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Mega Man Battle Network: Generations The Heart Station

Current Time in Resonant Frequencies:

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 Custom Battle Card Library
OmegaMan
Posted: Sep 18 2011, 03:22 AM


Administrator


Group: Admin
Posts: 175
Member No.: 1
Joined: 18-September 11



Info, template, etc, borrowed from Battle Network Generations.

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Please submit your fan Battle Cards for approval here. Remember, by submitting the chips here, you are agreeing that the cards can be used by any player. Exceptions can be discussed, but generally, this is for public use. The admins/moderators will review it and then add it to the list in this post. Cards that may have been left out of the other list by accident will be included here.

NOTE: After some thinking, I have decided to allow players to submit custom EM Body ghost-data sumon chips for approval. However, they can only be obtained by other players through special means. Remember, don't use any of the official cast. Only your own characters. A Summon battle card is almost always a Mega Class card, and is essentially a replay data that can be used to summon a "ghost" or "copy" of the EM body in question to attack.

I'm still on the fence about using Summon cards of your own character(s) in battle, however, as that just seems redundant. To balance Summon cards further, the EM body's ghost data is not quite as strong as the real thing. The card's creator can monitor its uses if he or she wishes. If a user wants more information, he or she should contact the card creator.

Again, you can only obtain Summon card via player consent.

------

The template is thus:

Battle Card Name: (Its name. TIP: Use a name that fits with the Card's effect.)
Class: (Standard, Mega, Giga)
Type: (Weapon, Attack, Defense, Modifier, Support)
Element and Poperty: (Fire, Aqua, Electric, Wood, Null)/(None, Sword, Wind, Break, etc.)
Rarity: (Common, Uncommon, Rare, Ultra Rare)
Description: (Detail the card's ability(ies), number of uses/ammo/durability/turns its effect lasts.)

----------------------------------------

List of Custom Cards:
  • Battle Card Name: No. 1 - Rocket
    Class: Standard
    Type: Weapon
    Element and Property: Null/Break
    Rarity: Still being tested (Available to only Satella Police testers)
    Description: Creates an orange rocket on his right arm. Has a durability of 3 and break properties.
  • Battle Card Name: No. 2 - Launcher
    Class: Standard
    Type: Weapon
    Element and Property: Fire
    Rarity: Still being tested (Available only to Satella Police testers)
    Description: Creates a blue missile launcher on his right leg that can fire up to five shots, either one at a time or simultaneously.
  • Battle Card Name: No. 3 - Drill
    Class: Standard
    Type: Weapon
    Element and Property: Null/Break
    Rarity: Still being tested (Available to only Satella Police testers)
    Description: Creates a yellow drill with a powerful drill bit on his left leg. It has a durability of 2.
  • Battle Card Name: No. 4 - Radar
    Class: Standard
    Type: Support
    Element and Property: Null/None
    Rarity: Still being tested (Available to only Satella Police testers)
    Description: Creates a black radar on his left arm that allows him to lock onto an enemy target with any of his ranged weapons. It can be used once per battle.
  • Battle Card Name: No. 5 - Magic Hand
    Class: Standard
    Type: Support
    Element and Property: Null/None
    Rarity: Still being tested (Available to only Satella Police testers)
    Description: Creates a pinkish manipulator arm on his right arm, allowing him to grab objects from a distance up to ten meters and pick up heavy objects. It can only be used once in battle.
  • Battle Card Name: No. 6 - Camera
    Class: Standard
    Type: Support
    Element and Property: Null/None
    Rarity: Still being tested (Available to only Satella Police testers)
    Description: Creates a gray video camera on his left arm, allowing him to scan an enemy's data. Can only be used once.
  • Battle Card Name: No. 7 - Parachute
    Class: Standard
    Type: Support
    Element and Property: Null/None
    Rarity: Still being tested (Available to only Satella Police testers)
    Description: Creates a parachute pack on his left arm, which can open into three parachutes. Completely useless in battle, it has a use limit of infinity.
  • Battle Card Name: No. 8 - Chainsaw
    Class: Standard
    Type: Weapon
    Element and Property: Null/None
    Rarity: Still being tested (Available to only Satella Police testers)
    Description: Creates a blue chainsaw on his right leg. The actual blade goes over his foot, while the engine remains on the leg. It has a durability of three.
Top
Sanyu Miyazaki
Posted: Feb 22 2012, 07:09 AM


Novice Wave Battler


Group: Members
Posts: 25
Member No.: 5
Joined: 4-November 11



Battle Card Name: No. 1 - Rocket
Class: Standard
Type: Weapon
Element and Property: Null/Break
Rarity: Still Being Tested (Applies to other cards)
Description: Creates an orange rocket on his right arm. Has a durability of 3 and break properties.

Battle Card Name: No. 2 - Launcher
Class: Standard
Type: Attack
Element and Property: Fire
Description: Creates a blue missile launcher on his right leg that can fire up to five shots, either one at a time or simultaenously.

Battle Card Name: No. 3 - Drill
Class: Standard
Type: Weapon
Element and Property: Null/Break
Description: Creates a yellow drill with a powerful drill bit on his left leg. It has a durability of 2.

Battle Card Name: No. 4 - Radar
Class: Standard
Type: Support
Element and Property: Null/None
Description: Creates a black radar on his left arm that allows him to lock onto an enemy target with any of his ranged weapons. It can be used once per battle.

Battle Card Name: No. 5 - Magic Hand
Class: Standard
Type: Support
Element and Property: Null/None
Description: Creates a pinkish manipulator arm on his right arm, allowing him to grab objects from a distance up to ten meters and pick up heavy objects. It can only be used once in battle.

Battle Card Name: No. 6 - Camera
Class: Standard
Type: Support
Element and Property: Null/None
Description: Creates a gray video camera on his left arm, allowing him to scan an enemy's data. Can only be used once.

Battle Card Name: No. 7 - Parachute
Class: Standard
Type: Support
Element and Property: Null/None
Description: Creates a parachute pack on his left arm, which can open into three parachutes. Completely useless in battle, it has a use limit of infinity.

Battle Card Name: No. 8 - Chainsaw
Class: Standard
Type: Weapon
Element and Property: Null/None
Description: Creates a blue chainsaw on his right leg. The actual blade goes over his foot, while the engine remains on the leg. It has a durability of three.

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