| · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
| Pages: (2) [1] 2 ( Go to first unread post ) | ![]() ![]() ![]() |
| aTrenchedOwls |
Posted on Jul 11 2012, 09:50 PM
|
|
Veteran Member Group: Members Posts: 100 Member No.: 574 Joined: 12-June 12 |
Some one in a diffrent post surggested save points. And that's when it hit me. Before EVERY ROOM I hit F1! It's probbibly my problem if I want a challenge, but it can't be like this forever. A game can't be this easerly exploted. I know it's in early alpha, but what's your view on save points? And if you want surggest how save points should work, feel free.
|
| Xander512 |
Posted on Jul 11 2012, 10:02 PM
|
||
![]() Resident Gif Spammer Group: Moderator Posts: 470 Member No.: 101 Joined: 22-April 12 |
Alpha* |
||
| Destructoid |
Posted on Jul 11 2012, 10:03 PM
|
||||
![]() Horror genre fan Group: Members Posts: 414 Member No.: 725 Joined: 5-July 12 |
Save game terminals in the walls. |
||||
| necroslord |
Posted on Jul 11 2012, 10:48 PM
|
|
Advanced Member Group: Members Posts: 40 Member No.: 697 Joined: 2-July 12 |
Saving! Tough topic. I'm not sure how I would like saving to be handled. Both stances have pros and cons.
However I'm sure of one thing: If savepoints are implemented, I hope there isn't any saving resource (a.k.a. Ink Ribbons / Charms of Saving) because if someone has to quit due to unforeseen circumstances he has to choose between wasting a resource that maybe he would need later or throw his progress since he last saved. EDIT: Fixed typos. |
| Hakkla |
Posted on Jul 11 2012, 11:11 PM
|
![]() Veteran Member Group: Members Posts: 126 Member No.: 755 Joined: 9-July 12 |
Save "facilities" throughout the map don't seem to work in my opinion. They would detract from the atmosphere of the game.
F1 is a more subtle way of enabling saves. |
| necroslord |
Posted on Jul 11 2012, 11:33 PM
|
||
|
Advanced Member Group: Members Posts: 40 Member No.: 697 Joined: 2-July 12 |
Maybe F1 saving with cooldown would work. Like you save now and you can't save again for 10 minutes or something |
||
| Destructoid |
Posted on Jul 12 2012, 01:02 AM
|
||||
![]() Horror genre fan Group: Members Posts: 414 Member No.: 725 Joined: 5-July 12 |
Ink ribbons...... |
||||
| Irontaco (Too lazy to log in) |
Posted on Jul 12 2012, 01:17 AM
|
|
Unregistered |
I prefer to use some kind of computer to save.
Without any save menu showing up, just a message in the screen that says ''Game saved''. That way you don't ruin the atmosphere. |
|
|
| HeroPietro |
Posted on Jul 12 2012, 02:41 AM
|
![]() Sun Bro Group: Members Posts: 151 Member No.: 372 Joined: 20-May 12 |
This F1 Save makes the game too easy it makes the player have less fear and less focus, because see a player that advanced quite alot in game and his death would be a pain in the ass to make all the way again makes the player have much more focus on surviving.
Save points, but no ass long save just a click in the certain save point and a message Game Saved F1 saves just for the alpha, the beta must the closest as possible to the final product. |
| sallowf |
Posted on Jul 12 2012, 03:10 AM
|
||
|
Member Group: Members Posts: 10 Member No.: 746 Joined: 8-July 12 |
I agree with this, F1 saving makes the player feel safer and its also a little distracting saving before every door. I suggest some sort of computer in the offices maybe? Once your in you can save your progress and maybe look at some documents to advance the story? |
||
| BroMcBadAss |
Posted on Jul 12 2012, 05:09 AM
|
![]() Advanced Member Group: Members Posts: 70 Member No.: 765 Joined: 11-July 12 |
I would like to remind you that computer saves will not work as this is a game of randomly generated rooms and unless you have save computers in EVERY room you can't be sure that you won't have to go 15 rooms to find one, trust me, there were 4 of those timed SCP-173 rooms in a row for me, drove me insane! But anyways it would also take up the atmosphere of horror and require the player to go to a wall every room... And how could you ever save near an SCP, and trust me they are everywhere. Anyways take these problems into consideration. I would say a timer and maybe 2 more difficulties like (Easy-10 seconds) (medium-30 seconds) (Hard-1 minute) (Insane- permanent death) before you can save using F1.
|
| sallowf |
Posted on Jul 12 2012, 05:22 AM
|
||
|
Member Group: Members Posts: 10 Member No.: 746 Joined: 8-July 12 |
10 seconds is a little too short maybe just have safe = 30 seconds, Euclid = 1 minute and Keter = permanent |
||
| BroMcBadAss |
Posted on Jul 12 2012, 05:28 AM
|
![]() Advanced Member Group: Members Posts: 70 Member No.: 765 Joined: 11-July 12 |
Good idea i agree, hopefully this can be instituted, i know this is off topic but how does one go about sending Regalis a pitch or strong idea for the game? Otherwise he may just check every so often and take notes. I would have loved to be his secretary of all notes as I have the time to and the notes could better the time it has taken to develop the game.
|
| sallowf |
Posted on Jul 12 2012, 05:40 AM
|
|
Member Group: Members Posts: 10 Member No.: 746 Joined: 8-July 12 |
Actually when you think about it a timer system might not work since a player might aswell just wait the whole amount of time it takes to be able to save again if there about to enter an scp room, I would suggest an autosave feature but that also has its problems unless its done well and doesn't save just when 106 kills you etc.
|
| BroMcBadAss |
Posted on Jul 12 2012, 05:59 AM
|
![]() Advanced Member Group: Members Posts: 70 Member No.: 765 Joined: 11-July 12 |
Still if they wait the SCPs can enter the room and this will add to paranoia, thus increasing the game's horror factor. But that's why you have to go back to a save, saving should be at the digression of the player but not to the point where they can spam save. Then it's more of a sandbox and less a game. And remember, it's ok to die and go back 10 or 30 seconds, that's pretty reasonable for a game, let alone a horror game.
|
Pages: (2) [1] 2 |
![]() ![]() ![]() |