| Welcome to Monachikos Weyr. This is a non-canon Dragonriders of Pern roleplaying site, open to any new members. For guests wishing to advertise, we have a guest friendly advertising board. Affiliates are also available. Guests interested in joining are encouraged to do so, and also to read through our rules and the Weyr history and the extensive informational threads. Important information is linked in the sidebar.
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Monachikos latest news: In-Game TimeWelcome back; your last visit was on May 19 2013, 05:36 PM
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News All important information that you need to know will be posted here. This includes the rules, the latest news, and any other important announcements from the staff. Make sure you are up to date on everything posted in this forum.
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Apr 30 2013, 04:05 PM In: In-Game Time By: Mellody |
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Pern Information This forum will tell you everything you need to know about Pern and about the canon of our Weyr. Information on all of Pern's Weyrs and crafts and local Holds is in this forum, and all information about Pern animals is kept in a subforum within.
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Aug 29 2012, 08:50 AM In: Beginnings By: Mellody |
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Lists All of the Weyr's lists will be kept here, from characters to pets to clutch records. If you see that a list is out of date, there is a thread within where you can get it updated. Please do, as this is a valuable resource for members.
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Jun 12 2012, 09:40 AM In: Clutch Records By: Mellody |
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Character Creation This forum is where all character templates can be found, and is where all new characters should be posted in order to be reviewed and accepted. Make sure to look through the subforums within for the one you need, and to read all rules regarding character creation. Be sure also to check on character availability, which is linked in the sidebar along with the rules.
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May 15 2013, 08:38 PM In: I'zar, wingrider of blu... By: Ensnare |
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Character Directory Within this forum, all accepted character bios will be found. They are sorted according to what kind of character they are, in the subforums within. Also in this forum is a subforum where members may post an overview of their characters, which can be useful when looking for threads or plots with other members.
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Apr 27 2013, 06:57 PM In: To Chase the Wind By: Saone |
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Weyr History All completed threads will be placed within this forum. If you have a finished thread, contact a staff member to have it moved here. Here is where all past clutches of Monachikos, as well as past plot threads, will also be stored.
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Mar 10 2013, 04:21 AM In: Step Right Up - Terrors Les... By: Trin |
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Advertising All advertising is to take place in this forum and nowhere else. It is guest friendly. Only one thread per site, please. You may bump threads after they have left the first page. There is a subforum within for affiliation.
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May 19 2013, 03:30 PM In: Dragons of Aeterria By: Facetious Sincerity |
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Chatterbox For all the crazy junk that inevitably comes up at an RP site, look no further. This is where you should come to relax, unwind, and bond with other members. In here you can find places to plot, introduce yourself, and/or show off stuff.
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May 10 2013, 05:06 AM In: Patterns! By: ShadowReine |
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Commerce In this forum can be found anything to do with marks and how to get them. The Weyr Store is located here, along with a list of ways to get marks to spend there (and there are a lot of ways), as well as a forum for players to open their own shops and sell stuff.
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May 16 2013, 02:32 PM In: Snare's Cash Stash By: Ensnare |
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Weyr Cove Monachikos Weyr has been built into the southern half of a previously volcanic island, and unlike any other Weyr, it doesn't really have a Weyrbowl. Instead, all of the individual weyrs open out on to this bay, carved into the high stone cliffs. It is a shallow bay but deep enough for ships, and protected enough from the storms that often rage through. Dragons of course are free to fly around all they want, but if a human wants to visit they'll have to keep on the docks, because there is no beach between the cliffs and the water.
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May 8 2013, 11:16 AM In: A New Adventure By: Keeley |
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Plateau In lieu of a Weyrbowl, anything requiring ground space is done on the high plateau over the cliffs surrounding the bay. Here are found the corrals, which are quite large and full of lush grass and herdbeasts and wherries. A river runs through the plateau, dividing it in two pieces - east and west. On each of these sides sits a mountain, the east just slightly larger than the west. Everything done outdoors - and most things are - are done here, and whenever there isn't a storm people and dragons can be seen out enjoying the air.
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May 10 2013, 07:44 AM In: Out and about (open) By: ShadowReine |
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Infirmary The infirmary of Monachikos is cut into the western mountain opposite the hatching caverns. Large tunnels lead into it, barred by wooden doors when the weather turns bad, but usually left open. Several areas exist within for dealing with different kinds of ailments, with several rooms for long-term patients. Directly next to this section is a much larger and more airy cavern for healing dragons and whers. This also opens out on to the plateau, with tarps nearby to keep out bad weather. As infirmaries go it's one of the friendlier ones, but it's still generally avoided by passersby.
