| Sin |
Posted: Mar 5 2012, 12:01 AM
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Administrator Group: Admin Posts: 24 Member No.: 1 Joined: 1-March 12 |
ABILITIES CURRENT ABILITIES, all of the defaults you can buy
Cura: Recovers a moderate amount of health -- 4,000 exp Curaga: Recovers a great amount of health -- 10,000 exp Curaja: Recovers full health -- 15,000 exp Esuna: Remove any kind of status abnormality such as poisoning -- 5,000 exp NulBlaze: User's target gains protection from fire attacks for a short time -- 1,000 exp & BASIC NulShock: User's target gains protection from electric attacks for a short time -- 1,000 exp & BASIC NulTide: User's target gains protection from water attacks for a short time -- 1,000 exp & BASIC NulFrost: User's target gains protection from ice attacks for a short time -- 1,000 exp & BASIC Life: Restores someone from knocked out status with a small amount of health -- 5,000 exp Full-Life: Restores someone from knocked out status with full health -- 10,000 exp Haste: Makes the caster's target faster for a limited time -- 3,000 exp Hastega: Makes the user and entire party faster for a limited time -- 8,000 exp Slow: Slow down a foe for a limited time -- 3,000 exp Slowga: All foes are slowed down for a limited time -- 8,000 exp Shell: User can raise the magical defense of their target -- 1,000 exp & BASIC Protect: User can raise the physical defense of their target -- 1,000 exp & BASIC Reflect: User gives their target a magical shield that repels all magic cast upon them (even healing) -- 4,000 exp Dispell: Remove any magic foe has cast on thems (such as protect) -- 3,000 exp Regen: Slowly heals over a prolonged period of time -- 5,000 exp Holy: A very powerful almighty element attack -- 10,000 exp Auto-Life: A pre-emptive healing spell that will revive a target should they be knocked out -- 10,000 exp Fire: A low level fire elemental attack -- 1,000 exp & BASIC Fira: A moderate level fire elemental attack -- 5,000 exp Firaga: A high level fire elemental attack -- 10,000 exp Firaja: An astoundingly strong fire elemental attack -- 15,000 exp Inferno: The strongest fire elemental attack -- 20,000 exp Thunder: A low level electric elemental attack -- 1,000 exp & BASIC Thundara: A moderate level electric elemental attack -- 5,000 exp Thundaga: A high level electric elemental attack -- 10,000 exp Thundaja: An astoundingly strong electric elemental attack -- 15,000 exp Thunderstorm: The strongest electric elemental attack -- 20,000 exp Blizzard: A low level ice elemental attack -- 1,000 exp & BASIC Blizzara: A moderate level ice elemental attack -- 5,000 exp Blizzaga: A high level ice elemental attack -- 10,000 exp Blizzaja: An astoundingly strong ice elemental attack -- 15,000 exp Snowstorm: The strongest ice elemental attack -- 20,000 exp Water: A low level water elemental attack -- 1,000 exp & BASIC Watera: A moderate level water elemental attack -- 5,000 exp Waterga: A high level water elemental attack -- 10,000 exp Waterja: An astoundingly strong water elemental attack -- 15,000 exp Flood: The strongest water elemental attack -- 20,000 exp Aero: A low level wind elemental attack -- 1,000 exp & BASIC Aerora: A moderate level wind elemental attack -- 5,000 exp Aeroga: A high level wind elemental attack -- 10,000 exp Aeroja: An astoundingly strong wind elemental attack -- 15,000 exp Tornado: The strongest wind elemental attack -- 20,000 exp Bio: A low leveled poison attack with a chance of inflicting a poison status effect -- 2,000 exp Gravity: A peculiar attack that will do a small amount of damage and leave the foe stumbling for a moment -- 3,000 exp Drain: Sap a small amount of health from the foe and absorb it -- 3,000 exp Flare: An ultimate black magic skill that does great damage with no elemental attribute -- 10,000 exp Ultima: The strongest magic known to man that has no elemental attribute -- 20,000 exp
Cheer: Raises the attack and physical defense of all allies -- 1,000 exp & BASIC Aim: Raise the chances of the user hitting for a short time -- 1,000 exp & BASIC Focus: Raises the magical power and defense of all allies -- 4,000 exp Reflex: Raise the chance of dodging for a short time -- 1,000 exp & BASIC Guard: Take an attack in the stead of an ally -- 1,000 exp & BASIC Sentinel: Take an attack in the stead of an ally and fortify self so it doesn't do as much damage -- 4,000 exp Combocast: Allows the user to mix their black magic skills and create something more powerful -- 10,000 exp Dark Attack: A basic physical attack with the chance of inflicting a blind status -- 1,000 exp & BASIC Dark Buster: A stronger physical attack with more chance of inflicting blind -- 4,000 exp Silence Attack: A basic physical attack with the chance of inflicting a silence status -- 1,000 exp & BASIC Silence Buster: A stronger physical attack with more chance of inflicting silence -- 4,000 exp Sleep Attack: A basic physical attack with the chance of inflicting a sleep status -- 1,000 exp & BASIC Sleep Buster: A stronger physical attack with more chance of inflicting sleep -- 4,000 exp Triple Foul: A basic physical attack with the chance of inflicting blind, silence, and sleep -- 8,000 exp Power Break: A physical attack that lowers the foe's attack -- 4,000 exp Magic Break: A physical attack that lowers the foe's magic -- 4,000 exp Armor Break: A physical attack that lowers the foe's physical defense -- 4,000 exp Mental Break: A physical attack that lowers the foe's magical defense -- 4,000 exp
Level Up: This will add a bonus to any skill you already have to strengthen it in whatever way you see fit. When buying this bonus state how you will be leveling up a specific skill. You may buy as many of these upgrades as you see fit -- 6,000 exp for level 2, 8,000 exp for level 3, 10,00 for level 4 and so on
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