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 SCP Suggestions General, Post all SCP suggestions here.
HeroPietro
Posted: Oct 21 2012, 03:17 AM


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I think SCP 682 appearence (scripted) should be something like the worm in Penumbra, because that was intense, awesome and scary at the same time!

http://www.youtube.com/watch?v=hCtMppottOs
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spartan322
Posted: Oct 21 2012, 08:59 AM


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QUOTE (MrJPenguin1 @ Oct 21 2012, 02:19 AM)
Maybe we could add SCP 053 or 023...

SCP 053
If you look at her for a certain amount of time, you go crazy, you try to attack her, but you die... in about 10 minutes which could be bumped down. And if you just so happen to run into any MTF, you try to kill them.

SCP 023
If you look at it, your family dies... this could do with one of the endings like after you escape it would show your family dies and even though you escaped your guy would go into depression and kill himself or something like that.

Feel free to add onto anything or change!

Your SCP-023 idea is useless, sorry, but its true. I don't think that anyone would care if the family of the character died, what people care are the SCPs that attack you directly.
SCP-053, well, it says ten minutes, and no one would stare at her for ten minutes, only trying to do it porpously. If you did that, then the rest would be pretty much a cutscene since you wouldn't be in control.
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Capy
Posted: Oct 21 2012, 03:14 PM


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it would be hard to add a dying-family element to the game.
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MrJPenguin1
Posted: Oct 21 2012, 03:26 PM


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QUOTE (spartan322 @ Oct 21 2012, 03:59 AM)
QUOTE (MrJPenguin1 @ Oct 21 2012, 02:19 AM)
Maybe we could add SCP 053 or 023...

SCP 053
If you look at her for a certain amount of time, you go crazy, you try to attack her, but you die... in about 10 minutes which could be bumped down. And if you just so happen to run into any MTF, you try to kill them.

SCP 023
If you look at it, your family dies... this could do with one of the endings like after you escape it would show your family dies and even though you escaped your guy would go into depression and kill himself or something like that.

Feel free to add onto anything or change!

Your SCP-023 idea is useless, sorry, but its true. I don't think that anyone would care if the family of the character died, what people care are the SCPs that attack you directly.
SCP-053, well, it says ten minutes, and no one would stare at her for ten minutes, only trying to do it porpously. If you did that, then the rest would be pretty much a cutscene since you wouldn't be in control.

Well, I could understand 023. No-one really cares about the Class-D's emotions...

But with 053, maybe it could be like you being stuck in a room with her, and you are very close to her and you have to escape via a puzzle unless you want to die. Maybe something like that.
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CrtlAltDoom
Posted: Oct 25 2012, 10:58 PM


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I like what you have here, and especially agree with your choice of not including SCP-087.
I have a few suggestions for possible SCPs that could be included in a future update

SCP-013: This could be similar to 420-J, but, when used would cause the player to see glimpses of the "Blue Lady." It could be very similar to 513,for example.

SCP-241: This wouldn't really require a ton of work, but you could have the book get progressively more disturbing as the player reads through it.

SCP-261: Another one that could be mildly amusing, the player would activate it and be given a random food item, like a bag of chips or Red Bull

SCP-339: This could have some interesting gameplay mechanics, where the player would need to slowly work their way around it without causing too much noise.

SCP-008: You could use this as a random event, such as the player wandering into the lab containing it and becoming infected. They would then need to find SCP-500 to cure themselves or die.

SCP-500: This would essentially be a cure-all for any ailments that the player receives, such as becoming infected with SCP-008

SCP-732: You could make this rather funny, with documents on say, computers becoming infected and turning into &^$%^^LOLOLOOLOL^%$^#

SCP-882: This could be similar to 895, in that it drives the player character insane if they stand around it too long

So, yeah, I think those could make for some cool SCPs for Containment Breach.




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MrJPenguin1
Posted: Oct 26 2012, 11:18 PM


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QUOTE (CrtlAltDoom @ Oct 25 2012, 05:58 PM)
I like what you have here, and especially agree with your choice of not including SCP-087.
I have a few suggestions for possible SCPs that could be included in a future update

SCP-013: This could be similar to 420-J, but, when used would cause the player to see glimpses of the "Blue Lady." It could be very similar to 513,for example.

