ANNOUNCEMENTS/NEWS (IMPORTANT)
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The Holy Fountain (Western end of Eden) A place sacred in Eden, the water has been said to give eternal youth and immortality to those who drink from it. Heavily guarded, however, so that no one may attempt to do so.
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Krog's Peak (West of Midhar) Mountain named for a character of Midharian legend. It stands taller than the mountains of Midhar.
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Tomb of Salahin (Inside Krog's Peak) Cave in Krog's Peak where Midhar's Golden Age king, Salahin, was buried after his unfortunate, natural death. His treasures can be found with his corpse, but are protected by wild forces that lie within every tunnel.
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Abadoned Temple of Gaea (East of Fortanius) A Hume built temple for the world to journey to for worship of the planet, the elements, and other life-giving-and-taking forces of Gaea. Deserted only a few centuries ago for reasons unknown.
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Sep 27 2005, 09:50 PM In: Solace Or Not (Cont.) By: Vaden LeMonte |
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Midcen Lake (Beside Midcen village) Residing next to the village of Midcen, this lake has wonders to hold, from a supposed monster and other creatures and even and underwater cavern yet to be explored in present-day.
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Forest of Adellai (Northwest of Riven) A woodlands area out of Riven's control, there are rare forms of wildlife — creatures and plants — that inhabit this place. Some have ventured into here for herbs that can be turned into medicine... amongst other things.
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Plateau of M'hithe (East of Lennaria) A piece of land that rests in the delta of a river and rises above the rest of the surrounding land - as high as a palace. Little is known about this region.
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Junem Junkyard (Southeast of Dupons) A rundown area of land/facility said to be the origin of Golums. Spare parts of every mechanical and technological device can be found here. And on occassion, some magic cores. No longer operational, it serves as a dump infested with monsters.
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The Barren Wasteland (Eastern end of Ghenna) A land where no plant life survives on this cracked and scarred granite-like ground. Many groups of outlaws and bandits find refuge here as it is easy for a new traveller to lose their way. And monsters here are fiercer for their own survival.
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