| Active Stats |
| Total Cumulative Posts |
6,189 ( 2.32% of total forum posts ) |
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4.5 |
| Joined |
7-March 06 |
| Last Activity: |
Nov 29 2009, 10:00 AM |
| User's local time |
Nov 30 2009, 01:32 PM |
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Private |
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Click Here |
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| Information |
| Home Page |
http://hiddensquire.com |
| Birthday |
19 October 1984 |
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| Interests |
"Nothing beats science!" "Machines aren't capable of evil... humans make them that way." |
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| Posting Details |
| Member Group |
Members (2-stars) |
| Member Title |
Pyromaniacal Inventor/Genius |
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Side: Vanguards of Light Game: Chrono Trigger Class: Standard Rank: 2-Star General XP: 761.5 (completed battles: 50) Control: Shiver Star
HP: 115 [+5 from Isle 'O Hags faction bonus] EP: 105 [+5 from Aiur faction bonus]
Significant roleplay abilities: Expert at acquiring and memorizing information. Astounding inventor and mechanic. Very adept at computer/robotic programming. Thanks to her experiments on Lash, knows how to produce a 'vaccine' of sorts to the Chaos Chips. Additionally, can greatly assist in curing those that have already been infected, depending on the mental condition of the victim. Using the aforementioned vaccine on herself, Lucca is now extremely resistant to Chaos Chip implants. Has microscopic medical robots circulating throughout her bloodstream ('blood nannies') performing various functions that maintain and bodily health, including healing from wounds much faster than normal, releasing extra adrenaline when needed and assisting with the elimination of unwanted foreign objects/entities. (with helmet) Can amplify distant or near-inaudible sounds for better hearing. (with helmet) Can see as far as most advanced binoculars. (with helmet) Can see invisible forms of energy and magic.
Consumable Items: Gold: 1978 (Payday: Saturday) Tasty Tonic (1): Cures Poison. Eyedrops (1): Cures Blindness. Red Chili Pepper (1): Cures Frozen. Able Juice (1): Cures all status ailments.
Reusable Items: Steel Shell [Equipped]: Reduces the damage of all attacks done to this general by 1. Does not protect against status ailments.
Quest Items: Magnum 44: An ancient pistol, seemingly useless compared to Lucca's own weapons. Could such a weak weapon really be a key to combating the one that started this entire war? Raven's keepsake: A blue gem with the name 'Raymond Cornwell' engraved onto the back. Recognizes you as a friend of a noble, and allows you free access within Etruria's borders.
Attacks: Plasma Gun: Lucca fires pure plasma at a target for 15 heat and electrical-based damage. Shockwave: Deals 18 damage and inflicts confusion on a single target. Costs 7 EP to use on a soldier and 16 EP to use on a general/lieutenant Ice Gun: Delivers 4 damage to a single target and inflicts freeze on the army the target is in. Costs 8 EP. Dilapidator Gun: Fires a weak concussive explosive which splatters a myriad of corrosive acids, venoms, poisonous chemicals and radioactive substances into a single target. Deals 9 damage and inflicts poison. Costs 2 EP. Fire: Lucca invokes a basic fire spell which does 17 damage to one enemy and burns it. Costs 5 EP. Epoch Sweep: Lucca remotely pilots Epoch to fly by and sweep a row of targets with its devastating twin lasers, dealing 60/(# of units in row) damage to every unit in an entire row. Cannot be used on a row containing less than 6 targets. Costs 50 EP. Flame Toss: Lucca mixes some flammably reactive chemicals together and launches the mess across an entire column of targets, dealing 2 damage plus burn to each. Costs 45 EP. Napalm: Lucca pulls out a homemade napalm grenade and tosses it at three targets, dealing 2 damage plus burn to each. Costs 15 EP. Bomb: Deals 5 damage to 4 adjacent targets. 2 of those adjacent targets can be in the row behind. If there is no row behind, one of two back adjacent targets can count as a direct attack against the general, and the other one gets wasted (unless there is a lt. there to target). Cannot be focused on a single target. Costs 8 EP. Nova: Lucca explodes an especially bright fireball right in front of a general's face, blinding (and deafening) him/her/it. Costs 7 EP. Hypno Wave: Causes a single target to fall asleep for 5 turns or until attacked, whichever comes first. Can be used on generals, but must be targetable. Costs 5 EP. Protect: For the next 3 turns, the targeted unit receives 50% (rounded down) less damage from all attacks. Costs 5 EP. Target Power Source: Combining genius intuition with her already widespread knowledge of machinery, Lucca directly strikes the power source of a targetable mechanical general, dealing 9 damage and inflicting the power-leak status ailment. Costs 6 EP. Repair: Restores 18 HP to a mechanical target. Costs 3 EP. Defend: Any attacks used against any member of Lucca's army between now and her next turn will deal 50% less damage. Row-hitting and army-hitting attacks, however, are only reduced in damage by 25%. Fire Control: Removes the burn status from a number of targets equal to half the amount of EP spent. Costs only 1 EP when used on a single target. Zonker-39: Instantly and cleanly KO's five soldiers. If (your level) = or < (soldier level): EP cost = 45 + (((soldier level) - (your level)) * 35) If (your level) > (soldier level): EP cost = 45 + (((soldier level) - (your level)) * 10)
Flaws: Low Stamina: Lucca is much more accustomed to using her brains rather than her brawn. This general's max HP cap is lowered by (30*rank). This flaw counts for two slots.
Abilities: Fire Resistance: All attacks capable of burning have absolutely no effect on this general. Research Grants (Rank 2): Lucca's constant contributions to the scientific community are supported by special interest groups which help fund her projects. As a result, Lucca withdraws an additional 9 currency per week from the X-naut bank. Chaos Chip Resistance (Pt 1): Specially designed anti-chaos chip microbots of her own design circulate throughout Lucca's bloodstream, protecting her mind and body. As a side effect, she has gained partial immunity to the confusion & poison status ailments. Takes 40% less damage from poisoning attacks and has a 40% chance of not being affected by the poison and confusion ailments. Chaos Chip Resistance (Pt 2): The aforementioned microbots also constantly repair damage to the body, due to the chaos chip's tendancy to eliminate and replace organic material. Because of this, Lucca automatically recovers 2 HP at the beginning of every turn. HP never rises above max. [Planet Control Granted] Shiver Star: Due to the factory in Shiver Star, may use 20% more soldiers than usual (rounded down) so long as they are all mechanical. [Faction-granted] Shiver Star: Any mechanical soldiers used by the faction that the controller belongs to have 5% more HP (rounded down). [Faction-granted] Elibe: The access to the Eturian Army allows for the training of one extra mage unit. [Faction-granted] Neo Arcadia: Any mechanical soldiers deal 10% more damage (rounded down). [Faction-granted] Station Square: Any mechanical soldiers used by the faction that the controller belongs to deal 10% more damage (rounded down).
Army: 3rd row: R-Series (12) 2nd row: N/A 1st row: N/A |
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