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Aryan
Posted: Dec 31 2008, 11:24 PM


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Burmicks- To stand a chance against this hulking war machine, is to only blast away the armor covering the Burmick's hide. Burmicks are used as war machines and blast away cities just by delivering a load of rocks from the rocket launchers on their back and sides. Guns are held to the sides of both the rocket launcher, as well as one on each wrist.

Once weakened by a Core Provided Weapon, you can easily take down a Burmick with once single hit of a pounding weapon of mass destruction.


Deathmounts- Deathmounts are flesh-eating, monstrous creatures that eat the flesh of humans and anything else they can get their teeth sunk into and claws grabbed on. They require a Hostile master mount for them to be stable and to see where they're going.

If the Hostile mount is gone, the Deathmount goes ravage and unstable, thrashing around, unable to team itself as it requires more flesh than what it usually takes in for. To kill one, easily take out the rider and then hit the face plate on the head off to where you can easily blast away the armor. Hit it straight in the head and out goes the Deathmount.


Scavengers- Scavengers are small creatures that run on four legs, but have a nasty screech that can break through the sound barrier, cracking the glass. Scavengers hunt in large packs, up to eight or nine, sometimes less. They're wretched ways of feasting are unbearable. The stench of their flesh can be carried for miles as they place a toxin in the flesh to help rot away the skin and hide of a human, demon, etc. and an animal to help them feast on their prey.

Scavengers are sneak and use their claws to eviscerate their enemies and even climb on walls only to be dropping down from above on their prey. They compensate for their low pain tolerance by attacking in packs and overwhelming their targets with superior numbers. Close encounters to Immersion, Scavengers become volatile and unstable, maiming or killing anyone close to their view.


Hostiles- Hostiles are Immersion infected, human-sized figures that can tear anything in shreds, masticating and dismantling anything. once in combat of face-to-face with a Hostile, they become ravage and have the need to feed or dismantle. Hostiles thrive and feed on immersion, becoming volatile like Scavengers, but not as eviscerating and volatile as they are.

Hostiles can be put down easily if you head-shot them - shoot them in the head. With an easy shoot to the head, the head explodes and your problem may see done... but it's not. Hostiles ,live mostly everywhere and they have the need and hunger to conquer and consume everything of it's deadly wake. Hostiles are elite drones of the Palace where the Queen of this species lives.


Palace Guards- Palace Guards are the Elite Hostiles, armed with elite weaponry and artillery. Palace Guards aren't easily won over. Over their bodies are tough hides with a tough armor, suited for battle and to take bullets. To conquer these Hostiles, you must hit them in the cracks of the armor and aim for the head, shooting the helmet off the reveal the head... then blast away!

Palace Guards guard the palace as only the dedicated and most accomplished soldiers are chosen to protect the palace and it's secrets. With their formidable skills in weapons in armor, you should engage with caution.


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