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 A Big Problem With Tanabata Islands And Triangles, Anti-Air Flood, Anyone?
SRC
Posted: Aug 2 2005, 09:56 PM


Mech


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JuigiKario
Posted: Aug 2 2005, 10:36 PM


Battle Car Captain


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Joined: 1-August 05



That Attacker must be saying "Damn! Retreat! Come back with a far larger air force!"

Anyway, since this is SFW's AA force we're talking about that's fending off air units, it's part of the reason why it would be nice if there was a good mix of SFW, GBW3, and AW units. Why? Here, considering Tanabata Island:

-Air units would likely be able to use any unused Movement Power right after performing actions for hit-and-run tactics. (The battling car idea must have originated from Nectaris, which has cars able to hit-and-run as well as no sea units. And since cars would be included, the action-and-run would be a safe assumption.)
-Bombers and Attackers would be nerfed to just serve all-around attack roles, but Battle Helicopters would be packing heavy heat against land units, even devastating the AA Tanks. They'd have to go back to Airports eventually for more fuel, but that won't happen too soon.
-With the Supply Plane, the Fighters would be able to continue their assault as long as just fuel bothers them, and the Attackers and Bombers would be able to perform continued strikes on AA Tanks that are poorly defended.
-Transport Planes would also deliver cars onto the opponent's island, especially when the AA Tanks are nearly wiped out. The cars, of course, get terrain boosts and immunity to the AA Missiles and Artillery.
-AA defense wouldn't be entirely murdered on other maps. In fact, it would likely be improved. However, here it would end up stuck at a strictly time-buying defense role instead. Transport Planes can't Load any AA units, so they can't tear up the cars on the opponent's island.


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Captain of the Battle Car Squad. Those Transport Planes certainly help.
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SRC
Posted: Aug 3 2005, 01:31 PM


Mech


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Joined: 1-August 05



That might just work, as long as the Battle Car gets the first attack and the Transport plane doesn't get nailed by anti-airs.
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kotetsu213
Posted: Aug 7 2005, 11:16 PM


Infantry


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That's just not a very good designed map

Same with Lost River
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TealTerror
Posted: Aug 12 2005, 01:38 AM


Infantry


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Joined: 12-August 05



Anti-Airs in SFW deal very little damage to planes, which is pretty much your only salvation in these situations.


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I am way too tired to think of anything witty and/or funny.
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