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 This might be a stretch, but..., The Possibility of Original SCPs?
Shard
Posted: Apr 27 2012, 02:59 AM


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There's not many SCPs quite like 173 or 106, ones that are scary and will pursue you as an active threat. Many are either tied to a location, easily nullified, far too powerful, or have effects far too widespread to be viable.

So that got me thinking... since this game seems to have the blessings of the Foundation... what if there was a new SCP created specifically for the game, yet still working as a legitimate SCP?

I thought it might be cool if the final level, or the cause of the containment breach would be an as-of-yet unknown SCP, having just entered containment. I was thinking it might occupy one of the 3-digit SCP codes that lack a designation.

Your thoughts?
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KyoteeWilliams
Posted: Apr 27 2012, 04:53 AM


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QUOTE (Shard @ Apr 27 2012, 02:59 AM)
There's not many SCPs quite like 173 or 106, ones that are scary and will pursue you as an active threat. Many are either tied to a location, easily nullified, far too powerful, or have effects far too widespread to be viable.

So that got me thinking... since this game seems to have the blessings of the Foundation... what if there was a new SCP created specifically for the game, yet still working as a legitimate SCP?

I thought it might be cool if the final level, or the cause of the containment breach would be an as-of-yet unknown SCP, having just entered containment. I was thinking it might occupy one of the 3-digit SCP codes that lack a designation.

Your thoughts?

Picture this:
You come to a room, with a half open door.
Activate it, and it slides open, making a rather loud sound.
All background ambience and music cuts out, and you walk inside.
It's a small office, with another door on the opposite wall to you. This door is visibly damaged, and has taken a hard beating, but still holds. You see a corpse on the ground, a Level 2. He holds an SCP sheet in his hand. It's half written, and cuts off just after the description of the SCP recovered. (Anyone feel free to write this, I'm not good at them)
The door behind you gives out another loud sounds once you close the window with the page on it, and closes, locking itself.
The door on the other side starts thudding.
Louder.
And louder.
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Slagar
Posted: Apr 28 2012, 12:23 AM


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A new SCP not from the Foundation should not be introduced. Doing so would either force the game to revolve around it or feel forced and awkward, both of which take away from the focus of the game being 173.

Why would the game need to focus on this new SCP? Because it's not found anywhere other than this game, there would be no other place for people to learn about and experience this new SCP. The game would have to shift focus not only from 173, but to learning about this new SCP. A single paper would not cover it.

Imagine if you watched Predator and the Predator itself only interacted with the story once or twice. It would feel awkward and out of place, because the focus wouldn't be on the Predator, it'd be on Arnold taking down some militants or some shit. Granted, many things about the Predator are left unexplained, but it was still the focus of the movie and learning what exactly it was was the overall point of the movie.

tl;dr Absolutely not.
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KyoteeWilliams
Posted: Apr 28 2012, 01:17 PM


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QUOTE (Slagar @ Apr 28 2012, 12:23 AM)
A new SCP not from the Foundation should not be introduced. Doing so would either force the game to revolve around it or feel forced and awkward, both of which take away from the focus of the game being 173.

Why would the game need to focus on this new SCP? Because it's not found anywhere other than this game, there would be no other place for people to learn about and experience this new SCP. The game would have to shift focus not only from 173, but to learning about this new SCP. A single paper would not cover it.

Imagine if you watched Predator and the Predator itself only interacted with the story once or twice. It would feel awkward and out of place, because the focus wouldn't be on the Predator, it'd be on Arnold taking down some militants or some shit. Granted, many things about the Predator are left unexplained, but it was still the focus of the movie and learning what exactly it was was the overall point of the movie.

tl;dr Absolutely not.

But the idea that you know nothing about how it works is what makes it scary. The game isn't orientated around 173, and never has been. I don't know what you're talking about with that.
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Slagar
Posted: Apr 28 2012, 02:20 PM


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QUOTE
Main focus on SCP-173 and puzzles built around it
Blink-meter that forces you to blink after a while
O RLY?

You didn't address any of my criticisms, rather you ignored my post and spouted out more of the same nonsense. The time it would take to get the player to a point where he understands the new SCP to a satisfactory level would force the game to revolve around this new SCP, defeating the original intention of it being centered on 173.
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Steelpoint
Posted: Apr 28 2012, 02:32 PM


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There are thousands of SCP articles to draw from, granted that most of them won't fit into this game.

I believe that we should stick with already created SCP's instead of making our own up.
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Trialtrex21
Posted: Apr 29 2012, 01:14 AM


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Instead of adding a new boss SCP you should add SCP-096! He would be a wonderful addition and draw away from needing to look at the SCPs because you cannot look at 096. So im against a made up SCP but 096 would be interesting as a boss. I understand he is meant to be invincible but maybe you can CONTAIN him since the game is called containment breach. maybe after containing him you leave and later on get promoted by SCP to a new rank for securing a SCP. just an idea =\
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LexxPlays
Posted: Apr 29 2012, 07:59 PM


