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 On Narration Including Metagaming & Godmoding
Crusader Mainframe
Posted: Oct 24 2011, 10:35 PM


Group: Admin
Posts: 69
Member No.: 6
Joined: 13-October 11

On Narration

From the perspective of the player, Narration can seem to be a very random business. One may even feel there are personal intentions lying beneath the cover of a narrative post. However, Narration – at least good Narration – is neither random nor personalized.

What makes web-based role playing so unique among other forms of role playing are the consequences attached to bad rp’ing. The most basic of slip ups can result in catastrophic outcomes, and the more horrendous of mistakes cannot justifiably go ignored.

“Bad rp’ing”, is not a reference to a distasteful post in-character, or to moral codes or any such things. It refers to the logistics and continuity of the story itself, and how errors in these fields can result in failure of one’s mission or adventure.

A lot of these mistakes are most commonly made in situations of action: gun battles, fights, chases and other such instances. During periods of action, it is common for a player to want to exit the battle as the victor. This would seem to be the catalyst for mistakes in logic and continuity, as a player may take an action which is incomplete, unfair, poorly thought out or just plainly impossible. Any good Narrator of the story or Administrator of the game could not overlook some of these mistakes in good conscience. This may be because it is unfair to other players or because it diminishes the challenge posed in the task at hand.

Mistakes in logic and continuity extend beyond the realms of action sequences, of course, and they come in varying degrees of objectionable offense. These decisions are of course relative, and whereas it may seem necessary to react to a mistake in one instance, it may be the contrary in another. It is the duty of the Narrator to ensure that players experience a fair and challenging game, that the credibility of the website is upheld and that those who make mistakes learn from them.

There is one more notable topic regarding Narration to be mentioned. Certain actions, combat or Skill related or otherwise, may require a random number be generated to aid in determining success/failure or progress on a project. In these cases, the Narrator will utilize the following website for doing so: and then adjudicate the result. The random number generator can be found in the sidebar.

We welcome you to message your Narrator or any other Staff member if you have concerns about Narration of your storyline or Narration in general.


Remember that there is a difference between what you know as a player, and what your character knows. Using knowledge your character does not possess is called Metagaming.

Metagaming can be disruptive and disrespectful. It is strictly monitored, and there is no tolerance for this.

The rule of thumb is easy: If your character doesn't know it, don't post about it.

While you may know something as a PERSON, your CHARACTER does NOT.

This also applies to actions and is called Godmodding. This comes into question mostly in a combat situation.

The rule of thumb: Post the INTENT, not the RESULT.

Bad Example:
Ronin sprinted across the warzone that the battle had become. Firing one handed and targeting the machinegun nest being used by the terrorists, he capped the first one in the head, placed several shots into the second’s chest and caught the third one in the throat. Diving behind cover, he gave himself a quick three count before moving on.

Good Example:
Ronin sprinted across the warzone that the battle had become. Firing one handed and targeting the machinegun nest being used by the terrorists, he placed several shots at the men themselves hoping to disrupt their rhythm, destroy their gun or take them out of the equation. Diving behind cover, he gave himself a quick three count before moving on.

Examine the posts above and see how it shows the character's actions. The correct one is second because it does not show what the results are. Whether or not the bullets hit their marks is up to the NARRATOR only.


In your adventures through the 'Verse, you will run into many Non Player Characters, or NPCs. Treat these NPCs as you would another PC. You would not tell another character how they react to your words, so do not control the NPCs either. Narrators have control over all NPCs. Team Leaders may take limited control to help move the story along.

There are minor exceptions to this. Say your character is in a restaurant. You are allowed to write that the waiter refills your glass of wine, or takes your order, brings your food, etc. But always remember that a Narrator can assume control of the waiter at any given time.

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