Keep the Magic Secret is an active BBC Merlin rp created October 22nd 2008. We follow the stories of the young Merlin and Arthur.
King Uther's mad; Morgana's missing and Merlin's keeping a deadly secret that threatens to rip a hole in the foundations of life at Camelot itself. But with druids rising against them; the Old Religion firmly back in full power and Kilgarrah roaming the skies above, how long will secrets last and will the world Albion has come to know crumble under the drumming of war?
Join as a Canon or an Original and join in a world of magic, danger, romance and so much more. With so many twists and turns, you'll find a story for everyone.
AU since series one. Check out our full plot for more information.
Enjoy and just don't forget to: KEEP THE MAGIC SECRET.
Dungeons Dark and vast, the Dungeons are a maze below the great Castle of Camelot. More than wretched souls lurk below the ground though, what secrets could the Pendragon's be hiding? Could it really be magic beneath the very heart of the realm?
Dining Room Whether grand feasts and balls or where the Royal family take their meals. The dining room is a great hall, wide and spacious. Behind the dining room are the large Kitchens where servants by the dozen rush back and forth to cook worthy meals to set before the King. And the entrance to the larger ballroom, when feasts require dancing and music and more room.
Throne Room The throne room is the heart of the castle. Three large thrones sit on the platform. The King centre with his Son to the right and the Lady Morgana to his left. This is where the court gathers for meetings and where civilians can gain council with their King.
The Room of Records Here is where Geoffrey of Monmouth works. It is a library and source of all knowledge in Camelot. Books on wars, strategies for fighting, books in all lessons that the sons and daughters of noblemen are required to learn... and even the myths and legends can be found in this dusty room.
Corridors Like the Dungeons below it, the corridors are a winding and breezy maze through the castle. Scurrying servants, marching Knights and noble men walk these halls. Learn your paths; it's easy to get lost.
Sleeping Quarters The living quarters of all of the castle's residents can be found here. Each on different floors and wings and each as vast and luxurious as can be offered in Camelot. Only the best as befitting of Kings... Should be fortunate enough to be granted a night in the hospitality of the Pendragon's.
The Courtyard The courtyard is always bustling with life and is just inside the wall that separates the castle and its grounds from the towns closest to it. It is overlooked by the grand balcony that resides over the throne room. Here too is where executions and other punishments are held.
Grounds Luscious green lawns stretch right around the castle, occasionally trees and blooms decorate the otherwise bare land here. Here used to be the playing grounds for Arthur and Morgana.
Toward the right side of the castle, are the training grounds for Knights and not far from that the competition platform where jousts and fights are held.
The water supply for Camelot can be found on the left side of the castle. It is locked tight and only a few have permission to access it.
The Court Physician's Chambers Gaius, a Free Man of Camelot as named by the King, lives here within the castle walls, named court physician of Camelot he is a servant primarily to the King but works to secure the health of all of Camelot's citizens. A man with a kind heart, he does whatever he can even for those who cannot afford his services.
The Stables The Royal horses are kept near to the castle. The Knights and high noblemen who live in the castle keep their horses here too. They are given the best care by men trained and paid well to keep the occupants of these stables fit and healthy and ready for battle.
Town Square The town square is the beyond the walls of the castle. Everything from cloth to jewels to farming goods can be found here amongst market stalls. Theives, traders, nobles and peasents walk the market daily and there is usually trouble right around the corner.
You can also find the main water pump for the upper city here.
Streets Long, gravel covered streets that wind around Camelot's city are lit by high torches. By day the vibrant and well lived streets are full of energy and playing children. By Knight they are patrolled by Knights and con-men.
The Golden Arrow Inn and Guestrooms The Golden Arrow Inn is the largest of the three pubs in Camelot. It boasts a dozen guest rooms, and sleeping quarters for the tavern girls. The only inn in the upper city, the Arrow is home to the nobler folk of Camelot and holds a heavy price for the 'accommodations' it offers: Whether it is ale, a room or a woman.
Chapel The church has a higher role in Camelot now that the pagan gods and their Druids have been firmly thrust from Camelot's hearth. So whether you are here to visit a lost one in the grave or the crypt, or just to bare your soul to the waiting Priest, the Chapel takes up a large space in the upper town and is hard to miss.
Talon's pub Not known for its good hygiene or well brewed ale, the Talon is home to crooks and poor men alike. Unlike the other two pubs, the Talon has no rooms to hire but everything behind the grubby bar is as cheap as can be.
Streets The dirty, narrow streets lead into the lower city of Camelot, toward the homes of the poorer folk. These streets are never safe as Knights rarely patrol this far into town. The criminals of Camelot rule this part of town.
The Rising Sun This pub is also frequented by the criminals and low life of Camelot. Be careful of your belongings, you can be sure the man next to you is a thief. The rooms here are cheaper than at the Arrow but the quality is terrible.
Homes Not everyone can afford a good home but as long as you have a roof over your head, things are not too bad. These houses aren’t guarded by Knights however and the streets are dangerous. Be careful who you befriend in the lower streets of Camelot.
Forests and Lakes The forests are full of beasts and druids and the lakes and rivers fast paced and deep. Danger lurks around the realm but life must always go on. Come here to fish and hunt or travel to other Kingdoms.
Places of Magic The Old Religion is defeated but not yet dead. It's reach is far greater than any Mortal King's. It is the earth, the air and the sea. It is everything that ever was and ever will be. These are the places where it's Priests and Priestesses do haunt.
Hadrian's Wall Inn the North of Albion a great wall was built by Roman's who long since left, to devide two regions. That wall is guarded by the best Knight's from every Kingdom south of the Wall. That guard is on the verge of collapse...
Irick Eunan and his wife Clare rule over Irick. They are newly formed allies with Camelot but their truce is one of not of will but of lack of choice. Unbeknownst to Uther, Irick boasts magicians, even allowing them into the court.
Cenred's Kingdom The ruthless King Cenred cares little for his people. He is greedy for power and more land and is an enemy of Uther's. He holds an alliance with the Old Religion and Morgause, in hopes of destroying Camelot and taking it for himself.
Cornwall Cornwall are the long standing allies with Camelot. King Marke has even been known to send his own men to become Knights of Camelot, the Duke Gorlois an example of this.
Cornwall is where Morgana's first home is located.
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Bernincia The Theodhilds hold the Kingdom of Bernincia. It is north of the wall and has begun banishing Magic in an attempt to gain favour with King Uther. It is their hope to become allies and save itself from any battles that may occur now the Druids have started war.
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Brittany Across the sea, the Mawr's are rulers of Brittany. They have always been allied with Irick and now must join ranks with Camelot in order to protect the country from sinking under the might of the magical world.
Mercia The Kingdom of Merica is led by King Bayard. His almost treaty with Camelot led him to be falsy accused of trying to murder Arthur and as such, he is bitter and resentful of the Kingdom and is once again planning battles against Uther.