Reverse Mountain Reverse Mountain is a mountain at one of the points where the four Blues meet and is one of the two known entrances to the Grand Line. This place is unique in that rivers from the Blues flow up the mountain, meet at the top, and then flow down into the Grand Line. This is due to the fact that the mountain, being a "Winter Island" using Grand Line terminology, is much colder than the surrounding sea in the Blues but not in the Grand Line. Many pirates entering the Grand Line die before they can even go up the mountain, because the hostile water currents and storms force them to crash into the mountain walls. On the rivers' borders are several gates built by an unknown hand. Forum Led by: Moderators
0
0
-- In: ---- By:
1. Teron One of the paths that run through the Grand Line; each of which has a chain of islands that run through it; and all of them are used by many crews at the same time; this one in particular has a rather vicious streak of islands...
The waters that run through this place are naturally vicious, and are said to be the conduit for Korosh, the animal diety of strength and power; if so.. then he seems to see the constant need to test not only the visitors of this track of ocean; but the inhabitants themselves...
... Not one for the faint of heart...
(Difficulty Rating: Utterly suicidal, especially for non-combat inclined crews) Forum Led by: Moderators
0
0
-- In: ---- By:
2. Chera The second path in the Grand Line. This path is known for both it's eccentricities, and it's hidden dangers. Citizen's living on this path are used to a life of isolation from the rest of the world, so many, save for a few densely populated islands and tourist spots, rarely bother with the outside world. This makes it a rather tough area for outsiders to get along, but the unique and beautiful islands along the way can make this one of the favorite Grand Line paths. It's also watched with extreme care by the World Government, on two islands in particular...though nobody really is sure why. If you're a pirate, sail with caution.
(Difficulty rating: Medium/Challenging...but, since it is the Grand Line...medium is pretty darn hard. Add challenging to it and it isn't a pleasure cruise.)
3. Shanin The most well-known path of the four recorded Grand Line travels, the Shanin Path is home to just as unusual lands and creatures as the other three. However, because of the recent newspress of famous pirates traveling through this path in particular, more and more adventurer's are choosing to take this one in hopes that they too will become famed adventurers. Be warned though, this path is not for the faint of heart. It is just as likely that a crew will meet their untimely end in this area as it is in all of the others, so once more...if you're going to journey into the Grand Line, you had best be prepared for what awaits you.
(Difficulty Rating: Due to the overpopulation of pirates believing this to be an easy way through, the Marine presence in the area has increased a thousandfold - only a fool of a pirate would try and carve their way through here without a *lot* of firepower... along with an army)
4. Jisatsu Jisatsu - Suicide. That's what a person must be looking for if they choose to go down this path. Shannin may seem insurmountable, Teron may test your mettle, Chera may make you smile but sweat...but Jisatsu is a path meant for the truly suicidal. The path was lost fifty years ago, although a certain Admiral sailed down the latter part of it several years ago. Everyone on this path, to a degree, is insane. They show the madness of the human mind, and at the very least, they have heard madness's song and have a personal relationship with it. If you should be brave, nay, foolish enough to go down this path, than know this: One of you, or many of you, will most likely die. You will not come out of this journey the same, and there will be times that you doubt the authority of those in command. This path is not for the cheery, nor the faint of heart. But if you can make it through here, if you can find it in yourself to endure every trial this path brings, you will find yourself one of the strongest, tightest-knit crews going into the New World. (Captain recommended to be level 8+)
(Difficulty Rating: This path...will challenge your very sanity. You shall face challenges beyond most mortal men, the kind that would have made the Pirate King himself shiver, had he not been the FIRST to conquer this path. You will likely not survive, but if you can, if you can find it within yourselves and form the bonds of friendship needed, you will be one of the strongest groups of Pirates facing the New World.) Forum Led by: Moderators
0
0
-- In: ---- By:
Sabaody Archipelago Sabaody Archipelago is an area close to the Red Line. Though it is called an archipelago, it is actually a massive mangrove forest growing out from the middle of the ocean with each tree of the forest serving as an "island" for which people live on. Since it is just a forest and not an island like those found in the Grand Line, it has no magnetic pull for which to affect a Log Pose.
Due to the place being in close proximity to the part of the Red Line bordering the first half of the Grand Line and the New World, it is a highly visited rest stop for all sorts of travelers to prepare before entering the New World. Aside from its unique environment and it being a booming business hub, it is notable for the World Nobles who visit there and a thriving slave trade supported by them.
Do be careful; or you might get snatched up by the thriving "business" Forum Led by: Moderators
2 guests, 0 members, 0 anonymous members
Show detailed list by: Last Click, Member Name
Today's Birthdays
No members are celebrating a birthday today
Board Statistics
Our members have made a total of 3,397 posts We have 294 registered members The newest member is astrapiaemethyst Most users ever online was 66 on Jun 10 2012, 10:56 AM