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| Pages: (2) [1] 2 ( Go to first unread post ) |
| Iceburg333 |
Posted: Jun 8 2012, 08:31 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
This thread is for troubleshooting bugs for A Friend of Time
First bug: Some people have noticed a bug where Aetas doesn't speak to them after activating the hourglass. If you experience this bug please let me know.The more info you can give, the faster I can get rid of the bug. Thanks! Here is an esp that hopefully will diagnose the problem. I added two lines of dialogue, one that should show up at all times for Aetas, and one that should show up for everyone everywhere, all the time (no conditions). If you're having trouble getting Aetas to talk, try coping this esp over the origional and see what he does. (perhaps try a 'clean' save). Thanks! EDIT: Now that the bug has been fixed, I've removed that attachment to save space / avoid confusion. This post has been edited by Iceburg333 on Jun 11 2012, 08:11 PM |
| lightsentry |
Posted: Jun 8 2012, 09:15 PM
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Prisoner Group: Members Posts: 2 Member No.: 4 Joined: 8-June 12 |
Hey it's lightsentry from the skyrim nexus.
Alright I posted that I got it to work on skyrim nexus and I did on a different save file. I switched back to my main file and it stopped working, so maybe it's just an issue with that particular file. Another thing that I noticed was that even when I got it to work that Aetas kept asking me to put out Alduin's fire and master time, which I'm assuming is the prerequisites. However that file did already have those prerequisites completed and no other options showed up. If I can ask, what sort of mods are you using just so I can see what could possibly be wrong with my file. |
| Iceburg333 |
Posted: Jun 8 2012, 10:38 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Hey Lightsentry!
Glad to here it's working on a different save. Try doing the following: 1)Turn my mod off 2)save (called a clean save) 3) turn mod back on 4) Load the clean save and try it there. Is Aetas saying "shout at me?" It'supposed to go like this: Aetas- when you've mastered the words of time and the fire of alduin is quenched, return to me you- I've returned Aetas - shout at me You then do the full slow time shout. (If you do it right a debug notification in the top left corner of the screen will say he's observed you. Make sure to hold that shout power until you do all three levels) Then the quest proceeds. Are you getting the 'I've returned line'? If so, you just need to cast the shout. As far as mods go, I've attached my plugins list. EDIT: So, you got it to work on a different save, as well as when no other mods were running? If you don't mind, could you upload your plugin list for me to look at as well? That would be extremely helpful, especially if we can get plugin lists from 2 users who are having the same problem, then we can cross check. To find your plugin list, look in the folder: C:\Users\*username*\AppData\Local\Skyrim Attached File ( Number of downloads: 25 )
AK__Plugins.txt (2.19 kb) |
| lightsentry |
Posted: Jun 8 2012, 11:08 PM
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Prisoner Group: Members Posts: 2 Member No.: 4 Joined: 8-June 12 |
Yes I did get the mod to work on another save file and I got the dialogue. I'll have to check if the shout thing is working and I'll try the clean save and see if that works.
