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Post quest ideas here.
Low level quests:
Baby sitting: A kid follows you around for a set period of time (an npc) and if he dies you lose. (Perhaps you could stop people from going in safe zones when this is selected)
Finding lost pets: Instead of the usual cat there could be a random animal missing. It would spawn somewhere random in the village and would run around. If you find it and catch it you complete the mission.
Walking pets: You would get a pet which (if possible) would move in a random direction every 3-4 seconds. You would need to move it a set amount of spaces in a set amount of time and return him to complete the mission.
Cleaning dishes: You would need to go to the places with the ramen (or wherever food is now assuming theres food) and clean plates for some time. Perhaps (if possible) if you were trying to clean it too fast (such as macroing it as fast as possible) dishes would randomly break and you would need to pay for it/lose the mission.
Getting rid of weeds: This mission has been done in most naruto games but in extremely boring ways. Mabey weeds would be in random places instead of clumps and there would be special herbs that look kinda like weeds. If you picked the herbs you lose the mission.
Mid level missions:
Escort mission: A person would spawn and follow you. You would need to take them to a random village. If they don't die you win the mission.
Village trade mission: You would get an item called supplies for [insert village]. If you got it there in time you would win, however if you took too long you would be payed considerably less. If you managed to lose the item completely (or perhaps when someone kills you) you would need to pay a set amount for the item.
High level missions:
Spy mission: You would be given a specific village to go spy on. Every time you see one of their village members you could click them to count as spying on one person. After you click a set amount of their village members, you would complete the mission.
War time missions:
These missions can only be taken when your village is at war.
Assassination: You get the name of a random person in their village (or perhaps only someone with your rank) and you must kill them to accomplish the mission. You lose if you die.
Kage Assassination: For extremely high ranks only. You would win this only if you killed the kage. You lose if you die.
Guard duty: You would be assigned to guard the entrance to your village. If any member of the enemy village enters the village in a preset time you lose.
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