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 The containment breach forum game, The funnest game for the internet
Nemet Robert
Posted: Jun 30 2012, 07:53 AM


Unregistered









QUOTE (Masshorde @ Jun 28 2012, 06:54 AM)
go into the other room.
You see that there is a camera looking at the statue, and hopefully someone on the other end.
So you run through and open the door and close it, your in a room with stairs to the left and to the right is corridor, but the corridor has a security squad and the stairs are empty, go to the security squad or go down the stairs?

Go to the security squad and report the situation.

The guards give you some more ammo, and tell you to stay with them, regardless of what. After that, the lights go out, and SCP-106 appears. The guards start shooting, and order you to do so. But as the fight turns hopeless, you choose:

1 -- Will you help the security squad?
2 -- Run off at the risk of being shot for being a coward?
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ddarkustriforce
Posted: Jul 1 2012, 02:31 AM


Newbie


Group: Members
Posts: 9
Member No.: 566
Joined: 11-June 12



Help the security squad. At the last minute, they realize it is hopeless and run too. There is a split hallway by where you were fighting. The squad runs down the corridor on the right, and SCP-106 seems to be focused on the squad. Do you

A ) Stick with the squad in hopes of running away and sticking together

or

B ) Run into the left hallway and use the squad as a distraction to your advantage.
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Masshorde
Posted: Jul 1 2012, 11:11 AM


Master Poster Masshorde


Group: Members
Posts: 848
Member No.: 496
Joined: 31-May 12



You stick with the Security squad because in genral theres safety in numbers, and so you and 3 of the squad run when they realise its best to try and escape, but one member stays and says to run on, help him, run on, or call for the other squad members to help?
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Superchlcken
Posted: Jul 4 2012, 04:54 PM


Member


Group: Members
Posts: 20
Member No.: 582
Joined: 14-June 12



QUOTE (Masshorde @ Jul 1 2012, 11:11 AM)
You stick with the Security squad because in genral theres safety in numbers, and so you and 3 of the squad run when they realise its best to try and escape, but one member stays and says to run on, help him, run on, or call for the other squad members to help?

You call him a [EXPLICIT] idiot and say that he won't distract 106 for more than five seconds, so he goes along with you to catch up with the rest of the security team. As you run down the corridor, there is a door up ahead and a ladder on the wall just before it. Take the ladder or the door?
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Guest
Posted: Jul 7 2012, 03:08 AM


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You go to the ladder, and access one of those gas chambers. One of the soldiers is killed by 106, while the other 2 panic. You scream to the soldiers follow you to inside the chamber.

173 is there, 106 behind all you. What you do?

Wait for 106 attack, he killed a guy already, probably will take you to pocket dimension.
OR
Try to escape and 173 move to your side, out of the chamber and you're left alone with it, while the 2 soldiers are trapped.
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Guest
Posted: Jul 9 2012, 12:13 PM


Unregistered









You decide to escape, while keeping eye contact with SCP-173.
At the same time one of the guards climbed up, while the other got killd by 106. It seems that 173 is (luckly) more interested in the guard than you.
106 makes a growling noise and the guard looks over his shoulder. As soon as the guard looked away, his neck was snapped. You walk to the door but you realize: you can't open the door without breaking line of sight.
As you're beginning to panic, you notice two doors, one on the left, other on the right.
The left one is closer to 173, while the right door is safer. 106 is closing in rapidly and you need to blink desperately... witch way you take?


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