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May 14 2013, 07:37 PM In: Impatience Isn't a Virtue By: Mellody |
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Craft Shops Not every craft has its specific area at the Weyr, but many do. These are situated at the level of the plateau, cut into the mountains. There's a smithy with several large shops and a few forges to deal with metal and also glass. There's a workshop for woodcrafters near the forest which is constantly dusty. There's a set of rooms for the harpers, both classrooms for teaching and rooms where instruments can be constructed. The weavers have their space. One that is less liked is the tanner workshop, which also doubles as a butcher. The smell from it is not much liked by much of anyone, but it's far too valuable to leave out.
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May 12 2013, 08:22 PM In: Where The Heart Feels At Home By: Silver |
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Inner Caverns For everything not done indoors, there are the extensive inner caverns, found both under the plateau and within the east and west mountains. Here are found the candidate barracks, the kitchens, living space for weyrfolk, storage space. Anything that would be found in a more traditional Weyr. It can be reached through halls from any of the rider weyrs, as well as from the docks and a few staircases down from the plateau. Usually, though, the inner caverns are where people go to work, and play happens instead up on the plateau.
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May 10 2013, 07:38 AM In: Grump (open) By: ShadowReine |
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Administrative Center This area of the Weyr is situated just over the dragon hatching caverns, accessible both by dragons who can drop people off on the ledge, and by stairs up either side of the entrance to the hatching cavern. Within is a large rounded area with an opening in the floor that looks down on the hatching sands - surrounded by a railing of course to keep people from falling through. Around this are a bunch of doors that lead to offices for Wingleaders and Craftmasters, with the largest doors directly opposite the entrance leading back to the council room.
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May 9 2013, 06:48 AM In: Of Frayed Nerves and Short ... By: Prinny |
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Rider Weyrs There is space enough at Monachikos for five hundred dragons and riders, their quarters quite well-furnished for a smaller Weyr. The weyrs themselves come in several styles, but all of them have several dragons to a ledge. This is because they extend pretty far into the cliffs to give the dragons some shelter during bad storms. Riders can choose who they room next to, and there's space enough that many have their own ledge. Something that is particularly appreciated is that every two weyrs have their own bathroom, furnished with running water and a bath. Most weyrs are found drilled into the cliffs surrounding the bay, but queen dragons are housed in the eastern mountain, just over the hatching caverns.
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May 10 2013, 06:32 AM In: Heavy in Your Arms By: Keeley |
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Wher Complex The wherhandlers are housed inside the western mountain, in a complex carved from what was once a great magma chamber. Here there is space for whers to gather, all of their rooms, offices, storage. All within the safety of darkness, so that whers may roam even during the day. Many hallways and tunnels connect this complex to the rest of the Weyr, both to the inner caverns and the plateau, so that people can travel in and out without much trouble. There is plenty of room for the whers even if it isn't a very large facility, whers not being very prolific on this somewhat small island.
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Mar 25 2013, 05:49 PM In: A Little Night Music By: Keeley |
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Candidate Barracks The candidate barracks are located on the first level under the plateau, a great long hallway of rooms that stretches from the dragon hatching sands back to the wher hatching sands, with other hallways and staircases that lead both up to the plateau and down into the inner caverns. It is a wide hallway, and one that is not simply straight but curved to allow small areas with couches and chairs, little sections surrounded by rooms designed to house two people comfortably, and maybe three with less comfort. Bathrooms are shared between sections of rooms, all ruled and policed by the candidatemasters.
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Apr 14 2013, 08:33 AM In: The Renewal of Life By: Thalia |
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Weyrling Barracks After hatching, a dragon and its new rider move into the weyrling barracks, which will be their home for the next turn or so. There are three main sections to these barracks, which correspond to the three weyrling wings. At any time one or two may be empty, but there's room enough in case they're all filled out. Weyrlings don't have rooms so much as areas, a space with a bed and some room for personal belongings, and a larger area for the dragon to sleep. With a large area set aside in the middle for lectures. Not the most private of accommodations, but this is to encourage camaraderie between weyrlings and to discourage breakage of the first rule of weyrlinghood.
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May 19 2013, 09:10 AM In: Come one, Come all By: ShadowReine |
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Wherling Barracks As with the weyrlings, wherlings are housed in communal spaces, with areas for each of the three wherling battalions. Wherlings get a bed and a wher hollow, space for a few personal possessions and chains and tethers in case the wher must be restrained. Usually these remain unused. There is also space in the middle of each room for lectures, and wherlings are free to talk among themselves and make friends. There are also supplies kept in each room, and cleanliness is mandated by the wherlingmasters.
