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 Simple Standalone Engine Project
Alfryd
Posted: Jun 29 2009, 01:26 AM
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I'm posting this here in the hope of attracting any other modders that might drop in from time to time, because this is only loosely related to Maj2 itself- I've been working for some months now on a relatively simple engine for a standalone game.

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It's not much to look at right now, but it has most of the basics for implementing Maj1's gameplay and (hopefully) supports rapid prototyping:  It has 3d terrain generation, can handle either 2d-isometric or 3d sprites, has hierarchical A* pathfinding and some basic underlying UI functions (buttons, menus, text display, etc.)  It's still rough around the edges and lacking in various essentials (fog of war, event listeners, save/load routines,) but- in short- it's gotten to the point where I can reasonably worry about gameplay.

Partly, this is a reflection/extension of work I did on the abortive java client for Heroes of Ardania, but I was prompted to try and come up with an independant engine when I realised that the devs of Maj2 were... unlikely to offer adequate scripting tools for custom AI, and I'm not waiting another 8 years for it.  I'm hoping to eventually leverage clojure as a scripting language for hero behaviour instead, as it offers impressive expressive power, decent performance, and solid JVM integration.

But, for now, I'm just leaving this thread up for anyone who wants to get in contact here and potentially work on this. One possibility would be to extract the art and sound assets from Maj1, port those to the new engine and use those to experiment with new/extended gameplay and a revamped AI- alternatively, those could be phased out gradually in favour of full 3D versions/new art. It IS very early days, so do PM me if interested.
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Glorifindal
Posted: Jun 29 2009, 02:35 AM
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This looks cool tell me when you finish will it be up for download? Because if it will I will so download it.


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Alfryd
Posted: Jun 29 2009, 08:30 PM
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When and if gets to a playable beta stage- or possibly even alpha- I'll be sure to look for willing players. smile.gif
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Grash
Posted: Jun 29 2009, 10:12 PM
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Don't worry, if there's one thing we know, it's testing! tongue.gif


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Alfryd
Posted: Jun 30 2009, 12:11 AM
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Again, not much to look at, but you can see some of the housing development and walkers going about the place here. Again, this is all crude placeholder art, and I'm aiming to redo these in 3d later.
...I really need to get some peasant models.
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Glorifindal
Posted: Jun 30 2009, 01:23 AM
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How do you do them in 3D?


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Alfryd
Posted: Jun 30 2009, 11:04 AM
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...Graduallly. I use milkshape/lithunwrap myself- One or two other modellers have offered to help, but it's all still a ways down the road.
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Glorifindal
Posted: Jul 2 2009, 12:50 AM
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Where can you get Milkshake and what are the system requirements?


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Karmic
Posted: Jul 2 2009, 07:23 AM
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Glorifindal
Posted: Jul 27 2009, 03:43 PM
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I tried to register for the Milkshake forums but it gave me a message that said
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Forbidden
You don't have permission to access /chumbalum-soft/forum/register.php on this server.

Apache/1.3.36 Server at www.chumba.ch Port 80
I don't get a lot of code but I do get that it won't insert my info into the database and i don't get why? Why don't someone else try to register so that I know if it is just me or not.


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Alfryd
Posted: Jul 27 2009, 06:26 PM
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I was able to register just fine a year or two back, but I'm not sure I can help you beyond that...
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