Currently the dialogue has been going like this though: Aetas- when you've mastered etc etc Me- I've returned Aetas- Have you mastered etc etc Me- No If I'm understanding you correctly though I have to just shout the full thing and I'll get a message saying he's observed me and then I can progress through the questline? I'm not sure how to attach, but here's just a copy paste version of my modlist: Update.esm ApachiiHair.esm CLARALUX - More and Brighter Lights.esm JSwords.esp LFArmors.esp HighResTexturePack01.esp retreat.esm HighResTexturePack02.esp Bardfix.esp DragonBoneWeaponsPack01_v01.00.esp TrissArmorRetextured.esp Lost Art of the Blacksmith.esp DeadlySpellImpacts.esp HighResTexturePackFix.esp female mannequins.esp barenziahquestmarkers.esp portal2mod.esp Woodcutter's Wife.esp Cloaks.esp Cloaks - PC Only.esp Cloaks - No Imperial.esp R18Pn - Leere Armor.esp R18Pn - Eisen Platte Armor.esp Blade_of_Olympus.esp LOTR Shield Pack.esp RealisticWaterTextures.esp Uncapped Perks - Combat + Stealth.esp Uncapped Perks - Magic.esp StaticMeshImprovementMod.esp skyradio.esp Realistic Lighting Patcher.esp GreenWaterFixForWATER.esp WATER - Get Wet.esp WATER.esp isilNarsil.esp Unique Region Names.esp The Dance of Death.esp ApachiiHairStylesELVES.esp ApachiiHairStyles.esp Realistic Lighting.esp Better Dynamic Snow.esp Natural Skyrim Rain.esp The Asteria - Dwemer Airship.esp GandalfLightstaff.esp DSpSoB.esp Chesko_WearableLantern.esp a perfect circle.esp AK- A Friend of Time.esp I also had some texture replacers (Stuff like sexy whiterun, covereyes, feminine running, feminine idle pose) that don't show up as esp files. EDIT: Hey I have to go out for most of this evening, but I hope you guys figure out a fix. EDIT2: Oh right I noticed this before I forget. On the one save file that doesn't work, Aetas appears around the shrine before I start the quest. On the save file that works, Aetas doesn't appear until I activate the shrine. Don't know what that means, but could be useful to know. |
| Iceburg333 |
Posted: Jun 8 2012, 11:40 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Regarding the 'have you quenched the fire of Alduin' topic:
The question he asks sprouts two answers, yes and no. No is default. Yes shows up if: You're talking to Aetas - YES You're at the right part in the quest - YES You've gotten to or farther than stage 200 in main quest.. If you have already done that / beaten the main quest, try setting that stage through the console: "setstage mq305 200" Let me know. I'll comb through your load list; hopefully another person with the bug will show us their loadlist as well and by comparing them we'll find the compatability problem. The other best way to discover the problem is more time consuming, but how I did it for the mods I found incompatable: Grab a notebook. Write the first mod in the mod list and a mod about halfway down. Check off those mods and all of the mods in between them off. Now only half your mod list should be active. Run the game. If it works, then the incompatable mod isn't in that group. (Flip those mods back on and the other mods off). If it crashes, the incompatable mod is one that you checked off. Turn half of those mods back on (remember to document it somehow so you know what mods you've already tested). Using that method you can keep halving it until you find the mod that's causing the problem. It takes some time, but it works. EDIT: KK, take your time. Thanks for that info: that's an interesting connection. I'll look into it. I'm glad you noticed it. This post has been edited by Iceburg333 on Jun 8 2012, 11:50 PM |
| Iceburg333 |
Posted: Jun 8 2012, 11:55 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Lightsentry! That extra info you provided was the key I think!
Try placing this updated script in your data/scripts folder. It will replace the old one. Basically, Aetas starts disabled, outside the hourglass. The first stage of the quest-script warps him inside the hourglass, and enables him. Touching the hourglass warps him back out. On the saves that weren't working, it wasn't moving him, which means it probably wasn't enabling him either (hence- he wouldn't talk). The hourglass just moved him back in his limbo state. The new script moves him back, but it also enables him as well, hopefully solving the problem. After installing the script make a clean save and then activate the hourglass. When Aetas re-appears, he should speak with you. If it works, please let me know! EDIT: Now that the bug has been fixed, I've removed that attachment to save space / avoid confusion. This post has been edited by Iceburg333 on Jun 11 2012, 08:12 PM |
| TheLegendaryNord |
Posted: Jun 9 2012, 01:49 AM
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Prisoner Group: Members Posts: 1 Member No.: 5 Joined: 9-June 12 |
Hey I'm gonna re-install Skyrim with only your mod and skse 1.5 in and see if it works. If it works ill update your on here, the nexus forums, or skyrim nexus.