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Mar 22 2012, 03:40 PM In: Lesson Plan By: Mellody |
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Hatching Caverns Monachikos Weyr supports three hatching sands for their dragons, built into the east mountain. One large entrance leads into the main sands, large enough for several small dragons to fly through at once. Humans can also walk in, and then directly down into the stands, which are below the level of the plateau. The sands are lower still, and surprisingly pale after the dark stone the Weyr is carved from. The stands stretch nearly halfway around the sands, with wide ramps around the walls that lead down to the sand. Along the back wall there are the large entrances to the two side caverns, as well as a couch for the clutch mother and a small room for her rider. When the time comes for a clutch to hatch, candidates can come in directly from their barracks, through a passage that cuts through the stands directly to the sand.
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May 10 2013, 09:34 PM In: Red Day Dawning By: Crimson |
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Weyr Island Technically this island was called Monachikos before the one the Hold was built on, but since there's only one Weyr in this area the island it sits on is called Weyr Island. It is made of dark stone and red dirt and verdant greenery, with three mountains rising into the air. Beyond the immediate area of the Weyr it is a wild and untamed place, with only a few small hidden beaches tucked in among the rough cliffs. Beautiful, yes. But savage.
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Mar 11 2013, 11:01 PM In: A Lesson in Life By: zulu |
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Inmaniteth Mountain The great mountain on the north side of the island is called Inmaniteth, after the mightiest gold at the time that Monachikos was settled. Little is known of her now, and not much more is known of the mountain. It is more than twice the size of either of the ones the Weyr is built into, and three times as treacherous. The top of it is always shrouded in clouds, and it rains on this mountain nearly constantly, feeding the river that carves through the plateau. Only the bravest or most foolish of explorers attempts to conquer this mountain, and even whers are leery of it. But who knows what they could find on those rough slopes?
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The Sky Of course the sky over the Weyr is quite a large place. The horizon stretches on forever this far west, without even a smudge of darkness on the horizon to suggest that there's anything other than the small islands below. Storms roll through often, and clouds gather over the water, bringing rain nearly every day. But this is what western dragons learn to fly in, and where they fly every day. Often colors glitter up here in the sky as those dragons are out enjoying the temperate air or each others company, free from the constraints of a weyr.
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Isles There are unfortunately no really good beaches on the Weyr Island. So instead, when someone wants to enjoy the water they go to one of the isles nearby. These little bits of land are hardly islands at all, just the very tops of submerged mountains peaking up through the water enough to sport sandy beach and very little else. A few of the larger ones have little clusters of trees and bushes, but the reason that they're so well-liked is that they are uninterrupted beach space.
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Apr 12 2013, 01:39 PM In: A Day for Relaxation By: Void |
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Threadfall The Pass begins. Thread falls. And dragons and riders must do what they have always done: rise to meet it.
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Monachikos Hold Monachikos Hold was built on an island near to the Weyr's, one that also sports a large dead volcano. This island is much more gentle than the one the Weyr is built on, with a larger area of rich forest and long stretches of beach. The actual Hold is built into the huge empty caldera of the old volcano, in a style more like a small Weyr with an open area surrounded by living space. It is the oldest and most populated Hold under Monachikos' protection.
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Western Point Hold Western Point is the Hold farthest south in all of Pern, and also furthest west. It is a very great distance down the island chain from Monachikos Weyr, but a great deal of the intervening space is just open sea. The Island itself is a massive crescent, the points of the crescent wrapping around to from a huge bay that ships can still sail into. Upon the shores of this bay was the Hold built, and above these buildings a large timber forest spreads, ripe with old growth wood. Though far from the other western settlements, Western Point is the center of the sailing trade, and ships come and go from its magnificent bay at all times of the day.
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Apr 14 2013, 09:23 AM In: Shipping Costs By: Crimson |
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Cresten Hold Of the western Holds, it has been argued that Cresten is the most beautiful. It is built on an island north and east of the Weyr, one with a semi-active volcano at the northern end but otherwise a truly gorgeous place. The actual hold is built into a cliff in the traditional Hold style, but this cliff is a startling white, high and smooth and clean. It overlooks a great valley filled with cropland and grazing ranges, with stands of trees and little creeks meandering through it. The beaches and gardens of Cresten draw many here for vacation, but it's the farming and herding that really brings in revenue for this Hold.
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May 12 2013, 07:39 PM In: I Can Show You the World By: Mellody |
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Islands and Cotholds There are only three major Holds in the West, but nearly countless more minor cotholds can be found on the countless islands strewn throughout the western sea. Almost every island it seems has at least a small settlement of people on it, and of those that don't many have evidence that someone tried and failed to live there. An unknown number of people inhabit these islands, some living their entire lives without seeing a dragon or ship stop by. But the Weyr and the traders at least make an effort to keep track of which islands have people living on them, either to trade with them or to know how important it is to protect them from thread when the time comes.
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Apr 12 2013, 03:53 AM In: Just left me here.... By: Anahera |
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