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 Selectable Abilities
ControlFreak
Posted: Feb 25 2012, 12:38 AM


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Joined: 29-January 12



Selectable Abilities

Selectable abilities are abilities that range outside of the race related abilities. You may choose 3 of these abilities for each character. Remember that you cannot mix abilities from the Light and Dark categories since your choice of abilities here decide the orientation of your character.

Light

  • New Awakening: Allows caster to heal a target. They can, however, not target themselves.
  • Spiritual Strengthening: Caster strengthens a targets magic or physical ability.
  • Deflecting Shield: Caster conjures a shield of light to deflect one offensive magic spell.

  • Orb of Light: Caster creates a small orb of light to use as a light source.
  • Solar Flare: A strong ray of concentrated light. Very effective against light-sensitive races.
  • Blissful Slumber: Puts target into a heavy induced sleep. Can be used as both friendly and unfriendly.

  • Premonition: The ability to foresee the future. The seer can only see short sequences and the future is never set in stone, but can be altered. Premonitions are triggered by encounters with people or objects. They cannot be purposefully triggered or avoided.
  • Dreamwalking: The dreamwalker can enter the dreams of another being. They can just visit a person in his/her dreams or even plant a thought in order to affect the target. The effect is always unsure however, since dreams are not always remembered and the message may get lost in the process.

Dark

  • Shadow’s Embrace: Allows the user to melt into the shadows to become one with them.
  • Shadow Infusion: Drains casters immediate surroundings of all light.
  • Shadow Dance: Gives caster the ability to move at an untrackable speed, invisible to most eyes.

  • Mind-Drain: Drains the targets mind of energy and temporarily incapacitates it.
  • Mind-Torment: Creates false feelings and ideas of casters choice in targets mind with intent to cause mental pain and suffering. Requires caster to know target for full effect. The illusion lasts only for a short time, but the aftermath may continue on longer.
  • Mind-Manipulation: Grants caster control over targets mind. Choose from: Eye-Contact + Verbal Command or Body-Contact and Mental Command. Only one command can be given in each use and when the command is carried out the target immediately regains their own consciousness.

  • Fearful Nourishment: User can feel and feed on the fear living in other beings. This nourishment grants the user temporarily increased strength.
  • Scorching Agony: User casts a jolt of intense pain on the target, as if their whole body was burning inside. The effect lasts only very briefly.

Neutral

  • Teleport: Allows caster to teleport to chosen place. Works on the condition that the caster knows the place to exist.
  • Telekinesis: Allows caster control over surrounding objects, control includes being able to move and distort objects.
  • Memory-Swab: Caster removes the most recent memories of a target. Restricted to certain time-spans, the better the ability is trained the longer back memories can be erased. Requires the target to be unaware of the swab.
  • Localize: The ability to locate a person. Works on the condition that the caster knows the person to by name and appearance.
  • Lie-Detection: The ability to detect lies when they are being told to the user. The ability can be honed to better effect by training.



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