Basic Combos, A Beginner guide to Combo PT's
Chadmac
Posted: Feb 9 2006, 09:16 AM


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Basic combos

Flying Kick/Blindside - Flying kick give an attack boost and allows you to hit a protected weak character, Blindsided prevents your opponent from reinforcing.

Total Anarchy/Flame trap - Flame Trap stunns all characters with a cost of 3 or less. Total anarchy Automatically KO's any stunned characters with a cost of 3 or less. You can easily clear the board with this

Press the Attack/Team Tactics - This can double the attack of a character. Play out all your attack pumps, then play Press the attack to ready that character. You can then use Team Tactics to double that characters total attack. Combines well with the flying kick/blindsided combo

Acrobatic Dodge/Nasty Surprise - One of the great defencive combos.

Fall back/Crowed Control - Fall back moves all characters you control to your support row, Crowed control gives them all reiforcement.

H'morees Curse/Total Anarchy - This makes it reall hard for your opponent to play a character with a cost of 2 or less.

Planswithin plans/Slaughter Swamp - PWP make yoiu put the top card ofyour deck into your KO pile each turn. Slaughter swamp allows you to discard 1 card and then bring one back fromthe KO pile.

Anyone think of somemore gerneric combos?


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