Welcome Wanderer
War has ravaged Pern. The rejection of mutation colors appearing on the sands has given rise to a rebellion - taking up residence in what was once High Reaches Weyr.

With the entire world against them, can the dragonriders of High Ruins survive the periodical raiding from the surviving Weyrs? Or is the clock merely ticking down to their inevitable destruction?

We are still here. We will still survive.

The Turning Time
Turn 2607
Season

Due to Change
May 1

The Need to Know

Those Who Lead
KradeHaddes
Jack Spades
ElannaTsin
Crimson Hearts
EliAlfons
Ace Diament
???Scen
Ebon Jokers
VincentRufio

Timeline Events
OOC Events:


IC Events:
Flights/Displays
Frost Jayleth
May 1
Brass Coraleeth
May 13

Hatchings



Neophyte Ages
Vanity Group - 10m
Revolution Group - 2m

Queens Court
JabberWoky
DancingAssassin
Felina

Chat Away the Day

Friends of Aces
ACES in Exile


Affiliates
The Cimarron Hearts

Credits
Sidebar: Dana
Coding Help: RCR

 
Welcome back; your last visit was on May 21 2013, 09:47 AM
Forum Topics Replies Last Post Info
Watch Peaks
The highest point in the ruins. The winds are cold but every part of the land is visible, making it the perfect spot for the lookouts and scouts.
1 1 May 8 2013, 08:28 AM
In: Last PostSimmer (Red!)
By: Red
Roosts
Weyrs once home to High Reaches dragonriders, now home to the rebellion members - bonded or not. Neophyte roosts are on the ground level, and heavily guarded.
1 6 May 19 2013, 11:34 AM
In: Last PostThe Mope of the Baskerviles...
By: TerraCorrupt
Hatching Cavern
What was once the open hatching sands, a partial roof has been constructed over the sands to protect eggs and clutch mothers. Dragons can only enter one at a time from the hole in the roof.
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Lower Caverns
The busiest and inner-most part of the Ruins. There is always movement, day or night.
1 4 May 20 2013, 02:28 PM
In: Last PostPrototype [Reddest Red]
By: DancingAssassin
War-hound Caverns
Used to be wherhandler barracks, these caverns have been converted to a separate area for war-hounds to be comfortable away from dragons. The front of each cavern is gated to keep hounds in while their handlers sleep.
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Neophyte Training Area
An open stretch of rocky field where the neophytes are trained and given their lessons.
1 0 May 3 2013, 11:56 AM
In: Last PostRunning Game [Revolution Gr...
By: Jabberwoky
River Valley
low valley at the bottom of the Ruins. A lazy sort of river drifts through it, coming in from the White Coast and ending in the Gray Lake.
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Herdbeast Pens and Stables
Large pens where herdbeasts and runners are kept when they are not grazing or being ridden.
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Squad Training Area
A large stretch of flatland with a few ridges for all squads’ training maneuvers.
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The Roads and Skies Leading to Ruin
The abandoned and poor roads still lead to High Ruins. They are only travelled by scouting patrols now. Occasionally, there are flights in the skies overhead, the open stretch allowing for early warning should a raid occur.
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