Large Blast Markers, they are annoying.
Young Warrior
Posted: Oct 11 2008, 12:41 PM


Custom member title


Group: Members
Posts: 66
Member No.: 28
Joined: 14-September 06



My tyranid army keeps on losing to various armys that employ large blast markers e.g space marines, tau, necrons, imperial gaurd...what can I do?


--------------------
Lennard
Digl
Posted: Oct 11 2008, 01:14 PM


^ (Troy)


Group: Admin
Posts: 462
Member No.: 3
Joined: 28-June 06



... Steal your opponent's large blast markers... biggrin.gif

But seriously, I wouldn't be the best to ask, being a Fantasy fellow, but I'd say the usual options would be to take them out early (difficult for the Nids, I know), avoiding them (again, difficult), spreading out (fairly annoying), or just giving your opponent too many targets - rushing with lots of units.
coco
Posted: Oct 11 2008, 04:05 PM


Guardsman


Group: Members
Posts: 193
Member No.: 20
Joined: 14-July 06



I am also not the best person to ask but I think a combination of Digil's last two points (spread-out, too many targets) colud prove helpfull.

Infiltration/Deep-Strike units? Lictors?


--------------------
Ogre Kingdoms current points: (finally) 295.

DARTH CONNAL
Digl
Posted: Oct 11 2008, 05:13 PM


^ (Troy)


Group: Admin
Posts: 462
Member No.: 3
Joined: 28-June 06



Scuttlers work. In my extraordinarily balanced Genestealer army I give them all Scuttlers.

It gives you a 6" move before the game (a scout move).

This means...

6" (scuttle) + 6" (move) + D6" (Fleet, run) = 12+D6" in turn 1. If your opponent moves towards you (though they generally don't) you could even be first-turn charging with anoter +6", to make a possible total of 24". Those turn 1 charges are easy if the game is a deploy-in-quarters varient though, where armies are placed 18" apart.

When doing that crazy first turn rush just watch out for rapid-fire ranges. They can seriously wipe the very big smile off your face in a very short period of time.
Paradox
Posted: Oct 11 2008, 05:33 PM


Zombie Clairvoyant


Group: Members
Posts: 708
Member No.: 55
Joined: 31-August 07



QUOTE (Young Warrior @ Oct 11 2008, 12:41 PM)
necrons

Necrons-large blast templates? Only the monolith has that. From my experience of wasting up OOEs nids with my Necrons, the nids fail to deliver in that they don't make it into combat. I'd go for Digls suggestion, or get a million gaunts with no ranged weapons and without numberand use them as a cheap meat shield. Then your badder units could make it.

Or you could sabotage the dice...


--------------------
Soc le bleu
Young Warrior
Posted: Oct 12 2008, 08:02 AM


Custom member title


Group: Members
Posts: 66
Member No.: 28
Joined: 14-September 06



no ranged weapons ?

ahem

Gaunts must choose one weapon from list below:
devourer........3/4pts
fleshborer......2/3pts
spinefist.........1/2pts


--------------------
Lennard
Paradox
Posted: Oct 12 2008, 09:06 AM


Zombie Clairvoyant


Group: Members
Posts: 708
Member No.: 55
Joined: 31-August 07



QUOTE (Young Warrior @ Oct 12 2008, 08:02 AM)
no ranged weapons ?

ahem

Gaunts must choose one weapon from list below:
devourer........3/4pts
fleshborer......2/3pts
spinefist.........1/2pts

Alright then, go for the cheap ones.


--------------------
Soc le bleu
Digl
Posted: Oct 12 2008, 11:23 AM


^ (Troy)


Group: Admin
Posts: 462
Member No.: 3
Joined: 28-June 06



QUOTE
and without numberand use them as a cheap meat shield


Not advised. Without number makes them very expensive free points for your opponent. They come back on from your board edge, so will have an epic walk to actually do something.
Loffisky
Posted: Oct 12 2008, 11:24 AM


Warboss


Group: Members
Posts: 397
Member No.: 74
Joined: 28-December 07



Spinefists are about as powerful as a pair of staplers at range...


--------------------
Working on:
- Orc BSB
- 12 Moria Goblins
- Durburz
Paradox
Posted: Oct 12 2008, 12:02 PM


Zombie Clairvoyant


Group: Members
Posts: 708
Member No.: 55
Joined: 31-August 07



QUOTE (Loffisky @ Oct 12 2008, 11:24 AM)
Spinefists are about as powerful as a pair of staplers at range...

My point exactly. Meat shields aren't meant to be the killing units. at best they should be poor to average close combat units or poor to average ranged units that can keep up or stay ahead of your main army units.


--------------------
Soc le bleu
Loffisky
Posted: Oct 12 2008, 08:28 PM


Warboss


Group: Members
Posts: 397
Member No.: 74
Joined: 28-December 07



QUOTE
My point exactly. Meat shields aren't meant to be the killing units. at best they should be poor to average close combat units or poor to average ranged units that can keep up or stay ahead of your main army units.
Meat shields are useless against artillery style weapons and isn't that what most Large Blast Marker templates are caused by?


--------------------
Working on:
- Orc BSB
- 12 Moria Goblins
- Durburz
Barron W.H.E.T.I. Earnshaw
Posted: Oct 12 2008, 10:57 PM


Skink


Group: Members
Posts: 57
Member No.: 6
Joined: 30-June 06



There is a "formation" that Tim invented to counter large blasts. You arrange your squad in to clumps of 2 with 2" separation between each clump, and each clump only next to 2 other clumps (or one if it is one of the end clumps). You can imagine this as a folded up string of sausages each "sausage" being a group of 2 models and the bit between being 2". In this formation a large blast can only hit 3 models (unless they get a Lucky scatter). This formation is much more compact than trying to space out each model 2" apart, and should make your squads much more hardy than simple bunching.


--------------------
Rory Pollock, Lord of the Guard
Digl
Posted: Oct 13 2008, 04:56 PM


^ (Troy)


Group: Admin
Posts: 462
Member No.: 3
Joined: 28-June 06



- Now there's the guy to ask.

Interesting. Might have to try that one out myself. Only thing it that lucky scatters have become more common in 5th Ed with the new template scattering rules. I think... Please correct me if I'm speaking out of my ass...
Barron W.H.E.T.I. Earnshaw
Posted: Oct 13 2008, 07:11 PM


Skink


Group: Members
Posts: 57
Member No.: 6
Joined: 30-June 06



QUOTE
Only thing it that lucky scatters have become more common in 5th Ed with the new template scattering rules. I think..


that is true. to be honest I have not played enough games in fifth to tell. But it is still worth trying.


--------------------
Rory Pollock, Lord of the Guard


Topic Options



Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.1530 seconds | Archive
Skin Created by Evit-Morningstar of ForumStyles