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| aTrenchedOwls |
Posted: Jun 11 2012, 01:43 PM
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Unregistered |
The topic of scp-96 has been dissucsed alot, so here's what I think should happen if he is in the game.
- Scp-96 can spawn anywhere in the game, muck like 106 & 172. Maybe having more chance of spawning in larger rooms. - Scp-96 will make loud foot steps and loud incomprehenderble mumbleing. This will alert the player of scp-96's pressents. - Scp-96 will wonder around, showing no intrest in the player. - If the player look at the 'shy guy', he will look back in shock. He will then respond with 'Don't look at me!' then cover his face, shout 'NO NO NO!' , then break down crying while franticly waving his head side to side. - At this point the player will have 2-4 minutes to clean his now ruined underware, until the 'shy guy' breaks out into a sprint and screams while trying to chase down and kill the player. - sadly most player will quit the game when they know that there going to die, so there must be some way to survive. - someone else suggested that if you go into that machine that changes thing (scp-642 i think) on option '1:1' he will stop chasing you. I also think that if scp-106 takes you into the poket dimension. The 'shy guy' break down crying again giving a few more minutes to live, if you get out. |
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| Masshorde |
Posted: Jun 11 2012, 06:15 PM
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![]() Master Poster Masshorde Group: Members Posts: 848 Member No.: 496 Joined: 31-May 12 |
Thats some good ideas of yours, i also reckon he should have a document in the room before (which would be a office room) and it would be your fault if you didnt read the document.
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| Spacethingy |
Posted: Jun 11 2012, 10:46 PM
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Unregistered |
I like the idea of adding the Shy Guy; I think it would mesh pretty well with the blink mechanics already in place. It might make the game seem a little spread thin, though, since I usually think of Containment Breach as 173's gig. Adding too many things to be afraid of might just be distracting.
Anyway, I wouldn't make it an insta-kill sorta thing. Give the player a few seconds to realize what's going on and look away before death is immanent. How about when its face comes into view, the screen blurs and it plays a loud noise, and the only thing you can make out is a blurred, generic jump-scare face, and the blur clears the longer you look? That way it still has the scare, and it can still kill the player, but it gives a few seconds of leeway. It might not be totally true to the SCP, but it might be best to take some liberties for the sake of play-ability. |
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| weeeman |
Posted: Jun 15 2012, 10:07 AM
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Unregistered |
To avoid game over when you see 096's face it could be added that if 173 and 096 see each other they fight for a while and 096 forgets about you.
096 stopped trying to kill 682 when he found that he couldn't, so finding that 173 is unkillable and dealing a lot of damage everytime he blinks could "reset" his list of people he wants to kill. This whay we would have a small chance to survive even after seeing 096, if we find 173 before 096 becomes too fast to run from him and if 173 focuses on 096 instead of us. |
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| Guest |
Posted: Jul 5 2012, 12:15 AM
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Unregistered |
Seems to me the best way to proceed, would be to have an audio clue that he's near, or approaching.
Whimpering, and moaning would make most sense. In the SCP page it says that 096 cries, screams and babbles when gazed on - so you could stretch the cannon truth to include a more subdued whimpering as part of his normal behavior. Or perhaps just his footsteps (or something) would be enough, therefore leaving all the crying etc for when you mess up and look at him. |
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| necroslord |
Posted: Jul 5 2012, 06:26 PM
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Advanced Member Group: Members Posts: 40 Member No.: 697 Joined: 2-July 12 |
Pretty much like the Witch in Left 4 Dead. I think that would work very nice. |
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| Zergod |
Posted: Jul 9 2012, 08:45 AM
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Unregistered |
If you dont know< Unkillable lizard are smart and hate humans. It search every oportunity to kill Humans. so if it find 096 it can "use" it aganist you. Also if 173 look at 096 it shold happens nothink because 173 is a statue.