SCP-241: This wouldn't really require a ton of work, but you could have the book get progressively more disturbing as the player reads through it.

SCP-261: Another one that could be mildly amusing, the player would activate it and be given a random food item, like a bag of chips or Red Bull

SCP-339: This could have some interesting gameplay mechanics, where the player would need to slowly work their way around it without causing too much noise.

SCP-008: You could use this as a random event, such as the player wandering into the lab containing it and becoming infected. They would then need to find SCP-500 to cure themselves or die.

SCP-500: This would essentially be a cure-all for any ailments that the player receives, such as becoming infected with SCP-008

SCP-732: You could make this rather funny, with documents on say, computers becoming infected and turning into &^$%^^LOLOLOOLOL^%$^#

SCP-882: This could be similar to 895, in that it drives the player character insane if they stand around it too long

So, yeah, I think those could make for some cool SCPs for Containment Breach.

SCP-013: I really don't think this would go, because you have to smoke the cigarette to get these effects, and players wouldn't really want to smoke it unless they like "jumpscares".


SCP-241: Like with 013, the player wouldn't keep on reading until the anomalous properties appear unless they're really curious. It would be interesting though.

SCP-261: I agree, but it would take a lot of work to make a variety of different food snacks, but this could be added in updates so... good idea!

SCP-339: Good idea too, it would give more reason for Reg to add a sneak feature and it would add to the containment breach, but one question, would it bee an idly moving SCP or would it be in a set area?

SCP-008: Would it be scripted or in a random lab at a time where you need to escape the lab in a certain amount of time? Though yeah it would give SCP-500 a good use, it could also be used if you got poisoned by something that came out from SCP 261 or 294 if they get added.

SCP-732: Comedic relief is always funny in a life-threatening containment breach!

SCP-882: Well, this could work but you'd need to stand around it for a while before it kills you, maybe like you're stuck in a room with it and you need to escape via a puzzle?
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Soulzarath
Posted: Oct 30 2012, 07:25 PM


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Honestly too many SCP's is just ridiculous and too much work. It'll be adding way to much mb to the game & I'd prefer a simple & not so complex game.
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spartan322
Posted: Oct 30 2012, 08:13 PM


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QUOTE (Soulzarath @ Oct 30 2012, 07:25 PM)
Honestly too many SCP's is just ridiculous and too much work. It'll be adding way to much mb to the game & I'd prefer a simple & not so complex game.

I agree. One of the beauties of the game is its simplitcity, yet it is still a "compleet" game, if you understand me.
Adding too many SCP that aren't nesessary, just ruins it. Although, a few "small" SCPs are ok. Things that don't interfere with the game too much. (the butt ghost, peripheral jumper, etc...)
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PeterHat
Posted: Nov 1 2012, 03:58 PM


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QUOTE

SCP-013: This could be similar to 420-J, but, when used would cause the player to see glimpses of the "Blue Lady." It could be very similar to 513,for example.


QUOTE
SCP-013: I really don't think this would go, because you have to smoke the cigarette to get these effects, and players wouldn't really want to smoke it unless they like "jumpscares".


If you read the SCP-013 article, it tells nothing about "jumpscares", maybe change the sound effects of the player to female, that would be interesting.
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Peanut Head the Statue
Posted: Nov 2 2012, 01:18 PM


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QUOTE (PeterHat @ Nov 1 2012, 03:58 PM)
If you read the SCP-013 article, it tells nothing about "jumpscares", maybe change the sound effects of the player to female, that would be interesting.

Yeah, if you've read it, you should know you don't 'see' glimpses of the blue lady. You become her.

I think becoming the Blue Lady is an otherwise useless feature though, I don't see what advantages you could gain becoming her.
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MrJPenguin1
Posted: Nov 3 2012, 11:15 PM


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QUOTE (Peanut Head the Statue @ Nov 2 2012, 08:18 AM)
QUOTE (PeterHat @ Nov 1 2012, 03:58 PM)
If you read the SCP-013 article, it tells nothing about "jumpscares", maybe change the sound effects of the player to female, that would be interesting.

Yeah, if you've read it, you should know you don't 'see' glimpses of the blue lady. You become her.

I think becoming the Blue Lady is an otherwise useless feature though, I don't see what advantages you could gain becoming her.

That was kinda my point you know? Heh heh... (Obviously not)
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