Borderlands, Xbox360/PS3/PC
Flik
Posted: Nov 4 2009, 10:20 AM


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[Originally written for www.criticalgamer.co.uk and published on there.]

[First time writing a larger release review and it was tough sticking to 1000 words. I had to leave out talking about a ton of stuff (movie parodies, elemental and class effects, etc). It forced a very fine balance between putting across all the facts I could while still injecting personality and humour so that it wasn't stale. Not sure I pulled it off, but I learned from it.]



Format: Xbox360 (version reviewed), PS3, PC
Unleashed: Out Now
Publisher: 2K Games
Developer: Gearbox Software
Players: 1-4
Site: www.borderlandsthegame.com

If the phrase 'a bit like Fallout 3' is enough to sell you on a purchase then you can safely stop reading now and head to the shops. For those needing a little bit more than a sweeping statement like that, let's take a look at Gearbox Software's Borderlands.

Billing itself as an RPS (Role Playing Shooter), Borderlands is set on the world of Pandora and due to symbolism, accents and scenarios within it, comes across to us a lot like what it would be like if Earth were populated by hill billies. Taking up the roll of one of four hunters looking for a mysterious area known as The Vault filled with everything you could ever want (money, women, a secure job, spicy lamb pizza, etc.), you enter Pandora and begin to explore as you level your character and learn skills as you go.

Borderlands has an interesting graphical style. It isn't quite cell-shaded but there are hints of it everywhere and we were pleasantly surprised how good it looked in motion - especially when number rainbows flowed out of enemies along with blood as damage was done. A lot of environments could be condemned for being wastelands (hence the link to Fallout 3) but every so often it varied. Nothing is perfect and there were hiccups such as shadows flickering and texture pop-up after loads, but these don't hinder play.

Your choices of characters are; Hunter, Berserker, Siren and Soldier. It was slightly off putting that customisation wasn't available, but you do get to colour swap a little and each character has three skill trees. Each can use all weapons but have skills that help them excel better with certain ones and all four have unique special abilities also.

To give you an idea of what Borderlands is about we're going to use an example of our Lv50 Siren. In the equipment slots available to this Siren are: a rocket launcher that shoots missiles made of acid, a shotgun that fires explosives, a sniper rifle that sets targets on fire with small nuclear blasts and finally an assault rifle that empties a clip in two seconds and reloads in half a second. Oh, and grenades that bounce into the air and rain down lightning.

Akin to games such as Phantasy Star Online, a key objective in Borderlands is finding bigger, better and just plain weirder weaponry as you level up to unleash pain in a variety of flavours. Equipment is colour coded to indicate rarity, but attributes are randomly generated leading to 'bazillions' of combinations. There are set weapons that drop from bosses, but it's all about finding the best random drop you can.

Through everything is an underlying feeling of RPG type mechanics working damage out for you, what with skills improving aspects of your character by a certain percent and so on. What this lead to was a little pet hate of ours that was also in Fallout 3 which basically meant that even if you had perfectly lined up a shot, the calculations might decide that it still missed.

You may have wondered what the point is of finding these unique weapons once the fun of killing the wildlife and criminals of Pandora has worn thin. The answer to that would be to show off to friends, or even compete to see who has the best weapon. Borderlands features four player co-op from start to finish and playing with friends will see you get the most out of this game. As a single player experience it's alright, but this is nothing compared to co-op. The game even offers incentives for playing co-op by not only scaling up enemy difficulty and XP but also by scaling up the occurrence of extra special rare equipment.

There are two simple verses modes available. By smacking a friend in the face you can initiate a duel (in the game I mean, it may have other consequences in real life) or you can enter an arena and set up a death match. We didn't find these very fun as they felt tacked on to what is in essence a co-op experience.

There isn't much in the way of ambient sound in Borderlands and voice acting is average bordering on poor. Every so often good musical tracks kick in but nothing that ever feels like it fits what's happening. Even towards the end of the game when there are drastic shifts in the story aren't accurately reflected in the music.

A play through of Borderlands including side quests can take over twenty hours and is surprisingly challenging at times. By the end of your first play through you will also be around Lv35, but the max is Lv50. When you complete the game you will have the option to switch between this completed world or a second starting over with enemies at Lv32+. This is a lot more challenging, but the loot is even greater so there is still incentives to go through the whole thing yet again.

If you loved Phantasy Star Online or those sorts of games then we would say that Borderlands is a must buy. If you aren't familiar or weapon hunting doesn't appeal then there is little to see here due to a sub-par story saved only by fairly solid gameplay. We also recommend looking into whether you would have anyone to play through with as, while you can play with anyone, it would avoid potential loot theft. As a single player experience it just about holds up to scrutiny, but if you are looking to play it entirely alone then knock one off the final score.

We didn't mention Claptraps (the helper robots that you meet within seconds of starting) in this review, so we will simply say that they amazed us in so much that they can be so loveable yet so annoying at the same time. Hah-ha!

7/10


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CynicalRazor
Posted: Nov 4 2009, 05:10 PM


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Been playing the PC version and I'm very much enjoying it online with friends. Of course, the PC version is not without it's faults.

First off, you need to open a crap lot of ports, not just for Borderlands, but for GameSpy also (why is this still used? It's rubbish). Even then, it still takes a few tries to actually get into a friend's room. Apart from that, everything else works fine.

Another problem is the Weapon Stats box only holds 4 lines, however a workaround can change the font size, thereby showing a lot more lines. Really handy.

At the moment, I'm a Level 25 Siren (Firefly). It's an interesting class to say the least, though I haven't found much good Fire-damage weapons lately.

Playing as Brick (Level 16) on the otherhand is fantastic. Rockets and fists galore~


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Flik
Posted: Nov 4 2009, 10:07 PM


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Didn't even know Gamespy still existed, I'm amazed they're still going.

I went the corrosive route with my Siren using plaguebearer mods and corrosive elemental mods since overall there seems to be far less things resistant to acid compared to flame. Like I said in the review I still carry a flame and non-element weapon too though, not least because the mixture of different coloured DOT damages if you change fast enough is very funny.

As it happens my next highest character is a Berserker as well and yes explosive fists is very amusing. His support class type that boosts his and any teammates HP is ridiculously good. He already has more HP than my Lv50 thanks to finding one with +40% and 5/5 on his HP boosting trait.


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