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 Should we change F1 to save points?, Smallish issue
 
Should we change the save system?
Save points, ASAP. [ 0 ]  [0.00%]
No, I like F1 [ 12 ]  [63.16%]
Save points for the beta. Testing in altha is more inportant. [ 6 ]  [31.58%]
For the complete game. [ 1 ]  [5.26%]
Total Votes: 19
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aTrenchedOwls
Posted on Jul 11 2012, 09:50 PM


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Some one in a diffrent post surggested save points. And that's when it hit me. Before EVERY ROOM I hit F1! It's probbibly my problem if I want a challenge, but it can't be like this forever. A game can't be this easerly exploted. I know it's in early alpha, but what's your view on save points? And if you want surggest how save points should work, feel free.
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Xander512
Posted on Jul 11 2012, 10:02 PM


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QUOTE (aTrenchedOwls @ Jul 11 2012, 09:50 PM)
Some one in a diffrent post surggested save points. And that's when it hit me. Before EVERY ROOM I hit F1! It's probbibly my problem if I want a challenge, but it can't be like this forever. A game can't be this easerly exploted. I know it's in early altha, but what's your view on save points? And if you want surggest how save points should work, feel free.

Alpha*
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Destructoid
Posted on Jul 11 2012, 10:03 PM


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QUOTE (Xander512 @ Jul 11 2012, 10:02 PM)
QUOTE (aTrenchedOwls @ Jul 11 2012, 09:50 PM)
Some one in a diffrent post surggested save points. And that's when it hit me. Before EVERY ROOM I hit F1! It's probbibly my problem if I want a challenge, but it can't be like this forever. A game can't be this easerly exploted. I know it's in early altha, but what's your view on save points? And if you want surggest how save points should work, feel free.

Alpha*

Save game terminals in the walls.
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necroslord
Posted on Jul 11 2012, 10:48 PM


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Saving! Tough topic. I'm not sure how I would like saving to be handled. Both stances have pros and cons.

However I'm sure of one thing:

If savepoints are implemented, I hope there isn't any saving resource (a.k.a. Ink Ribbons / Charms of Saving) because if someone has to quit due to unforeseen circumstances he has to choose between wasting a resource that maybe he would need later or throw his progress since he last saved.

EDIT: Fixed typos.
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Hakkla
Posted on Jul 11 2012, 11:11 PM


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Save "facilities" throughout the map don't seem to work in my opinion. They would detract from the atmosphere of the game.

F1 is a more subtle way of enabling saves.
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necroslord
Posted on Jul 11 2012, 11:33 PM


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QUOTE (Hakkla @ Jul 11 2012, 11:11 PM)
Save "facilities" throughout the map don't seem to work in my opinion. They would detract from the atmosphere of the game.

F1 is a more subtle way of enabling saves.

Maybe F1 saving with cooldown would work.

Like you save now and you can't save again for 10 minutes or something
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Destructoid
Posted on Jul 12 2012, 01:02 AM


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QUOTE (necroslord @ Jul 11 2012, 11:33 PM)
QUOTE (Hakkla @ Jul 11 2012, 11:11 PM)
Save "facilities" throughout the map don't seem to work in my opinion. They would detract from the atmosphere of the game.

F1 is a more subtle way of enabling saves.

Maybe F1 saving with cooldown would work.

Like you save now and you can't save again for 10 minutes or something

Ink ribbons...... sad.gif
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Irontaco (Too lazy to log in)
Posted on Jul 12 2012, 01:17 AM


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I prefer to use some kind of computer to save.

Without any save menu showing up, just a message in the screen that says ''Game saved''.

That way you don't ruin the atmosphere.
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HeroPietro
Posted on Jul 12 2012, 02:41 AM


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This F1 Save makes the game too easy it makes the player have less fear and less focus, because see a player that advanced quite alot in game and his death would be a pain in the ass to make all the way again makes the player have much more focus on surviving.

Save points, but no ass long save just a click in the certain save point and a message Game Saved

F1 saves just for the alpha, the beta must the closest as possible to the final product.



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sallowf
Posted on Jul 12 2012, 03:10 AM


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QUOTE (HeroPietro @ Jul 12 2012, 02:41 AM)
This F1 Save makes the game too easy it makes the player have less fear and less focus, because see a player that advanced quite alot in game and his death would be a pain in the ass to make all the way again makes the player have much more focus on surviving.

Save points, but no ass long save just a click in the certain save point and a message Game Saved

F1 saves just for the alpha, the beta must the closest as possible to the final product.

I agree with this, F1 saving makes the player feel safer and its also a little distracting saving before every door. I suggest some sort of computer in the offices maybe? Once your in you can save your progress and maybe look at some documents to advance the story?
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BroMcBadAss
Posted on Jul 12 2012, 05:09 AM


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I would like to remind you that computer saves will not work as this is a game of randomly generated rooms and unless you have save computers in EVERY room you can't be sure that you won't have to go 15 rooms to find one, trust me, there were 4 of those timed SCP-173 rooms in a row for me, drove me insane! But anyways it would also take up the atmosphere of horror and require the player to go to a wall every room... And how could you ever save near an SCP, and trust me they are everywhere. Anyways take these problems into consideration. I would say a timer and maybe 2 more difficulties like (Easy-10 seconds) (medium-30 seconds) (Hard-1 minute) (Insane- permanent death) before you can save using F1. cool.gif
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sallowf
Posted on Jul 12 2012, 05:22 AM


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QUOTE (BroMcBadAss @ Jul 12 2012, 05:09 AM)
I would like to remind you that computer saves will not work as this is a game of randomly generated rooms and unless you have save computers in EVERY room you can't be sure that you won't have to go 15 rooms to find one, trust me, there were 4 of those timed SCP-173 rooms in a row for me, drove me insane! But anyways it would also take up the atmosphere of horror and require the player to go to a wall every room... And how could you ever save near an SCP, and trust me they are everywhere. Anyways take these problems into consideration. I would say a timer and maybe 2 more difficulties like (Easy-10 seconds) (medium-30 seconds) (Hard-1 minute) (Insane- permanent death) before you can save using F1. cool.gif

10 seconds is a little too short maybe just have safe = 30 seconds,
Euclid = 1 minute and Keter = permanent
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BroMcBadAss
Posted on Jul 12 2012, 05:28 AM


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Good idea i agree, hopefully this can be instituted, i know this is off topic but how does one go about sending Regalis a pitch or strong idea for the game? Otherwise he may just check every so often and take notes. I would have loved to be his secretary of all notes as I have the time to and the notes could better the time it has taken to develop the game.
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sallowf
Posted on Jul 12 2012, 05:40 AM


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Actually when you think about it a timer system might not work since a player might aswell just wait the whole amount of time it takes to be able to save again if there about to enter an scp room, I would suggest an autosave feature but that also has its problems unless its done well and doesn't save just when 106 kills you etc.
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BroMcBadAss
Posted on Jul 12 2012, 05:59 AM


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Still if they wait the SCPs can enter the room and this will add to paranoia, thus increasing the game's horror factor. But that's why you have to go back to a save, saving should be at the digression of the player but not to the point where they can spam save. Then it's more of a sandbox and less a game. And remember, it's ok to die and go back 10 or 30 seconds, that's pretty reasonable for a game, let alone a horror game. cool.gif
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