Elemental (Fire, earth, wind or water.)
These immortal like the Nymphs who are their close kin, are the protectors of the earth.
Where as the Nymphs form of protection is more benign in general, these will use force to protect their area.
They are rarely seen by other beings unless they want to mate.
They have the power of invisibility and teleportation.
They can breed, for best results they must breed with another elemental, but they are able to breed with other species. They can only produce offspring once every forty years. Twins are incredibly rare, and more than twins never happens.
It is very rare for hybrid offspring NOT to be placed by the Elemental mother with a Wiccan adoptive family. For male Elemental's its more common that the child will be raised as a Hybrid with its mother rather than as a Wiccan, unless the mother abandons the child with its Elemental father.
They are ruled over by a King, a post which is fought over once every 20 years. This fight is not to the death, and only damaging to the surrounding 'arena,' but is a vast show of power, strength, guile, intelligence, and speed. Who gets to challenge the king is decided by a tournament of similiar fights beforehand.
Ways to kill them are:Only a Wiccan has the power to kill them and only those that have gone bad will do so.
Abilities:the
average + Max levels for each Lupan who is 18 or over.
Max power level = 155 -- only 1 character for every 10 (aged 18 or older), on site can have the
full power level.
Average power level = 135
Please vary abilities, like humans you have differences, you do not have to have the average power level and if you are not going for the max, then you may come with in 5 points of it, so level 150 is allowed.
Please remember an Elemental can only be ONE type, either air, earth, fire or water so can ONLY have the power associated with that ability.
- Airokinetic = 10
- Become Element = 10
- Enhanced agility = Max 10 -- Average = 7
- Enhanced Durability = 10
- Enhanced senses, including seeing in the dark etc. = 10
- Enhanced speed = Max 8 -- Average = 5
- Enhanced stamina = Max 10 -- Average = 7
- Enhanced strength = Max 8 -- Average = 5
- Geokinetic = 10
- Hard to kill = 9
- Hydrokinetic = 10
- Immune to human illnesses = 10
- Invisibility = 10
- Pryokinetic = 10
- Self healing of wounds / Regeneration = 10
- Stealth = 10
- Summoning (form of teleportation) = 10
- Teleportation = 10