Also before spawn 096 Player can find his containtment chamber with big hole and it will be enought to be warned. And when escaping 096 Player can use Blue Key to escape into forest. (Yeah i know. my english is bad) |
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| Xander512 |
Posted: Jul 9 2012, 10:01 AM
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![]() Resident Gif Spammer Group: Moderator Posts: 470 Member No.: 101 Joined: 22-April 12 |
My friend in Germany uses Google Translate for long posts on websites/IM ( He doesn't speak English well at all. ) I recommend the same for you. Back on subject: I like you're idea, although it's impossible to escape 096 even in a different dimension. He would try to rip the door out (I don't think you can destroy a door when it is being used), until the play arrived at the other side. At which point he would rip the door off and murdering your face. You can NEVER escape from it. |
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| necroslord |
Posted: Jul 9 2012, 07:33 PM
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Advanced Member Group: Members Posts: 40 Member No.: 697 Joined: 2-July 12 |
I think an escape should be added for two reasons: -Following canon is almost always good, but in this case, some SCPs are so over exagerated that seems to come from the mind of a child, specifically talking about 096, when I was reading his article in the site I got disappointed very quickly. -Instant death sentence doesn't add to a horror feel, it adds to frustration. And causes people to say "Oh, i looked at him, I'm screwed." *Proceeds to exit, load game and get it the right way this time* EDIT: I'm not against enemies that kills you instantly. It's just that you should have a chance to survive to keep things interesting. Being the example, when 106 appear you have some time to run away to try to not get caught, when you meet 173 if you manage your blink right you can get away and so on. So my suggestion is that if you enrage 096 you should have a chance to survive (even if very small) to keep the interest to stay in game. Smilar to Project Zomboid, bites used to be death sentences, but that made players just ditch the game and start over. They changed the chance of infection to 96% so you have a minimum chance to survive to let players keep interested and hope to be lucky enough, so they play to the end. |
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| Guest |
Posted: Jul 9 2012, 09:51 PM
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Unregistered |
Also, the Gas Mask may also be used for 096, since he can't properly see your eyes. Then it could randomly do one of two things:
1.) It will think you've closed your eyes and you can see the pale bugger in all his horrific glory. OR 2.) It will think, even if you closed your eyes, that you're looking at it and it will hunt you down and kill you anyways because it doesn't know if your eyes were open. I don't know, I think that would also be okay for a mechanic with 096. Might not work well, though. |
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| Peanut Head the Statue |
Posted: Jul 9 2012, 10:28 PM
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"I say!" Group: Moderator Posts: 799 Member No.: 560 Joined: 11-June 12 |
^
The thing is, it was mentioned in his article, but no matter ANYTIME you see him, he will get you. It's not dependable if he thinks you see him, it's whether you see him, even if not even knowing it. Check out the document log, there's a part where someone barely sees 096 in a picture, but he's so small in it, the man doesn't even realize it. |
| Xander512 |
Posted: Jul 9 2012, 10:31 PM
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![]() Resident Gif Spammer Group: Moderator Posts: 470 Member No.: 101 Joined: 22-April 12 |
Keep in mind this game sticks to canon as much as possible, so... No. The SCP never stops hunting down the person who saw him until they are DEAD. And it's not like you can hide for a while. He knows exactly where you are and can move up to seemingly limitless speeds to reach you. You could be on the other side of the world, or underwater (Canon event, read the page) and he will still reach you in a matter of minutes. No escapes, no moments of safety, no nothing. You look at him and you're dead. Keep in mind that only counts if you look at his FACE. so you could keep your head down, admire his feet and he'd still go about his day while you do the same.
It would be the latter, he will kill you anyways. The Foundation had spent millions developing goggles that would allow MTF units to look right at 096 and bend the light around it so they couldn't see it's face clearly. (It didn't work, there was a split second where the image came through before it was distorted by the goggles. All of them died) It has nothing to do with him seeing you stare at him, no. He KNOWS you are looking at him. Even when you look at it's picture he will go into a frenzy. Remember, there was a picture of the mountains and he was only four pixels on it. Someone looked at the picture, he freaked out. So, no. Covering your eyes would have no effect unless it prevented you from seeing him. EDIT: Damn Peanut, you beat me to it haha. |
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| ZacksQuest |
Posted: Jul 9 2012, 10:45 PM
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Newbie Group: Members Posts: 3 Member No.: 757 Joined: 9-July 12 |
Ah. I see then.
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| Xander512 |
Posted: Jul 9 2012, 10:59 PM
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![]() Resident Gif Spammer Group: Moderator Posts: 470 Member No.: 101 Joined: 22-April 12 |
The Foundation aren't idiots. They would not put a picture of 096, unless it was a drawing, on the document. Why? Because every single fucking person who read it would die. |
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| necroslord |
Posted: Jul 9 2012, 11:31 PM
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Advanced Member Group: Members Posts: 40 Member No.: 697 Joined: 2-July 12 |
Well, that's ok. No need to quote the 096 story, since like I stated I have read all th SCPs that appear in game and some others, like predatory darkness and the psychic comedy/tragedy mask that ooze corrosive thing. I just share my experience on common game issues and how they got solved. As the example I exposed of project zomboid, Romero zombies lore state that if you are bitten you are as good as dead. But later in development they changed it to 96% so that a player has a little hope to fight the game to very end, instead of just restarting right away. "Lore bending" is sometimes used for enhancing the game experience. However if you are happy with people knowing they are already screwed no matter what they do and they just quit and load to fix it as nothing happened, go ahead. But I feel that cuts potential chasing and adrenaline moments. EDIT: Don't get me wrong, I like the game a lot so far. I've played fully twice (Counting Maynard's Office as the end) and I can't wait to see what's next. In the meanwhile I try to be constructive. |
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