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Welcome Wanderer
War has ravaged Pern. The rejection of mutation colors appearing on the sands has given rise to a rebellion - taking up residence in what was once High Reaches Weyr.
With the entire world against them, can the dragonriders of High Ruins survive the periodical raiding from the surviving Weyrs? Or is the clock merely ticking down to their inevitable destruction?
We are still here. We will still survive.
The Turning Time
Turn 2607
Season
Due to Change
May 1
The Need to Know
Those Who Lead

Jack Spades

Crimson Hearts

Ace Diament

Ebon Jokers

Timeline Events
OOC Events:
IC Events:
Flights/Displays
Frost Jayleth
May 1
Brass Coraleeth
May 13
Hatchings
Neophyte Ages
Vanity Group - 10m
Revolution Group - 2m
Queens Court
Chat Away the Day
Friends of Aces
Credits
Sidebar: Dana
Coding Help: RCR
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Welcome back; your last visit was on May 21 2013, 09:47 AM
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Watch Peaks The highest point in the ruins. The winds are cold but every part of the land is visible, making it the perfect spot for the lookouts and scouts.
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May 8 2013, 08:28 AM In: Simmer (Red!) By: Red |
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Roosts Weyrs once home to High Reaches dragonriders, now home to the rebellion members - bonded or not. Neophyte roosts are on the ground level, and heavily guarded.
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May 19 2013, 11:34 AM In: The Mope of the Baskerviles... By: TerraCorrupt |
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Hatching Cavern What was once the open hatching sands, a partial roof has been constructed over the sands to protect eggs and clutch mothers. Dragons can only enter one at a time from the hole in the roof.
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Lower Caverns The busiest and inner-most part of the Ruins. There is always movement, day or night.
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May 20 2013, 02:28 PM In: Prototype [Reddest Red] By: DancingAssassin |
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War-hound Caverns Used to be wherhandler barracks, these caverns have been converted to a separate area for war-hounds to be comfortable away from dragons. The front of each cavern is gated to keep hounds in while their handlers sleep.
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Neophyte Training Area An open stretch of rocky field where the neophytes are trained and given their lessons.
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May 3 2013, 11:56 AM In: Running Game [Revolution Gr... By: Jabberwoky |
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River Valley low valley at the bottom of the Ruins. A lazy sort of river drifts through it, coming in from the White Coast and ending in the Gray Lake.
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Herdbeast Pens and Stables Large pens where herdbeasts and runners are kept when they are not grazing or being ridden.
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Squad Training Area A large stretch of flatland with a few ridges for all squads’ training maneuvers.
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The Roads and Skies Leading to Ruin The abandoned and poor roads still lead to High Ruins. They are only travelled by scouting patrols now. Occasionally, there are flights in the skies overhead, the open stretch allowing for early warning should a raid occur.
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