Armor, Weapons: Melee, Natural & Ranged
, Bonuses They Grant to Attacks
HEAD ADMIN - RONIN
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Any weapon carries with it a bonus to attack based upon the type of weapon. Melee and Natural Weapons grant a bonus to Strength attacks while Ranged weapons grant a bonus to Agility attacks.
Bonuses range +1 to +10. 95% of weapons never grant higher than a +4 bonus. To have higher than a +4 bonus, there must be something exceptional about the weapon in either construction or origin and not just in power capabilities. There are maybe a handful of weapons which grant a bonus of +7 or higher.
Body Armor is the same in granting a bonus. Although bonuses for armor can reach higher on average, they tend to top out at +5, rarely reaching higher than that.
Some examples of both are listed below including examples for comparison to some Marvel superheroes' equipment.
Sabretooth's Claws +2
Sabretooth's Teeth +2
Rhino's Horn +5
Wolverine's Claws +2 (Bone)/+5 (Adamantium)
Small Knives +1
Billy Club +2
Large Knives +2
Most Swords +3
Absorbing Man's Wrecking Ball +5
Captain America's Shield +5
Thor's Mjolnir: War Hammer +7
Small Caliber Pistol +2
Large Caliber Pistol +4
Green Goblin's Grenades +4
Small Caliber Rifles +3
Large Caliber Rifles +4
Heavy/Sniper Machinguns/Rifles +5
Kevlar Armor +2
Rhino's Armor +5
Juggernaut's Armor +7
IMPORTANT NOTE: Some weapons may have additional functions or powers within them.
"In game terms, reality is broken." - Patrick Kapera, Crafty Games, creator of Spycraft, FantasyCraft and the MasterCraft game system
War is changing. Killing, however, is constant.
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