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zIFBoards gives you all the tools to create a successful discussion community. Learn More · Sign-up for Free | Welcome to Iceburgsskyrim. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
| Iceburg333 |
Posted: May 12 2012, 10:39 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Coming soon!
(Ironic, isn't it). |
| Iceburg333 |
Posted: May 21 2012, 11:52 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
We're getting closer!
Still needing done: 3d object import more dialogue recording debugging /testing very small amount of quest addition |
| Iceburg333 |
Posted: May 26 2012, 06:18 AM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
All the quests that will be included have been fully written.
All of the dialogue voiceing has been recorded (minus 3 or 4 stray lines). All of the dialogue has been cleaned up / effects applied. I'm about half way through generating lip files. After that I will convert them to fuz files so they'll play in game. Yet to do: 3d object import (about half way done, I'd wager) finish dialogue a good helping of debugging and testing general cleanup. |
| Iceburg333 |
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
All dialogue voicing is recorded, cleaned/affects applied, converted, and synched.
Whewh! debugging and general cleanup = 2/3 done. Yet to do: One medium hitch and a couple small things to finish general cleanup and debugging. Import a 3d object Then we enter the pack up and publish phase, which will take a bit considering all of these loose files everywhere, and as I'm an English major, I'll probably take some time to write up the description. I'm excited to see the final stages of this 6 month project! |
| Iceburg333 |
Posted: Jun 3 2012, 03:31 AM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Everything is done except the 3d object import. I've created an hourglass in blender, and am having trouble importing it into the game. It is a central element to the quest. (I've been using a vanilla object to stand in for it). Yesterday I spent 3 or 4 hours on it without success. Fortunately, I've been able to finish everything else today.
After the hourglass import, I will be done with the cleanup stage and enter the publishing stage: Publishing to do: Pack elements into BSA Write Mod Description Upload images Depending on time /energy/focus, I will be working on the publishing stage while I try to get the hourglass in game. |
| Iceburg333 |
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Scratch that. After 15 minutes I stumbled upon a fix. (Praise God!)
Apparantly you need to give each tri-shape of your objects their own name. The hourglass is tested and working in game! I plan on toying around with a bit of texture work, and perhaps some better collision, but on a whole we're in the green go-zone! Woot! |
| Iceburg333 |
Posted: Jun 4 2012, 04:24 AM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
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| Iceburg333 |
Posted: Jun 5 2012, 09:00 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Just got back from a final. One more on thursday. Will have the mod uploaded by saterday at the latest (I sure hope anyhow).
Just re-imported the hourglass to fix some clipping: works like a charm. -need to adjust hourglass a little higher in game. -need to do small texture tweak on the glass -generate face geometry for custom race!? Then: -pack up loose files into bsa -test bsa on other computer to make sure I didn't miss any files -write up mod page -test mod page -take pictures -publish mod! |
| Iceburg333 |
Posted: Jun 7 2012, 05:12 AM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Hourglass. DONE
Pictures- DONE Page writeup - DONE BSA files - didn't work. Will try again for part 3 Testing on another computer took a long time, but ended up being a good idea. I spent an hour or so updating Skyrim on the desktop so it could run the mod, but in doing so I realized that I had missed a couple of scripts the first time. ;D -apparently packing with the cs doesn't work, but I can see what files I need. But man, looking at script files that are named in hex takes a while! I sure am glad I caught this before I released the mod! |
| Iceburg333 |
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
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| Iceburg333 |
Posted: Jun 8 2012, 01:02 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
As of last night, the first bug has been found. I'm really busy for the first part of the day, but will be periodically dropping in to check up on things.
If Aetas won't talk to you, try activating the hourglass and then talking with him again. If that doesn't work, please give me any info about the mods your running, so I can try to diagnose the problem. If you find a fix for the bug, please let me know. Thanks! EDIT: For bug discussions, visit this thread. This post has been edited by Iceburg333 on Jun 8 2012, 08:34 PM |
| Iceburg333 |
Posted: Jun 11 2012, 08:10 PM
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
V1.1 Solves the silent Aetas bug, adds runes the Gray Fox Cowl, and makes several other minor changes.
Yay! |
| Iceburg333 |
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Administrator Group: Admin Posts: 81 Member No.: 1 Joined: 5-May 12 |
Tons of work has gone into 2.0, and I'm maybe 2/3 done with the content I'd like to add, then dialogue and voice will be added, (and then testing like mad) but I'm really excited to show everyone how much better version 2.0 will be!
Expecting a release date of around the end of the summer. |
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