List of Abilities
Sin
Posted: Mar 5 2012, 12:01 AM


Administrator


Group: Admin
Posts: 24
Member No.: 1
Joined: 1-March 12



ABILITIES


CURRENT ABILITIES, all of the defaults you can buy
    You're not limited to the skills we list here, but if you're not a fan of winging it and seeing how much exp custom skills would be then this is your best bet. If you think of anything you think that should be here, basic level skills that would fit in FF, then feel free to alert an admin about it and we'll see what we can do for you. Whatever is marked as BASIC can be used in your application as a starter ability. Please remember that you must 'climb the ladder' for certain abilities such as fire, fira, firaga.
MAGIC, of both white and black variety
    Cure: Recovers a small amount of health -- 1,000 exp & BASIC
    Cura: Recovers a moderate amount of health -- 4,000 exp
    Curaga: Recovers a great amount of health -- 10,000 exp
    Curaja: Recovers full health -- 15,000 exp
    Esuna: Remove any kind of status abnormality such as poisoning -- 5,000 exp
    NulBlaze: User's target gains protection from fire attacks for a short time -- 1,000 exp & BASIC
    NulShock: User's target gains protection from electric attacks for a short time -- 1,000 exp & BASIC
    NulTide: User's target gains protection from water attacks for a short time -- 1,000 exp & BASIC
    NulFrost: User's target gains protection from ice attacks for a short time -- 1,000 exp & BASIC
    Life: Restores someone from knocked out status with a small amount of health -- 5,000 exp
    Full-Life: Restores someone from knocked out status with full health -- 10,000 exp
    Haste: Makes the caster's target faster for a limited time -- 3,000 exp
    Hastega: Makes the user and entire party faster for a limited time -- 8,000 exp
    Slow: Slow down a foe for a limited time -- 3,000 exp
    Slowga: All foes are slowed down for a limited time -- 8,000 exp
    Shell: User can raise the magical defense of their target -- 1,000 exp & BASIC
    Protect: User can raise the physical defense of their target -- 1,000 exp & BASIC
    Reflect: User gives their target a magical shield that repels all magic cast upon them (even healing) -- 4,000 exp
    Dispell: Remove any magic foe has cast on thems (such as protect) -- 3,000 exp
    Regen: Slowly heals over a prolonged period of time -- 5,000 exp
    Holy: A very powerful almighty element attack -- 10,000 exp
    Auto-Life: A pre-emptive healing spell that will revive a target should they be knocked out -- 10,000 exp

    Fire: A low level fire elemental attack -- 1,000 exp & BASIC
    Fira: A moderate level fire elemental attack -- 5,000 exp
    Firaga: A high level fire elemental attack -- 10,000 exp
    Firaja: An astoundingly strong fire elemental attack -- 15,000 exp
    Inferno: The strongest fire elemental attack -- 20,000 exp
    Thunder: A low level electric elemental attack -- 1,000 exp & BASIC
    Thundara: A moderate level electric elemental attack -- 5,000 exp
    Thundaga: A high level electric elemental attack -- 10,000 exp
    Thundaja: An astoundingly strong electric elemental attack -- 15,000 exp
    Thunderstorm: The strongest electric elemental attack -- 20,000 exp
    Blizzard: A low level ice elemental attack -- 1,000 exp & BASIC
    Blizzara: A moderate level ice elemental attack -- 5,000 exp
    Blizzaga: A high level ice elemental attack -- 10,000 exp
    Blizzaja: An astoundingly strong ice elemental attack -- 15,000 exp
    Snowstorm: The strongest ice elemental attack -- 20,000 exp
    Water: A low level water elemental attack -- 1,000 exp & BASIC
    Watera: A moderate level water elemental attack -- 5,000 exp
    Waterga: A high level water elemental attack -- 10,000 exp
    Waterja: An astoundingly strong water elemental attack -- 15,000 exp
    Flood: The strongest water elemental attack -- 20,000 exp
    Aero: A low level wind elemental attack -- 1,000 exp & BASIC
    Aerora: A moderate level wind elemental attack -- 5,000 exp
    Aeroga: A high level wind elemental attack -- 10,000 exp
    Aeroja: An astoundingly strong wind elemental attack -- 15,000 exp
    Tornado: The strongest wind elemental attack -- 20,000 exp
    Bio: A low leveled poison attack with a chance of inflicting a poison status effect -- 2,000 exp
    Gravity: A peculiar attack that will do a small amount of damage and leave the foe stumbling for a moment -- 3,000 exp
    Drain: Sap a small amount of health from the foe and absorb it -- 3,000 exp
    Flare: An ultimate black magic skill that does great damage with no elemental attribute -- 10,000 exp
    Ultima: The strongest magic known to man that has no elemental attribute -- 20,000 exp
BASICS, non-magic abilities
    Pray: Heals a small amount of health to all allies -- 1,000 exp & BASIC
    Cheer: Raises the attack and physical defense of all allies -- 1,000 exp & BASIC
    Aim: Raise the chances of the user hitting for a short time -- 1,000 exp & BASIC
    Focus: Raises the magical power and defense of all allies -- 4,000 exp
    Reflex: Raise the chance of dodging for a short time -- 1,000 exp & BASIC
    Guard: Take an attack in the stead of an ally -- 1,000 exp & BASIC
    Sentinel: Take an attack in the stead of an ally and fortify self so it doesn't do as much damage -- 4,000 exp
    Combocast: Allows the user to mix their black magic skills and create something more powerful -- 10,000 exp

    Dark Attack: A basic physical attack with the chance of inflicting a blind status -- 1,000 exp & BASIC
    Dark Buster: A stronger physical attack with more chance of inflicting blind -- 4,000 exp
    Silence Attack: A basic physical attack with the chance of inflicting a silence status -- 1,000 exp & BASIC
    Silence Buster: A stronger physical attack with more chance of inflicting silence -- 4,000 exp
    Sleep Attack: A basic physical attack with the chance of inflicting a sleep status -- 1,000 exp & BASIC
    Sleep Buster: A stronger physical attack with more chance of inflicting sleep -- 4,000 exp
    Triple Foul: A basic physical attack with the chance of inflicting blind, silence, and sleep -- 8,000 exp
    Power Break: A physical attack that lowers the foe's attack -- 4,000 exp
    Magic Break: A physical attack that lowers the foe's magic -- 4,000 exp
    Armor Break: A physical attack that lowers the foe's physical defense -- 4,000 exp
    Mental Break: A physical attack that lowers the foe's magical defense -- 4,000 exp
SPECIALS, Odd-nature bonuses
    Custom Ability: These can be whatever you want them to be but they'll cost whatever seems to fit the best. When you apply for one of these custom abilities you'll state an estimated cost and an admin will approve or tell you how much said ability should cost.
    Level Up: This will add a bonus to any skill you already have to strengthen it in whatever way you see fit. When buying this bonus state how you will be leveling up a specific skill. You may buy as many of these upgrades as you see fit -- 6,000 exp for level 2, 8,000 exp for level 3, 10,00 for level 4 and so on
    In order to purchase these bonuses just create your own character status page and then reply to the "Buy This" thread with your purchases. After they have been approved you can add them to your status page.
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