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| Dae |
Posted: Jun 9 2012, 02:22 AM
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Prisoner Group: Members Posts: 1 Member No.: 6 Joined: 9-June 12 |
Hello Ice! Thanks for the PM, I wouldn't have discovered this place otherwise! I've downloaded both the files you've uploaded and with a clean save have not been able to successfully start the quest. I also compared my mods with lightsentry's and found the only ones we have in common are Cloaks and Lost Art of the Blacksmith (both of which I disabled when loading the aforementioned clean save). But, if it helps, here is my active mods list:
Update.esm FluxMOD_ArtifactEffectPerk.esm SkyMoMod.esm WARZONES - Civil Unrest.esm SleepingTreeSanctuary.esm Conjuration & Summoning fixes.esp Conjuration Perks Overhaul Beta 0.1.esp SkyMoMod_lists.esp SkyMoMod_morespawns_animal.esp SkyMoMod_morespawns_bandit.esp SkyMoMod_morespawns_draugr.esp SkyMoMod_morespawns_dwerven.esp SkyMoMod_morespawns_falmer.esp SkyMoMod_morespawns_forsworn.esp SkyMoMod_morespawns_mage.esp SkyMoMod_morespawns_vampire.esp KeeningFix.esp Craftable_DPMasks.esp Apocalypse - The Spell Package.esp Lost Art of the Blacksmith.esp LegendarySmithingUpgrades.esp MBMaster.esm MBAxe.esp MBBow.esp MBDagger.esp MBSword.esp MidasSkyrim.esp DeadThrall.esp tGBoA-4_volumes.esp Tytanis.esp UniqueEnchantEffectsSkyforge.esp Unlimited_Rings.esp Unlimited_Amulets.esp Black lightened Alchemy.esp UFO - Ultimate Follower Overhaul.esp Cloaks.esp cMKCustomStorageSpells.esp WeaponsOf3E-beta.esp FollowerWander2.esp Grab Moveable Statics.esp GriptzionTeleportMenuSpellv3.1.esp Spousetocustomhome.esp TelekinesisImproved.esp UnlimitedBookshelves.esp AV1Dragon_Lords.esp DeadlyDragons.esp New Encounter zone Levels.esp Tougher named NPCs.esp New Leveled Encounter Levels - VERY HARD.esp Nightmare Mighty Dragons.esp Super Mighty Dragon Priests.esp Enchant Plus.esp IPutASpellOnYou.esp banditraids.esp MartialArtist.esp Ancient Spells.esp Essential_Shadowmere.esp OpenUnlock.esp EternalShineArmorAndWeapons.esp BaratheonArmor.esp matys knights of the nine armor 2.1.esp Scouter.esp Radiance.esp AK- A Friend of Time.esp AIRangeIncrease.esp Mart's Savegame DeBloatifier.esp Oh, and my Skyrim version is 1.6 , if that matters. |
| Iceburg333 |
Posted: Jun 9 2012, 03:26 AM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Thanks Dae!
Man this is the weirdest problem ever. Someone suggested looking into factions, but at this point I may just have to get on some of the official forums. =/ |
| TheTimelordofSkyrim |
Posted: Jun 9 2012, 08:58 AM
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Prisoner Group: Members Posts: 9 Member No.: 7 Joined: 9-June 12 |
Why, hey there Iceburg!!! I still cannot get the mod to function. And Aetas is already at the monument before I activate it if that is any help.
I also have the list of mods that I got from the plugin list, I hope this helps: moonpath.esm CLARALUX - More and Brighter Lights.esm ApachiiHair.esm a shack by the springs.esp barenziahquestmarkers.esp HighResTexturePack01.esp HighResTexturePack02.esp lightweight potions and poisons.esp malukahmainmenu.esp portal2mod.esp Lost Paradise.esp LovelyHairstyles.esp FenrirGreatsword.esp moonpath_questdata.esp Uncle Sheo.esp apocalypse.esp SoS - The Wilds.esp skyradio.esp Shadow Striping Fix.esp notched.esp Tytanis.esp HighResTexturePackFix.esp Ghostifish-Magical Alchemy Harvest-o-tron.esp HomeTree.esp StaticMeshImprovementMod.esp WhiterunREVISION.esp WhiterunFortified.esp RRBetterWhiterunInt.esp Dr_Bandolier.esp Cloaks.esp Cloaks - No Imperial.esp Cloaks - Player Only.esp workhorse.esp Apocalypse - The Spell Package.esp Golden Egg Treasure Hunt.esp better fences.esp AK- A Friend of Time.esp Other than that information, I feel as though I should mention that I am attempting this on my original character. Oh, one more thing, should I try just using the full slow time shout on Aetas? |
| Iceburg333 |
Posted: Jun 9 2012, 05:51 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Thanks Timelord. Having 3 seperate load lists really helps narrow the mods that could be incompatable. Thanks for confirming that if Aetas is at the shrine before the quest, the bug is present. There's something too that for sure.
