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 Role-Playing Guidelines, How to role-play correctly
Magnus Blade
Posted: Oct 11 2011, 03:42 AM


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Group: Admin
Posts: 92
Member No.: 1
Joined: 18-July 11



This is a guide for people who would wish to know how to role-play efficiently within this kind of RP setting. Take the time to read this all, as certain things such as unintentional god modding can be avoided.

This is a thread-jumping RP. The RP style here is simple with no sign ups or qualifications. Your characters must free roam from thread to thread and remain in a certain place if you are not RPing at the time. As you can see sometimes in FE games, characters usually set up camp before venturing to further locations. Think as if your character is in a real-life situation.[/B]

The Map is there for a reason. The hand-drawn map of Celesti in the "Continent of Celesti" setting thread isn't perfect, but it's a map nonetheless. This requires logic as well. If your character is currently in Renier, Ucritos...then don't just have them jump all the way from there to a town or city in another country or all the way to Grim Isle or Argonian with no explanation whatsoever as to how they got there. Your character must travel to those places. If your characters seek to embark on a quest at the sea, then have them go to a Port/Port Town to get a boat to go on their journey. Be creative.

Be respectful to your opponents. Remember: You are not invincible. Having your character dodge every little thing from your opponent is not being fair (Unless the attacks are intentionally slow and easy for your character to dodge). If you are afraid of your character getting hurt, then it's merely a groundless fear. No one can kill your characters. No one. The only person who can kill your characters is you. You won't lose your character in any battle (Unless you wish for them to die). So be fair to your opponents, even if your character must take some hits. Not everything can be dodged or avoided, you know. This also means that if your character is obviously stronger in both strength and defense and if they are promoted compared to your unpromoted opponent, don't think you have an "automatic victory"...That just shows how bad and unfair of a player you are...Never think you are better than anyone. We all are equal in terms of fairness.

Grabbing/Grappling rules. Being grabbed or lifted up is avoidable. But how should you handle the situation if you are doing the grabbing or if you are the one that's about to get grabbed? Easy...use logic. If your characters are in a struggle (Or a clash), chances are your character won't suspect or be able to defend themselves from a grab from their opponent if they are somehow vulnerable to it or unable to move at the time. However, there will be some rules on these moves. If your character is grabbed, then don't worry. It shouldn't matter as much. Being a Fire Emblem RP, grapple moves shouldn't even be allowed...but we are taking some real-life logic into this setting to bring more life and diversity to it. If YOU are the one that's about to get grabbed, treat your character as if their eyes are yours. How would you stop or get out of the way from a person whose rushing at you with the intent of grabbing you? Treat it as a real-life situation. Please read the rules carefully:

-Don't keep on grabbing a character constantly once they are vulnerable to it. It won't get you anywhere in the battle.

-If you successfully grab a character and end up throwing them or tossing them down afterwards, then do not make your character follow-up any lethal moves, because they are still recovering from the grab and that will make grabbing more god modding than it already is in a RP setting like this one. But chances are that your character will still be recovering as well after throwing someone anyway.

-Don't use a strength advantage your character may happen to have against their opponent in order to pin or hold a character against their will. If a situation like this does happen where your character is trapped within a hold, just make sure the character that's doing the holding does NOT try anything lethal. Do not try to end battles easily like this either. Just because your Fighter character may have a fragile Cleric character within their hold doesn't mean you should end things like that. Never end a battle like that or think the person being grabbed can't break free eventually. Let them go or throw them down after a while.

-Don't attempt to throw a character immediately after a successful grab. You never know if the player's character will break free or even counter-grab your character in the middle of it.

You do not have your character's exact vision or awareness. If your character is in the army and is currently traveling with their companions, then they do not realize that the enemies on top of an above mountain or cliff have boulders ready to push down on your character and the army. Just because YOU know that there is an ambush doesn't mean your character knows. Same goes for hiding. You may know that someone else's character is hiding in a room, but your character that may happen to be in the same room doesn't know they are hiding, or simply do not know exactly where they are hiding like you do.

Maintain a healthy flow of combat. Just as I said before with being respectful to your opponents. Make sure you play fairly and use logic. If your character happens to be damaged slightly or a little moderately, then it's obvious that they can still put up a good fight and possibly take a win. But if your character is all banged up and greatly wounded compared to your opponent who might be all fine and dandy, then it isn't very logical to pull off an attack that you know your character is currently too weak to pull off. Strategize Fire Emblem-style if you want a chance at winning a losing battle. This goes for the opposite side as well. Don't underestimate an opponent that's badly wounded and think your character successfully caught the win. The world doesn't work like that. While we are on the subject, don't control the reactions or damages our opponent may take. If they dodge an attack you hoped your character landed, then tough. Life is always full of surprises.

--

If you have concerns on how to RP better if it's not listed above, then always feel free to ask me, a moderator, or player that may happen to be an RP veteran and knows their stuff. You may also post below. Anyone is free to answer questions asked if none of the staff happens to answer it.
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