GF's General Fan Work
| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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Well, i thought you wouldnt mind if i made a small topic to show off what i been working on, ill try to remember to post here often, but running a busy website means i get distracted often, anyway, lets start by posting a few images, and hopefully more will follow, i hope you like them. http://i390.photobucket.com/albums/oo341/j...kennon/Room.png^-- old but its one of my escape rooms then a few things started clicking one day when i could not get on the internet http://www.youtube.com/watch?v=jTssSCTQS4Iand then http://www.youtube.com/watch?v=0hCT3lOSOzQyeah i know the graphics could be so much better but to be honest, it was a 5 minuet joke, if i spent a day on it, i could have made something much better. now i seem to be into modding doom a lot. http://www.metroidconstruction.com/images/D1.pngthen i upgraded the test room http://www.metroidconstruction.com/images/D3.pngyes there is a D2, but it only shows me getting trashed by the new weapon i gave samus :< after a while i went back to hacking, and i made some NESTroid doors for SM, the colours i had to use was very restricted but i still made something nice  i went back and edited them again, and with a new pallet and my edited SR:388 tileset i redid that room and here is what i get  Damn i got to get on here more often, if i seem to forget about this place someone should send me an email or something, anyway back to my busy IRC channel -.-;
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| Halloween Cloud |
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Assistant Spriter

Group: FSMR Assistant
Posts: 106
Member No.: 11
Joined: 29-December 08

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Hey Ultimametroid. It's DiceFilmsInc. I moved my new youtube, it's now, AdoptPaopuPals. BTW, you should remember me.
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| kenji imatake |
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Spriter

Group: FSMR Spriter
Posts: 504
Member No.: 3
Joined: 15-December 08

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RMG guy jokes...
anyways I really like what you did with doom... I know someone who needed help with stuff like that (trying to make it metroid-ish) hmm... I should tell em.
the first one is an example of your room designing correct? nice!
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| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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| QUOTE (Halloween Cloud @ Jul 9 2009, 09:32 PM) | | Hey Ultimametroid. It's DiceFilmsInc. I moved my new youtube, it's now, AdoptPaopuPals. BTW, you should remember me. |
well, i was not expecting someone to recognise my youtube name, also Kenji, yes it is an example, but not a good one, i wish i could show you guys one of my latest pieces of work for SM but the project has to be kept top secret till its release. and im delaying that by working on my doom project.
*GF_Kennon decides he will go and work on his project now.
Hopefully ill have something more to show later.
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| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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Well, i was just wanting to know if im doing this right, what do you guys think? RoomDumpand also a screen shot from ingame  What do ya think
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| AlexR |
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Programmer

Group: FSMR Programmer
Posts: 370
Member No.: 32
Joined: 9-June 09

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i think it's too good for me... 10000/10
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| zurginator |
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Spriter Assistant

Group: Moderators
Posts: 242
Member No.: 9
Joined: 27-December 08

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IMO the green is too bright. Shows what they could have and should have done on SM though....
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| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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| QUOTE (zurginator @ Jul 14 2009, 12:08 AM) | | IMO the green is too bright. Shows what they could have and should have done on SM though.... |
This was pointed out to me last night and i changed the pallet of the room, but when i was finished i just went to sleep Changed Room Dump
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| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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Quite a bit has happened recently, just a snippet of it  Trying out a new HUD  The Phazon Suit in the ending and last but not least  BWAHAHAHA, its my avatar in SNES format ^-^;;; (why did i spend so long doing that)
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| zurginator |
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Spriter Assistant

Group: Moderators
Posts: 242
Member No.: 9
Joined: 27-December 08

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Yeah, we def need you for the SMP project. Have you worked with Daz at all yet?
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| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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| QUOTE (zurginator @ Jul 19 2009, 06:16 PM) | | Yeah, we def need you for the SMP project. Have you worked with Daz at all yet? |
i dont know who/what daz is, but i am always willing to help, but i cant help if no one asks ;~;
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| zurginator |
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Spriter Assistant

Group: Moderators
Posts: 242
Member No.: 9
Joined: 27-December 08

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| QUOTE (GF_Kennon @ Jul 19 2009, 06:19 PM) | | QUOTE (zurginator @ Jul 19 2009, 06:16 PM) | | Yeah, we def need you for the SMP project. Have you worked with Daz at all yet? |
i dont know who/what daz is, but i am always willing to help, but i cant help if no one asks ;~;
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I'm pretty sure I asked a long time ago, back when the project was secret. *checks PMs* Yep, I did.
Daz = HayisforMooses on AIM. Contact him, as I'm no longer sure how the project fairs....
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| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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| QUOTE (zurginator @ Jul 19 2009, 07:57 PM) | | QUOTE (GF_Kennon @ Jul 19 2009, 06:19 PM) | | QUOTE (zurginator @ Jul 19 2009, 06:16 PM) | | Yeah, we def need you for the SMP project. Have you worked with Daz at all yet? |
i dont know who/what daz is, but i am always willing to help, but i cant help if no one asks ;~;
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I'm pretty sure I asked a long time ago, back when the project was secret. *checks PMs* Yep, I did.
Daz = HayisforMooses on AIM. Contact him, as I'm no longer sure how the project fairs....
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Ah, i never got a reply from him, i have tried talking though, :s just never got a reply. Edit: Had the Nintendo logo at the power screen rebuilt and did this instead
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| GF_Kennon |
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Metroid

Group: Members
Posts: 18
Member No.: 30
Joined: 7-May 09

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O.o;; this is the funniest thing i have done so far  Edit: Here is the original pic i worked from had to take away so many colours as SNES GFX is 16 colours only (15 plus one transparent)
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| zurginator |
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Spriter Assistant

Group: Moderators
Posts: 242
Member No.: 9
Joined: 27-December 08

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D:
It's amazing how much better they could have done within the SNES limitations...
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