You can surely try the slow time shout; I don't know what will happen. I have compared your mod lists. I listed the mods that each of you have that someone else with the bug also has: DAE Update.esm Apocalypse - The Spell Package.esp Lost Art of the Blacksmith.esp Tytanis.esp Cloaks.esp TheTimelordofSkyrim CLARALUX - More and Brighter Lights.esm ApachiiHair.esm barenziahquestmarkers.esp HighResTexturePack01.esp HighResTexturePack02.esp portal2mod.esp skyradio.esp HighResTexturePackFix.esp StaticMeshImprovementMod.esp Cloaks.esp Cloaks - No Imperial.esp Apocalypse - The Spell Package.esp Lightsentry Update.esm ApachiiHair.esm CLARALUX - More and Brighter Lights.esm HighResTexturePack01.esp HighResTexturePack02.esp Lost Art of the Blacksmith.esp HighResTexturePackFix.esp barenziahquestmarkers.esp portal2mod.esp Cloaks.esp Cloaks - No Imperial.esp StaticMeshImprovementMod.esp skyradio.esp GreenWaterFixForWATER.esp WATER - Get Wet.esp WATER.esp Total out of 3 Update.esm 2 ApachiiHair.esm 2 CLARALUX - More and Brighter Lights.esm 2 HighResTexturePack01.esp 2 HighResTexturePack02.esp 2 Lost Art of the Blacksmith.esp 2 HighResTexturePackFix.esp 2 barenziahquestmarkers.esp 2 portal2mod.esp 2 Cloaks.esp 3 Cloaks - No Imperial.esp 2 StaticMeshImprovementMod.esp 2 skyradio.esp 2 GreenWaterFixForWATER.esp 1 WATER - Get Wet.esp 1 WATER.esp 1 (May be incompatible) AK- A Friend of Time.esp 3 That means that all 3 of you have cloaks.esp. While I'm testing today, could you guys try ticking off your cloaks mod (as well as my mod), entering a cell with no people wearing cloaks (including followers), making a clean save, and trying it again with cloaks off? Thanks. I'll keep you updated on any other tests I run. |
| Iceburg333 |
Posted: Jun 9 2012, 06:19 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Another friend told me that it didn't work for him, and he isn't using cloaks.esp.
He suggested I uninstall Skyrim completely, download the mod, and run it on a clean install. I'm currently backing up my 33 gig skyrim desktop folder. After that I'll uninstall, reinstall, and test. Hopefully then I'll get the bug everyone else is getting, and from there be able to analyze and fix it. |
| TheTimelordofSkyrim |
Posted: Jun 9 2012, 09:35 PM
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Prisoner Group: Members Posts: 9 Member No.: 7 Joined: 9-June 12 |
Boy, this is sure turning into a handful.
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| TheTimelordofSkyrim |
Posted: Jun 9 2012, 09:46 PM
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Prisoner Group: Members Posts: 9 Member No.: 7 Joined: 9-June 12 |
Alright, I'm gonna create a brand new character with both Cloaks and Moonpath to Elsweyr deactivated.
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| TheTimelordofSkyrim |
Posted: Jun 9 2012, 10:59 PM
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Prisoner Group: Members Posts: 9 Member No.: 7 Joined: 9-June 12 |
Well, not even that helped, also, Aetas was still already there when I arrived.
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