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Castable Spells
Supression The caster points his finger and utters the incantation, releasing a black bolt of crackling unholy energy that suppresses the life force of any living creature it hits. Causes severe to critical damage. To buy: 120 Gold
Dark Regeneration Black magic heals the evil aligned target like the Heal spell. To buy: 50 Gold
Curse Gives a feeling of hopelessness, weakness, and fear to all nearby enemies. To buy: 60 Gold
Claws of Darkness For a short while, your hands grow into long, featurless claws made of the very essence of darkness. To buy: 90 Gold
Animate Dead Changes present bodies into undead skeletons or zombies, depending on how decomposed they are. They are under the caster's control and last until destroyed. Can have up to 10 at a time. If you have 10 and cast the spell again, the first one created will be instantaneously destroyed and the new one will replace it. To buy: 100 Gold
Control Undead You control any undead within a 100 foot radius. Does not apply to members. To buy: 50 Gold
Summon Demonic Being Summons a demonic spirit from hell. To buy: 120 Gold
Summon Shadow Summons a small monster of black energy that fights for caster for 30 min. Immune to normal weapons. To buy: 60 Gold
Ensnare Soul You trap the soul of a slain being in a gem. The soul can be set free, continue to be entrapped, or raised from the dead, as decided by the captor. To buy: 160 Gold
Death Kills one target (as long as they are NPCs). Can only be used once a month. To buy: 200 Gold
Touch of Death Drains half the life of one NPC target to caster. To buy: 160 Gold
Ghastly Touch Target loses consciousness upon contact for 10 min. To buy: 60 Gold
Inflict Minor Wounds Each time the spell is cast, gashes that resemble large claw marks appear on the target's body. To buy: 100 Gold
Barrage of Bones Causes a series of bones to shoot from the castor's hand and repeatedly pelt one target. To buy: 60 Gold
Protection from Holy Protects the target from holy/ good-based magic for a short period of time. To buy: 90 Gold
Gentle Repose Preserves severed limbs for necromantic uses. Can also be used to preserve them so they can be successfully reattached at a later time. To buy: 40 Gold
Summon Hands Many hands burst out of the ground, walls and ceilings, desperately grabbing and reaching for your target. To buy: 100 Gold
Inflict Wounds Each time the spell is cast, cuts that resemble sword wounds appear on the target's body. Must first own the spell Inflict Minor Wounds. To buy: 120 Gold
Demi-Wounds Target's life is reduced by 1/4 of their current health. Can only be used once on each target per topic. To buy: 170 Gold
Summon Skeleton Summons a skeleton to fight under your command. Lasts until destroyed or unsummoned. To buy: 110 Gold
Improved Skeleton Summoning Increases your number of summonable skeletons from 1 to 3. Last until destroyed or unsummoned. Must first own the Summon Skeleton spell. To buy: 100 Gold
Summon Zombie Summons a zombie to fight under your command. Lasts until destroyed or unsummoned. To buy: 110 Gold
Master Zombie Summoning Increases your number of summonable zombies from 1 to 3. Last until destroyed or unsummoned. Must first own the Summon Zombie spell. To buy: 150 Gold
Master Zombie Summoning Increases your number of summonable zombies from 3 to 5. Last until destroyed or unsummoned. Must first own the Summon Zombie and Improved Zombie Summoning spells. To buy: 170 Gold
Latent Spells
Detect Undead Enables caster to detect any undead within a 100 meter radius. To buy: 40 Gold
Speak with Dead Calling upon the willing spirit of a dead subject, you can speak to the spirit for a short time. To buy: 40 Gold
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