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QUOTE (Trialtrex21 @ Apr 29 2012, 01:14 AM)
Instead of adding a new boss SCP you should add SCP-096! He would be a wonderful addition and draw away from needing to look at the SCPs because you cannot look at 096. So im against a made up SCP but 096 would be interesting as a boss. I understand he is meant to be invincible but maybe you can CONTAIN him since the game is called containment breach. maybe after containing him you leave and later on get promoted by SCP to a new rank for securing a SCP. just an idea =\

I like this idea more. SCP-096 fits perfectly into this game, since it kind of resembles SCP-106. (Which also fits really well into the game.) The only thing is, 096 doesn't stop untill the player dies. So if one were to encounter 096 they would die, and then simply never look at any footage of it again, which would defeat the purpose of having 096 in the game. If this was somehow circumvented, possibly by having multiple screens scattered across the game, 096 would be a perfect fit for this game! smile.gif
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DeadlyGamer5
Posted: Apr 30 2012, 11:23 AM


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QUOTE (Trialtrex21 @ Apr 29 2012, 01:14 AM)
Instead of adding a new boss SCP you should add SCP-096! He would be a wonderful addition and draw away from needing to look at the SCPs because you cannot look at 096. So im against a made up SCP but 096 would be interesting as a boss. I understand he is meant to be invincible but maybe you can CONTAIN him since the game is called containment breach. maybe after containing him you leave and later on get promoted by SCP to a new rank for securing a SCP. just an idea =\

Class D's Almost NEVER get promoted. Period.
They're Class D's. They Die, they are liabilities.
Mostly Used For Testing. Theres even rumors that they're killed at the end of every month.
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Snowshoe
Posted: Apr 30 2012, 03:46 PM


Unregistered










D: Class D personnel are designated staff used to handle the Keter-level objects. Warning: Class D personnel are not permitted interaction with class D personnel assigned to a different object or SCP personnel. Class D personnel are recruited from prison inmates. Condemned persons are preferred; in times of duress, Protocol 12 can be authorized, allowing recruitment of innocents or persons incarcerated for lesser crimes. All Class D personnel are to be terminated at the first of the month, and a new staff must be ready to replace them. After placement in quarters, staff must only contact Class D personnel through intercom system. All Class D personnel are to be given a minimum of one (1) polygraph tests at 1800 on a daily basis. Failure to comply will result in termination. Failure to pass test will result in termination. In event of any abnormalities, termination of entire Class D personnel is advised, as well as any SCP personnel that have had basic interaction with them.

http://www.scp-wiki.net/security-clearance-levels

So you're a serial rapist or murderer or political dissident. Unlikely to be promoted, to say the least. Nobody cares if you die.
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DarthZ01
Posted: May 1 2012, 04:21 AM


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A 'Final Boss' isn't really something needed in the game. Really all that's needed is more SCP's and more RNG so you can encounter different ones throughout, and an exit or at least escape to a secure area. Maybe help re contain some SCP's on the way, but solely for the purpose of making your life easier (Like re containing 106 to remove him as an obstacle).

If there's an actual exit, you're reward is freedom. But have cutscene where you either eventually die in a Class-X-End-Of-The-World scenario if you contained nothing. Or something like survive (or recapture by scp, then termination tongue.gif) if you contain most/all of the scps.

Or if you just reach a secure location of the facility, you are either terminated as a normal D-class. OR if you actually contained scp's and helped the foundation, you get promoted to something like euclid or safe scp duty. And don't get terminated at the end of the month. Free room and board, and you aren't guaranteed to get killed in testing, best promotion a d-class could ever get. (Kind of like they keep you around for the off chance you'd be useful in another breach, but they still don't care if you die in scp testing, so you still get used in tests.)

After game cut-scene of you testing something like 914 or the vending machine.

Also, 096 would still be a great addition for this though. An SCP opposite of 173. You will always pass by a sign, or document that, talks about 096 before you find him, for fair warning. Then either have to use the close-eyes button, or look low to the ground until you know you are safely past him. He's harmless until you see his face after all. And of course, if you see his face, you're just as dead as with 173.

Woe to anyone who encounter's him standing next to 173.
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Guest
Posted: May 6 2012, 02:29 AM


Unregistered









QUOTE (Slagar @ Apr 28 2012, 12:23 AM)
A new SCP not from the Foundation should not be introduced. Doing so would either force the game to revolve around it or feel forced and awkward, both of which take away from the focus of the game being 173.

Why would the game need to focus on this new SCP? Because it's not found anywhere other than this game, there would be no other place for people to learn about and experience this new SCP. The game would have to shift focus not only from 173, but to learning about this new SCP. A single paper would not cover it.

Imagine if you watched Predator and the Predator itself only interacted with the story once or twice. It would feel awkward and out of place, because the focus wouldn't be on the Predator, it'd be on Arnold taking down some militants or some shit. Granted, many things about the Predator are left unexplained, but it was still the focus of the movie and learning what exactly it was was the overall point of the movie.

tl;dr Absolutely not.

Why should the entire game be forced to revolve around 173? This idea has so much more potential than that. 173 should be just one of many dangerous encounters the player has to avoid on his quest for freedom.
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Alfie275
Posted: May 6 2012, 04:01 PM


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You may as well just write up any SCPs you want added on the SCP wiki. If it isn't a good enough idea to get on there it probably won't be creepy ingame.
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