call her own. I am sorry, were it not so dangerous, you would get a better explanation, but it is too risky. Maybe when we meet, I can tell you, but until then you will have to perform this knowing nothing.
Anyway, I diverge from the point. This “adventurer” travels between ruins and forts all over Cyrodiil. I have marked down seven places he is likely to be, but there are more, these are just the places he is most likely to be. Please not, anything in brackets is abstract thought. Pay no attention to it:
Dzonot Cave: This is west of the Imperial City. My spies have found him here a few times, as well as some of his lackeys. Kill them all! Any blow we can strike against him is felt by the Countess.
Talinque: It is located between Kvatch and Skingrad. It is an Ayleid Ruin, so it should be easily spotted. My scouts have not returned from her, so extreme caution is advised.
Kindred Cave: East of Bravil. It contains the Countesses personal guard. Her true guard, that is, not the fake Leyawiin. Be VERY careful here.
Kingscrest Cavern: North of Cheydinhall. It contains a few monsters. It is visited frequently by the Orc, but holds no allies of his or the Countesses’.
Nornal: Southwest of Cheydinhall. (Could Cheydinhall be a possible target?) Luckily my spies came back in this case. It is a battleground. The leader in charge is rebelling against the Countesses’ undead minions. It should be simple to allow them to finish fighting and then mop up afterwards.
Niryastare: Northwest of Kvatch. It is an outpost for the Countesses’ army. Be careful.
Fort Doublecross: North East of Leyawiin. It contains the “home-defence” of the Countess. Necromancers patrol constantly. That is all I got from my spy before he killed himself. Pity.
Fort Nomore: Between Bravil and Leyawiin, filled with monsters. Not very challenging.
Fort Urasek: East of the Imperial City. (An attack of both sides? See Dzonot Cave) Contains Goblins. They have been tamed by the Countess, but will attack you. Be careful.
Hrotanda Vale: North of Chorrol. (Is this why she goes to Chorrol?) It contains the Orcs lackeys as well. Kill every one of them!
Once you have found him, you must kill him! His death will cause the Countesses' plan to crumble slowly! It would be even more helpful, however, if you were to destroy everything and everyone in each of these places. That is for a bonus however, so is not mandatory. If you do do that, you may take anything you find.